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GeneralCool

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  1. Like
    This is a bit of a rant, but I feel like it's something that needs to be said for anyone who uploads models or scripts.
     
    I want to point out that our community guidelines encourage constructive criticism. This means comments on how to improve a vehicle or script, not hateful comments such as "this is shit." If you don't want comments that you think are mean (when they are really pointing out problems with it), then put effort into your uploads.
     
    I asked a number of people from both sides of modding, and these are common issues listed:
     
    Models:
    -Big one: Complete lack of credits. More people worked on the parts used than just "you". All files should have every credit listed from the parts you used to create your content. That's even in the community guidelines.
    -The credits section is included on the file page for a reason. It should be more than just "Included." It takes 5 seconds to copy and paste them.
    -If you don't know who made something, find out or don't include that part. "Unknown" isn't acceptable.
    -Stolen parts. If someone just gives you a part on discord with no credits and he isn't the original author, it's probably stolen.
     
    IMPORTANT NOTE- It's not the job of the community to handle those issues, it's the job of moderators. If you see it, report it and move on to prevent drama
     
    -Throwing a lightbar on a car and releasing.
    -Way out of scale lights and other equipment, such as laptops, spotlights, etc
    -No LODs, meaning the added parts disappear more than a few feet away from the car
    -Lack of any additional equipment. Police cars have more than just a lightbar and pushbars. Partitions, weapons, center consoles, lighting control systems, laptops, etc. A vast majority of police cars have that and it ruins realism if a car only has lights.
    -No VCF being included. Properly setup VCF's are needed for the ELS coronas to be the correct color at a distance.
    -Miscolored textures. If a pushbar is green or purple, fix it.
    -Clipping equipment. Nothing should be sticking through the windshield.
    -Multiple radios and siren controllers. Those are extremely rare if ever used.
    -Red and Blue DRL's. Not physically possible in real life.
    -Super basic flash patterns that have no effort put into them.
    -Calling it a real life agency when it looks nothing like it. If some one searches for that agency, they already have what they want in their mind. Putting "Fictional" in the title doesn't fix that.
     
     
    Problems on scripts:
    -The exact same stolen vehicle callouts across 50 files, and especially scripts that only contain those. Mainly when it is copied exactly from tutorials and the only difference is the type of car.
    -People committing crimes while standing in the middle of the street.
    -Outlandish events that never happen day to day, ie: Major shootouts, stolen monster trucks, tanks, emergency vehicles, etc. Even pursuits are fairly rare for most officers.
    -Stolen code from others
    -Callouts riddled with errors
    -Unrealistic premises. For example, a mugging should be over in a few seconds and shouldn't be called in until after it's over. You shouldn't get the call, respond for 2 minutes and still find the suspect holding someone at gun point.
     
    There's dozens of discords of talented people who would be happy to help. Don't be afraid to ask them. Modding is a learning process. You're not going to be good over night, it takes time and most importantly, you can always improve. Picasso didn't sell his first drawing he did in grade school, you should probably not release your first ever model or plugin either.
     
    Mainly, take some time to objectively ask yourself if you would download it if you didn't make it or if you didn't have a bias towards that agency.
     
    This leads me into the topic title. Just because "It's his first time" doesn't make some one immune to criticism. People should be encouraged to improve. I spent hundreds of hours on my first vehicle uploads. I sought the guidance of people with way more experience than me who I trusted. If some one points out issues to the car or script, they aren't a "hater". They aren't a "shithead who would struggle to put 2 match sticks together". They actually do care that some one can improve. I personally want to see as much quality stuff put into the downloads section as possible. But that means actually taking time on something, which is something very few people have been willing to do over the last year.
  2. Like
    I'm guessing you might be thinking about ELS's auxiliary coronas feature. This doesn't require you to do any additional modding and etc, and it shows/hides emissive light sources. The below snippet is the section you're looking for, and is mentioned in the ELS documentation.
     
    <ACORONAS> <Headlights DfltPattern="3" ColorL="white" ColorR="white" /> <TailLights DfltPattern="6" ColorL="red" ColorR="red" /> <IndicatorsF DfltPattern="0" ColorL="white" ColorR="white" /> <IndicatorsB DfltPattern="0" ColorL="red" ColorR="red" /> <ReverseLights DfltPattern="17" ColorL="white" ColorR="white" /> </ACORONAS>  
    The pattern options are suggested in the documentation also.
  3. Like
    GeneralCool reacted to Reddington in Best Handling Line For FPIUs?   
    There is a pinned topic at the top of this section which tells you the best handling lines to use.
     
