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Gamingvt03

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  1.    Gamingvt03 reacted to a file: Kuchera Callouts
  2.    Gamingvt03 reacted to a file: XScanner Pursuit Updates
  3.    Gamingvt03 reacted to a comment on a file: Riskier Traffic Stops
  4. Hi, thanks for creating the plugin! I just found a bug in it, it occured right after I went off duty then I went on duty again and it crashed. Could you check for it, please? Many thanks!
  5.    Gamingvt03 reacted to a file: SimpleHUD
  6.    Gamingvt03 reacted to a file: LSPDFR Expanded
  7.    Gamingvt03 reacted to a file: Better Hit Reactions
  8.    nofreeusernames123 reacted to a review on a file: Los Santos RED
  9.    Gamingvt03 reacted to a post in a topic: "LoadingSpinner" crash
  10.    Gamingvt03 reacted to a review on a file: GMCallouts (No longer active...until now)
    Really nice plugin. But because it still on alpha version, so fatal errors cannot be avoid. Some of fatal errors (which causes the plugin crashed) I got: - Error while open Player Information in F10. - Error on go to Contact page of Player Information section. - Crashed while in pursuit.
  11. John Shovel     Responded to a Vepucci Beach Crimes in Vespucci Beach, Palomino Ave
  12. John Shovel     Responded to a Vepucci Beach Crimes in Vespucci Beach, Cortes St
  13. John Shovel     Responded to a Vepucci Beach Crimes in Textile City, San Andreas Ave
  14. John Shovel     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  15. John Shovel     Responded to a Vepucci Beach Crimes in Vespucci, Magellan Ave
  16. John Shovel     Finished responding to a Vepucci Beach Crimes in Vespucci Beach, Vitus St
  17. John Shovel     Responded to a Vepucci Beach Crimes in Vespucci Beach, Palomino Ave
  18. John Shovel     Finished responding to a Vepucci Beach Crimes in Vespucci Beach, Palomino Ave
  19. John Shovel     Responded to a Vepucci Beach Crimes in Vespucci Beach, Goma St
  20. John Shovel     Finished responding to a Vepucci Beach Crimes in Vespucci Beach, Palomino Ave
  21. John Shovel     Responded to a Vepucci Beach Crimes in Vespucci, Magellan Ave
  22. John Shovel     Finished responding to a Vepucci Beach Crimes in Vespucci Beach, Cortes St
  23. John Shovel     Responded to a Vepucci Beach Crimes in Vespucci Canals, Bay City Ave
  24. John Shovel     Finished responding to a Vepucci Beach Crimes in Vespucci Beach, Cortes St
  25. John Shovel     Responded to a Vepucci Beach Crimes in Mission Row, Sinner St
  26. John Shovel     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  27. John Shovel     Finished responding to a Possible Explosive in Rockford Hills, Marathon Ave
  28. John Shovel     Responded to a Possible Explosive in Rockford Hills, Heritage Way
  29. John Shovel     Finished responding to a Possible Explosive in Rockford Hills, Marathon Ave
  30. John Shovel     Responded to a Possible Explosive in Vespucci Canals, North Rockford Dr
  31.    Gamingvt03 reacted to a comment on a file: GMCallouts (No longer active...until now)
  32.    Evilnoodle reacted to a comment on a file: GMCallouts (No longer active...until now)
  33. Nice idea, maybe I can consider to add it in to-do list. Radio chatter in background while responding to callout.
  34.    Zuum reacted to a comment on a file: GMCallouts (No longer active...until now)
  35. Plugin updated to version 1.1.0.0 Added Possible Explosive. - Department has receiced new citizen report on a bag which may contains explosive device. - On callout accepted, you will go to specified location (LS Metro station or LifeInvader HQ at Rockford hills currently) and find for the bag. - After found the bag, you must cut all wires of the bomb inside the bag to complete this mission. + At here, you can choose to receive advice from bomb disposal expert or do at your own risk. More locations for this callout will be added soon.
    • 12,829 downloads
    • Version 1.2.0.0
    Notice Since I'm having some problems in the present, this plugin is no longer active. This thing may change in the future. Sorry everyone. GMCallouts is a LSPDFR plugin which contains 7 callouts with multiple location. (1 callout specialized at Vespucci Beach) How to install 1. Extract GMCallouts_*version*.zip 2. Go to GMCallouts > Grand Thief Auto V and copy all things 3. Paste them to your Grand Thief Auto V root folder. Requirement 1. A legal copy of Grand Thief Auto V (From Steam, Epic or Retail) 2. LSPD First Response 0.4.9 (Download) 3. RagePluginHook (Already included in LSPDFR) List of all callouts in GMCallouts Changelog
  36. Thanks! I have included GetPedPursuitAttributes as you said and the solution below worked as expect. if (!PursuitCreated) { Game.LocalPlayer.Character.RelationshipGroup = "COP"; Game.SetRelationshipBetweenRelationshipGroups("ARMEDSUSPECTS", "COP", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("COP", "ARMEDSUSPECTS", Relationship.Hate); Pursuit = Functions.CreatePursuit(); for (int i = 0; i < Suspects.Count; i++) { Functions.AddPedToPursuit(Pursuit, Suspects[i]); Functions.GetPedPursuitAttributes(Suspects[i]).AverageFightTime = 0; NativeFunction.CallByName<uint>("SET_PED_COMBAT_ATTRIBUTES", Suspects[i], 1, true); Suspects[i].Tasks.FightAgainst(Game.LocalPlayer.Character); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); PursuitCreated = true; }
  37. Solution found, the reason is once you set a ped as pursuit target, it will override your settings and flee. So, I have set driver is pursuit target only, and it worked as expect. Code: if (!PursuitCreated) { Game.LocalPlayer.Character.RelationshipGroup = "COP"; Game.SetRelationshipBetweenRelationshipGroups("ARMEDSUSPECTS", "COP", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("COP", "ARMEDSUSPECTS", Relationship.Hate); Pursuit = Functions.CreatePursuit(); Functions.AddPedToPursuit(Pursuit, Suspects[0]); for (int i = 0; i < Suspects.Count; i++) { NativeFunction.CallByName<uint>("SET_PED_COMBAT_ATTRIBUTES", Suspects[i], 1, true); Suspects[i].Tasks.FightAgainst(Game.LocalPlayer.Character); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); PursuitCreated = true; } I'm still looking for better another solution, because I think mine is not the best one
  38. I'm making new callout plugin, callout on 2 suspects in vehicle, armed passenger, but the passenger not shooting in can against me as expect. It shoot at me only after exit the vehicle. These are my code (in Process()😞 if (!PursuitCreated) { Pursuit = Functions.CreatePursuit(); foreach (Ped suspect in Suspects) Functions.AddPedToPursuit(Pursuit, suspect); Functions.SetPursuitIsActiveForPlayer(Pursuit, true); PursuitCreated = true; Game.LocalPlayer.Character.RelationshipGroup = "COP"; Game.SetRelationshipBetweenRelationshipGroups("ARMEDSUSPECTS", "COP", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("COP", "ARMEDSUSPECTS", Relationship.Hate); NativeFunction.CallByName<uint>("SET_PED_COMBAT_ATTRIBUTES", Suspects[1], 1 ,true); Suspects[1].Tasks.FightAgainst(Game.LocalPlayer.Character); } Suspects[1] is passenger, armed with this command: Suspects[1].Inventory.GiveNewWeapon("weapon_appistol", 100, true); Do you have any solution for this? Thanks.

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