Reputation Activity
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TrentMU got a reaction from GTA 5 Jedi Master in Your best LSPDFR 0.4 screenshots? -
TrentMU got a reaction from GTA 5 Jedi Master in trentmootube channel -
TrentMU got a reaction from Gan Ceann in Enhanced or Legacy for LCPDFR ?Just stay with Legacy for mods. While some mods are compatible with Enhanced, Legacy has far more and are more stable currently.
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TrentMU got a reaction from Le Ch0om in Enhanced or Legacy for LCPDFR ?Just stay with Legacy for mods. While some mods are compatible with Enhanced, Legacy has far more and are more stable currently.
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TrentMU reacted to RangerPython in Newbie Gameplay Question - Firefights?You just taught me something very valuable - thanks! I looked for and found INI files for MCCallouts and 686Callouts and discovered that each one is a true/false setting and I can turn off what I don't want. Yes, I've been frustrated by the endless pursuits as well as the firefights and will do some editing asap. ;)
I only have those two and one called LegacyCallouts, but the INI for that doesn't have enablements for individual items, far as I can see. But now I'll feel more confident about trying new callout packs. Much obliged.
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TrentMU got a reaction from admirable in What Is It? DLS vs ELS vs Non-ELSQuick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.
Emergency Lighting System (ELS)
Pros
Simplicity (Very new user friendly)
Config lighting stages easily / change patterns
Largest vehicle pool due to age
Cons
Limited on lighting
"Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
Limited pattern creations
No further development
12 Extras only. (Realistically, 10 is what most devs use)
Emergency Lighting System Hybrid (ELS + Non ELS)
Pros
Custom lighting config / patterns
Large variety of extras can be used (TA, Flood, Cruise)
Easily adaptable to ELS controls
32 sirens + 12 extras can be used to create
Cons
Stage 3 lighting only
Cannot change lighting patterns
Limited lighting controls
No further development (Due to it being ELS controlled)
Dynamic Lighting System (DLS)
Pros
ELS on crack.
Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
Cons
Lengthy XML creation / edits (Not new user friendly unlike ELS)
Compatible with ELS but must disable extra patch in the dls.ini to work
Potential crashing issues when using both ELS and DLS
Majority of LSPDFR users use ELS
Restricted to 32 sirens only
AI vehicles can ONLY use police audio hash to enable sirens.
Very slow development / updates
I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.
If this is in the wrong section, apologizes!
Happy modding folks!
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TrentMU got a reaction from Cyan in What Is It? DLS vs ELS vs Non-ELSQuick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.
Emergency Lighting System (ELS)
Pros
Simplicity (Very new user friendly)
Config lighting stages easily / change patterns
Largest vehicle pool due to age
Cons
Limited on lighting
"Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
Limited pattern creations
No further development
12 Extras only. (Realistically, 10 is what most devs use)
Emergency Lighting System Hybrid (ELS + Non ELS)
Pros
Custom lighting config / patterns
Large variety of extras can be used (TA, Flood, Cruise)
Easily adaptable to ELS controls
32 sirens + 12 extras can be used to create
Cons
Stage 3 lighting only
Cannot change lighting patterns
Limited lighting controls
No further development (Due to it being ELS controlled)
Dynamic Lighting System (DLS)
Pros
ELS on crack.
Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
Cons
Lengthy XML creation / edits (Not new user friendly unlike ELS)
Compatible with ELS but must disable extra patch in the dls.ini to work
Potential crashing issues when using both ELS and DLS
Majority of LSPDFR users use ELS
Restricted to 32 sirens only
AI vehicles can ONLY use police audio hash to enable sirens.
Very slow development / updates
I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.
If this is in the wrong section, apologizes!
Happy modding folks!
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TrentMU got a reaction from RangerPython in Where would your acceptance level in pricetag be reachedDepending on the game personally will dictate on how much I'll spend and if it's worth it. For me, I don't play GTA online so all the online perks and features are something I don't want nor need or outfits that, while yes are a pre-order bonus might be cool, we won't ever use them a month down the road. I usually look at pricing on what I want / benefits me more for the game I want and that's usually the edition I'll buy. I'm honestly surprised base game costs haven't gone up over the years and still hold out around $60.
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TrentMU got a reaction from RangerPython in What Is It? DLS vs ELS vs Non-ELSQuick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.