     
    Use the gresley handling for Explorers.
  4. Like
    So you downloaded a fancy 2015 Tahoe and installed it in the police3 slot, only to find that it rolls more than your eyes when your boss is talking to you.  Does your Silverado not drive like a truck should? or maybe your '15 Charger doesn't feel right.    There are a lot of options to choose from when deciding which handlingid you want to use for your car.  I've compiled a list of what I use for handling lines, and thus far, all have worked just fine.  For some of them, such as the Silverado and Expedition, someone else might of found a better handling, and if that's the case, please comment below letting me know what you're using and I'll give it a shot. 
     
    Some people like to edit the handling.meta.  This is not a requirement, the handlingid is all you need to touch if you just want the basics.  Handling.meta is there for those who know a bit about modding and want to refine the handling lines to feel realistic.
     
    For those that might be confused on what the handlingid is, it's one of the top lines in the vehicles.meta.
     
    Here's an example:
     
    <handlingId>police3</handlingId>  
    All of these will be for police vehicles, I will not be covering modded civilian cars.  Also note that this topic really only applies to those who have modded their police fleet.
     
     
    Crown Vic
     
    police  
     
    Dodge Charger
     
    If 09-10 version, police2  If 2013+ version, buffalo2  
     
    Ford Taurus, Chevrolet Caprice and Chevrolet Impala 
     
    police3 (this is meant for smaller vehicles, such as the Impala) premier (this is an alternative for smaller vehicles, such as the Impala.  Use this if you don't like the way police3 feels)  fugitive (this is meant for bigger/heavier cars, such as the Taurus) felon (this is an alternative for bigger/heavier cars in case you don't like Fugitive)  
     
    Ford Explorer 
     
    gresley  
     
    Chevrolet Tahoe 
     
    baller baller2  
    Ford Expedition
     
    fbi2  
    Chevrolet Silverado
     
    sandking  
    Dodge Durango
     
    baller  
    Dodge Challenger
     
    gauntlet  
    Ford Mustang
     
    dominator  
    Ford Fusion
     
    tailgater (There is most likely a very better choice out there, I'm just not sure which would work)  
    BMW motorcycle
     
    policeb  
    Ford F-150
     
    sandking  
    Ford F-350
     
    sadler  sandking - may work for this as well, not confirmed  
    Chevrolet Corvette
     
    coquette  
    Chevrolet Avalanche
     
    sandking  
    Chevrolet Camaro
     
    gauntlet  
    Nissan GTR
     
    elegy  
    Land Rover
     
    baller  
    Hearse
     
    romero  
    Dodge Polara
     
    glendale
  5. Like
    GeneralCool got a reaction from Sopphic in Can Police Add-On Cars Be Used By AI?   
    How would I go about doing that?
  6. Like
    GeneralCool reacted to Sopphic in Can Police Add-On Cars Be Used By AI?   
    oh also if you edit the popgroups.ymt file and add your addon cars to the emergency vehicles section, ai cops will spawn driving them. 🙂
  7. Like
    GeneralCool reacted to Reddington in Police8 and Police9 Slots Crash Game   
    You're welcome. 🙂
  8. Like
    GeneralCool got a reaction from Reddington in Police8 and Police9 Slots Crash Game   
    Perfect, I'm gonna give it a download and see if it works.
     
    EDIT: Works perfectly, thanks!
  9. Like
    GeneralCool reacted to Reddington in Police8 and Police9 Slots Crash Game   
    Yeah, there is a set limit to add-on cars.  However, you can increase this via the gameconfig linked in my signature.
  10. Like
    GeneralCool got a reaction from c13 in Can Police Add-On Cars Be Used By AI?   
    Lol, thanks for the quick responses guys! 😂😁
  11. Like
    GeneralCool reacted to Reddington in Can Police Add-On Cars Be Used By AI?   
    I was just about done typing, too.  Jerk. 😛
  12. Like
    GeneralCool reacted to c13 in Can Police Add-On Cars Be Used By AI?   
    Go to GTA 5/LSPDFR/, open up the file "Backup.xml". Find the type of backup and the area you are looking for. Add vehicles based on that.
  13. Like
    GeneralCool got a reaction from Reddington in Can Police Add-On Cars Be Used By AI?   
    Lol, thanks for the quick responses guys! 😂😁
  14. Like
    GeneralCool reacted to Reddington in Can Police Add-On Cars Be Used By AI?   
    You cannot add them to the car selection menu, and the only way to get AI to use them is by adding the cars as back up units in the backup.xml.

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