Jump to content

Jesyx

Members
  • Posts

    210
  • Joined

  • Last visited

 Content Type 

Forums

Gallery

Downloads

Tutorials

News Stories

Wiki

Community Guidelines

LSPDFR BOLO Series

GTA5 Native Database

GTA5 Native Parameters

Release Highlights

LSPDFR Mod Showcase

LML User Contributions

Everything posted by Jesyx

  1. if (SpawnPoint1.DistanceTo(Game.LocalPlayer.Character.Position) > 1500) { Game.LogTrivial("WildAnimal - STOPPING"); End(); }
  2. - End(); goes to the End void, that ends the callout. - You can use if (Condition) { End(); } - break should only be used on while loops, when using if it automaticly ends it when it's done
  3. when the blips delete do the peds walk away, if yes you need to press f4 and check if the callout ended
  4. Mabey it ends the callout for some reason, if you want help from more experienced people than me you should post it in the API forum
  5. You can try if (Game.LocalPlayer.Character.DistanceTo(PlayerPosition) < 10) { do shit } this is highly recommended to do in a while loop while (true) { GameFiber.Yield(); this will repeat until you do break; } the GameFiber.Yield(); insures your game doesnt crash
  6. try if (Suspect.IsDead) {Blip.Delete();}
  7. if (Suspect.IsDead()) {Blip.Delete();}
  8. I Agree, You're lucky people respond so calmly, good luck on the journy
  9. You can add Tasks with Ped.Task.ShootingAtCharacter or something like that, you can also set relationships but I'm not sure exactly how
    Nice vehicles, man* *I Don't mean to assume gender
  10. I think he was just typing really feckin fast
  11. It does! https://www.lcpdfr.com/forums/topic/85236-lspdfr-04-pursuits-intervention/
  12. but that doesnt work for all plugins... There is a method called Play Dispatch Audio and another one called Play Dispatch Audio With Location. It only works for the latter
  13. yeah i hate that you cant do that, only the whole map. But that'd require developers to be more precise with their callout location audio
×
×
  • Create New...