Emergency Lighting System (ELS)
Pros
Simplicity (Very new user friendly)
Config lighting stages easily / change patterns
Largest vehicle pool due to age
Cons
Limited on lighting
"Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
Limited pattern creations
No further development
12 Extras only. (Realistically, 10 is what most devs use)
Emergency Lighting System Hybrid (ELS + Non ELS)
Pros
Custom lighting config / patterns
Large variety of extras can be used (TA, Flood, Cruise)
Easily adaptable to ELS controls
32 sirens + 12 extras can be used to create
Cons
Stage 3 lighting only
Cannot change lighting patterns
Limited lighting controls
No further development (Due to it being ELS controlled)
Dynamic Lighting System (DLS)
Pros
ELS on crack.
Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
Cons
Lengthy XML creation / edits (Not new user friendly unlike ELS)
Compatible with ELS but must disable extra patch in the dls.ini to work
Potential crashing issues when using both ELS and DLS
Majority of LSPDFR users use ELS
Restricted to 32 sirens only
AI vehicles can ONLY use police audio hash to enable sirens.
Very slow development / updates
I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.
If this is in the wrong section, apologizes!
Happy modding folks!
-
TrentMU got a reaction from RangerPython in Newbie Gameplay Question - Firefights?For my game when I play, I personally hate the firefights, non-stop pursuits, etc, so when I download a callout pack, I usually disable them in the ini file if I can. If there's a day I want to have a big shoot out, I'll force a callout that will give me said that but usually like the lower chaotic calls as I find them more fun.
For the gun fights, I'm not to sure how you're gonna arrest everyone or unless after you neutralize them, you call an ambulance (Like Stop The Ped or Policing Redefined) and see if they can do CPR to revive them and if they are successful, arrest them then. That'd be my only suggestion.
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TrentMU got a reaction from Scorpionfam in What Is It? DLS vs ELS vs Non-ELSQuick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.
Emergency Lighting System (ELS)
Pros
Simplicity (Very new user friendly)
Config lighting stages easily / change patterns
Largest vehicle pool due to age
Cons
Limited on lighting
"Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
Limited pattern creations
No further development
12 Extras only. (Realistically, 10 is what most devs use)
Emergency Lighting System Hybrid (ELS + Non ELS)
Pros
Custom lighting config / patterns
Large variety of extras can be used (TA, Flood, Cruise)
Easily adaptable to ELS controls
32 sirens + 12 extras can be used to create
Cons
Stage 3 lighting only
Cannot change lighting patterns
Limited lighting controls
No further development (Due to it being ELS controlled)
Dynamic Lighting System (DLS)
Pros
ELS on crack.
Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
Cons
Lengthy XML creation / edits (Not new user friendly unlike ELS)
Compatible with ELS but must disable extra patch in the dls.ini to work
Potential crashing issues when using both ELS and DLS
Majority of LSPDFR users use ELS
Restricted to 32 sirens only
AI vehicles can ONLY use police audio hash to enable sirens.
Very slow development / updates
I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.
If this is in the wrong section, apologizes!
Happy modding folks!
-
TrentMU reacted to hashbrown in What Is It? DLS vs ELS vs Non-ELSGreat explanation, papa
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TrentMU got a reaction from hashbrown in What Is It? DLS vs ELS vs Non-ELSQuick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.
Emergency Lighting System (ELS)
Pros
Simplicity (Very new user friendly)
Config lighting stages easily / change patterns
Largest vehicle pool due to age
Cons
Limited on lighting
"Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
Limited pattern creations
No further development
12 Extras only. (Realistically, 10 is what most devs use)
Emergency Lighting System Hybrid (ELS + Non ELS)
Pros
Custom lighting config / patterns
Large variety of extras can be used (TA, Flood, Cruise)
Easily adaptable to ELS controls
32 sirens + 12 extras can be used to create
Cons
Stage 3 lighting only
Cannot change lighting patterns
Limited lighting controls
No further development (Due to it being ELS controlled)
Dynamic Lighting System (DLS)
Pros
ELS on crack.
Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
Cons
Lengthy XML creation / edits (Not new user friendly unlike ELS)
Compatible with ELS but must disable extra patch in the dls.ini to work
Potential crashing issues when using both ELS and DLS
Majority of LSPDFR users use ELS
Restricted to 32 sirens only
AI vehicles can ONLY use police audio hash to enable sirens.
Very slow development / updates
I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.
If this is in the wrong section, apologizes!
Happy modding folks!
-
TrentMU reacted to SuperPyroManiac in What Is It? DLS vs ELS vs Non-ELSId argue the XML con for DLS is less true since you can combine multiple vehicles into a single xml if they use the same patterns or default to carcols. Overall love the post though.
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TrentMU reacted to EFox in What Is It? DLS vs ELS vs Non-ELSThis is a great way to explain it to people who might be considering the switch. It helped me to decide to switch to DLS this latest go around in my game.
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TrentMU got a reaction from EFox in What Is It? DLS vs ELS vs Non-ELSQuick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.
