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Deadspin

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  1. The material used on the mesh needs to be emissive and its vertex ID set to 0 so that it lights up whenever the car is on. I've never seen anything further than ID 17 for Extralight 4. - To stop a window or piece of glass from tinting, select the object in question in Vertex mode, select all vertices, go to surface paint and on the A channel paint all vertices black. Which lights?
  2. hardimw3766 started following Deadspin
  3. Alekse started following Deadspin
  4.    Kodah reacted to a post in a topic: Tacticool
  5. Another vest coming along nicely.
  6.    Deactivated Member reacted to a comment on a file: 2020 Ford Police Interceptor Utility
  7. What's the poly/vert count on the model? (Asking cause im at work and can't just grab it and check)
  8.    Deadspin reacted to a comment on a file: [DEV] Collapsible Spike Strip, Trunk Prop
    • 696 downloads
    • Version 1.0.0
    I see stop sticks all over the place but GTA's native spike strip for cops is the collapsible strip so i put one together real quick. Could be lower poly but I used Capsules for the arms instead of boxes or cylinders. Poly count is around 13.6k. Edit: Texture can be extracted from Zmod texture browser.
  9. GhostDaGhost started following Deadspin
  10. Deactivated Member started following Deadspin
  11.    Deadspin reacted to a comment on a file: [DEV] 16 FPIU Setina Style Trunkbox w/ Drawer
  12. You can pull the texture from the texture browser in Zmodeler. I *had* a bumpmap on it at one point but would have had to rebuild the mats to make it sit the way I wanted it to so I took it off and changed the adaptation on it to interior2.
  13. SCM started following Deadspin
  14. Steve is correct, its set up to be opened with the hood command. It's a raw part, you'll need to adapt it to your vehicle however you see fit.
    • 769 downloads
    • Version 1.0.1
    Couldn't really find any offerings out there as a newer vehicle dev so I made my own and modeled it on the Setina box that comes with their FPIU interior package. Didn't put their brand name on it and added an electronic number lock to the front of the drawer. Drawer is set up to work with the hood node for sliding.
  15. Sorry, i don't build els cars. I have no idea. In theory you'd think it would since this is damage states painting on the vertice.
  16. I've been trying to track down HOW to make this happen. How to make emissives in lightbars/around cars break when your vehicle takes damage or when they get shot rather than simply get deformed out into the air to float around the car, killing immersion. Here's how you do it: 1: Get all of your emergency light emissives on the screen. 2: Shift+A to select them all. 3: Go into Vertex mode 4: Shift+A to select all vertices 5: Go into Surface -> Paint ->Options; Select Primary Color, G Channel 6: Paint all vertices G Channel Primary Color to YELLOW. 7: Now your light emissives will break instead of float around the vehicle when they take damage. Tired of seeing floating lights on half the good mod cars out there after taking body damage.
  17. No, he's not scaled down the emissives. A lot of modelers scale down to 10% these days and make the scale edit in carcols to 10 instead of 2 (which was previously a 50% scale). You need to scale your emissives down, it looks like a 50% scale judging by their size.
  18. A couple of reasons to be honest; I grabbed pieces from other released peds (The belt and Vest came from LE Redone and from a SWAT ped from GTAV Mods) They're exclusive to the SOE FiveM server for now. All the peds I've built are in use over there (LSPD/BCSO/SASP + A few others). I didn't feel like the authors would appreciate me re-releasing since I hadn't asked to use their stuff.
  19. Just finished up edits to this ped and am quite proud of it. Figured i share. https://i.gyazo.com/88b9e052fb2db8c8a0fc14909ba4fac0.mp4 GYAZO capture Duty belt and vest came from peds available here, wont be going up as a downloadable piece.
  20.    Jakeus reacted to a post in a topic: Evolution of a vest.
  21.    NeilWood reacted to a post in a topic: Evolution of a vest.
  22.    Deadspin reacted to a post in a topic: Evolution of a vest.
  23. Much appreciated. Here soonish I plan on releasing an LSPD/BCSO/SASP male/female pack. Just need to finish off these custom server peds and create some more custom ones for LCPDFR.
  24.    NeilWood reacted to a post in a topic: Evolution of a vest.
  25. Proud of this for my own reasons. The vest the female is wearing is the original. The vest the male is wearing is a re-textured, modified version of the same vanilla vest.

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