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Gamingvt03

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  1. Like
    Gamingvt03 reacted to Charlie686 in "LoadingSpinner" crash   
    A) It did not cause this crash. Nor have I seen it cause crashes. You basically pulled this solution out of a hat.
    B) It was updates less than a year ago.
    C) @DranokYou need to install RageNativeUI. That is why you are crashing. No other reason.
     
    No se puede cargar el archivo o ensamblado 'RAGENativeUI, Version=1.6.3.0, Culture=neutral, PublicKeyToken=null' ni una de sus dependencias.
    Cannot load file or assembly 'RAGENativeUI, Version=1.6.3.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
     
    It's this, quite frankly - poor support - that results in Plugin Developers becoming disheartened as you throw these sorts of accusations.
  2. Like
    Gamingvt03 got a reaction from LMS in [SOLVED] Suspect in car not shoot at me while on pursuit   
    Thanks! I have included GetPedPursuitAttributes as you said and the solution below worked as expect.
     
    if (!PursuitCreated) { Game.LocalPlayer.Character.RelationshipGroup = "COP"; Game.SetRelationshipBetweenRelationshipGroups("ARMEDSUSPECTS", "COP", Relationship.Hate); Game.SetRelationshipBetweenRelationshipGroups("COP", "ARMEDSUSPECTS", Relationship.Hate); Pursuit = Functions.CreatePursuit(); for (int i = 0; i < Suspects.Count; i++) { Functions.AddPedToPursuit(Pursuit, Suspects[i]); Functions.GetPedPursuitAttributes(Suspects[i]).AverageFightTime = 0; NativeFunction.CallByName<uint>("SET_PED_COMBAT_ATTRIBUTES", Suspects[i], 1, true); Suspects[i].Tasks.FightAgainst(Game.LocalPlayer.Character); } Functions.SetPursuitIsActiveForPlayer(Pursuit, true); PursuitCreated = true; }
  3. Like
    It might work by using GetPedPursuitAttributes and then modifying the fight chance for the suspect(s).
  4. Like
    Gamingvt03 reacted to Sam in LSPDFR 0.4 - Now Available   
    First time playing 0.4?  Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    About a year ago, we announced the development of LSPDFR 0.4.  We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
     
    Still, here we are.  Thousands of changes later, we're here.  Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes.  Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
     
    Note as well that because of this - the sheer number of things that have changed - there will  be issues.  We've put over two months into testing 0.4, and we've made hundreds of fixes in this time.  Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment.  This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
     
    With that being said, I'll shut up now and let the mod speak for itself.
     
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
     
    Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins. 

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