Emergency Lighting System (ELS)
Pros
Simplicity (Very new user friendly)
Config lighting stages easily / change patterns
Largest vehicle pool due to age
Cons
Limited on lighting
"Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
Limited pattern creations
No further development
12 Extras only. (Realistically, 10 is what most devs use)
Emergency Lighting System Hybrid (ELS + Non ELS)
Pros
Custom lighting config / patterns
Large variety of extras can be used (TA, Flood, Cruise)
Easily adaptable to ELS controls
32 sirens + 12 extras can be used to create
Cons
Stage 3 lighting only
Cannot change lighting patterns
Limited lighting controls
No further development (Due to it being ELS controlled)
Dynamic Lighting System (DLS)
Pros
ELS on crack.
Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
Cons
Lengthy XML creation / edits (Not new user friendly unlike ELS)
Compatible with ELS but must disable extra patch in the dls.ini to work
Potential crashing issues when using both ELS and DLS
Majority of LSPDFR users use ELS
Restricted to 32 sirens only
AI vehicles can ONLY use police audio hash to enable sirens.
Very slow development / updates
I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.
If this is in the wrong section, apologizes!
Happy modding folks!
-
TrentMU got a reaction from SuperPyroManiac in What Is It? DLS vs ELS vs Non-ELSQuick summary of my take on the 3 lighting systems for GTA V. (ELS, ELS Hybrid, DLS). I posted this on my Discord a few months ago and people seem to understand the difference between the 3 lighting systems used for LSPDFR (I do not play FiveM so I have no knowledge with those) so they have a better understanding on how and what the different types of lighting are used for gaming. From the San Andreas days of Emergency Lighting Mod (ELM) to IV with ELS to V with ELS, to ELS Hybrid to DLS, I have seen and used it all. Recently, I have done a convert of my game and development work to DLS from ELS. I enjoy ELS, but I enjoy DLS more as I can be more creative with patterns and lighting. So let's break down and give a short, sweet, simple run down of what you see people creating now. Lastly, don't try and take credit for this list, it's sad I have to say that but please credit where it's due if you were to use this list.
Emergency Lighting System (ELS)
Pros
Simplicity (Very new user friendly)
Config lighting stages easily / change patterns
Largest vehicle pool due to age
Cons
Limited on lighting
"Floaters" if want to use lights on moving vehicle parts (Doors, Trunk, Compartment Doors)
Limited pattern creations
No further development
12 Extras only. (Realistically, 10 is what most devs use)
Emergency Lighting System Hybrid (ELS + Non ELS)
Pros
Custom lighting config / patterns
Large variety of extras can be used (TA, Flood, Cruise)
Easily adaptable to ELS controls
32 sirens + 12 extras can be used to create
Cons
Stage 3 lighting only
Cannot change lighting patterns
Limited lighting controls
No further development (Due to it being ELS controlled)
Dynamic Lighting System (DLS)
Pros
ELS on crack.
Large variety of what lights can do (Stages, TA, Alley, Cruise, Brake Override, Patterns, Sync System, etc)
Vehicles become advanced with lighting controls (Multiple vehicles can run off 1 XML)
Cons
Lengthy XML creation / edits (Not new user friendly unlike ELS)
Compatible with ELS but must disable extra patch in the dls.ini to work
Potential crashing issues when using both ELS and DLS
Majority of LSPDFR users use ELS
Restricted to 32 sirens only
AI vehicles can ONLY use police audio hash to enable sirens.
Very slow development / updates
I know I have missed stuff or maybe a few things were updated since I created this back in April 2026 but still holds general true and ideal for people to understand. Please feel free to post any questions / comments / concerns as I am willing to be assist the best I can with this topic.
If this is in the wrong section, apologizes!
Happy modding folks!
-
TrentMU got a reaction from GTA 5 Jedi Master in Your best LSPDFR 0.4 screenshots? -
TrentMU got a reaction from Officer Here in Your best LSPDFR 0.4 screenshots? -
TrentMU got a reaction from Officer Here in trentmootube channel -
TrentMU got a reaction from Officer Here in trentmootube channel -
TrentMU got a reaction from Officer Here in Your best LSPDFR 0.4 screenshots? -
TrentMU got a reaction from Officer Here in Your best LSPDFR 0.4 screenshots? -
TrentMU got a reaction from 7 Mary 4 Mods in Your best LSPDFR 0.4 screenshots? -
TrentMU got a reaction from GTA 5 Jedi Master in Spring 2026 Site Update - New Features, Improvements & MoreAnother fantastic update from the LSPDFR Team! Loving the new changes and implements to help users like myself navigate the sections. Downloads will be a game changer with the additional filters now we have.