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Sethy1124

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Everything posted by Sethy1124

  1. not currently, but it will be added in the future
  2. Thanks for linking my content, it is very much appreciated.
  3. The colors will stay how they are, but the texture setup is pretty simple, feel free to rexture them yourself. Just ask me before you upload anything publicly
  4. Version 1.0

    9,150 downloads

    A replacement Traditionally Styled Fire Helmet for both Male and Female. Requirements - EUP Law & Order 8.1 - EUP Search & Rescue 1.3 Installation - Drag & Drop the OIV into OpenIV Planned Updates - Flip Down Eye Shield - Neck Protector Known Bugs - None, Please report any bugs that you find To stay up-to-date on updates and future modifications be sure to join my Discord Do not re-upload or upload any modification of textures or models on any site without permission from me.
  5. Sethy1124

    Each One of a Kind

    I love you, but the bar seems to big, prob just me tho
  6. YAY, you found the lightbar... now gib CVPI
  7. lookin hot, I would however like to maybe see this skin
  8. Terrible as that animation reaches for the left shoulder and not the middle of the chest You can, you would have to find it in the files then change the name of my files and replace them
  9. It replaces the standard shoulder mic included with EUP
  10. Version 2.2

    3,784 downloads

    A simple Lore-Friendly over the shoulder radio that fits with all EUP Duty Belts.
    The lights are broken, you rotated them the wrong way https://gyazo.com/8d427e12b55e5f6c9d7cb621e7150187 Very obviously rushed Take your time and do it right.
  11. Sethy1124

    No Standard Color

    Any ETA on releasing any of this Kansas stuff?
  12. Sethy1124

    JOCO

    I need new pants...
    Very Nice script! it is very useful when you are creating carcols for vehicles, especially from scratch. I do have to take a star off though as you can't export or save them in any way.
  13. Sequencers are just an Unsigned Int, here is a converter http://www.binaryconvert.com/convert_unsigned_int.html
  14. I think that I understand what you are trying to say and no, the ID specifics the sirensetting you would use for the carvariations. If you are wanting the headlights to flash you would do something like this. <Item> <id value="1"/> <name>Name</name> <timeMultiplier value="1.00000000"/> <lightFalloffMax value="200.00000000"/> <lightFalloffExponent value="200.00000000"/> <lightInnerConeAngle value="2.29061000"/> <lightOuterConeAngle value="70.00000000"/> <lightOffset value="0.00000000"/> <textureName>VehicleLight_sirenlight</textureName> <sequencerBpm value="200"/> <leftHeadLight> <sequencer value="0"/><!--change this to your sequence--> </leftHeadLight> <rightHeadLight> <sequencer value="0"/><!--change this to your sequence--> </rightHeadLight> <leftTailLight> <sequencer value="0"/> </leftTailLight> <rightTailLight> <sequencer value="0"/> </rightTailLight> <leftHeadLightMultiples value="1"/> <rightHeadLightMultiples value="1"/> <leftTailLightMultiples value="1"/> <rightTailLightMultiples value="1"/> <useRealLights value="true"/> <sirens> ... </sirens> </Item> Hope this helps.
  15. yes, i know, but I take what I can get... Kansas isn't exactly a popular location for gta police mod stuffs.
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