blacksabbathbr
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blacksabbathbr got a reaction from 11john11 in Using OpenIV with a broken GTA V?Can't you just reinstall the game? Try activating it again? If you have a legit copy i don't see what the problem is? Messing with textures doesn't affect you registry keys.
Now if there is something wrong with your key you should be able to contact Rockstar with a copy of you receipt and explain your situation.
I had my GTA IV and GTA V copies running on my 2 computers and never had a problem. I think you register your key at Rockstar Social Club server, so as long as you are logged in it and using the right key it shouldnt be a problem.
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blacksabbathbr reacted to Stealth22 in [REL] ALPR+ALPR+
ALPR+ is a plugin that I have been thinking about for a while now, but just never got around to writing it. After publishing major updates for both Code 3 Callouts and LSPDFR Computer+, I now have had some more time to devote to this.
ALPR+ is intended to model a real life ALPR (automated license plate recognition) system used by many police departments across the United States, as well as in Canada and other countries around the world. There are many different types of systems out there, and I must admit, I am not really familiar with the intricacies of any of them. However, I've done my best to make this plugin as realistic as possible.
The concept of ALPR+ was inspired by the Realistic ANPR plugin by Danielle. However, due to unknown reasons, Danielle has not been able to update Realistic ANPR in quite some time. It is quite unfortunate, as she did some great work on that plugin, and worked hard to make it as realistic as it was. I hope that I'm able to do the same with ALPR+. Like I said, I am not familiar with ALPR systems at all, and I've obviously had to develop ALPR+ from scratch.
ALPR+ is a plugin that I am quite proud of, and I hope you enjoy it as much as I've enjoyed developing it!!
Features
Inspired by the Realistic ANPR plugin by Danielle Realistic detection logic which takes various factors into consideration, including vehicle distance, angle, line of sight, camera field of view, etc When alerts are triggered, the player only receives information that the ALPR system would know You don't get a blip on your map! The only information you receive is the vehicle model, color, which camera triggered the alert, and the license plate Configuration file with customizable camera settings (for advanced users only; default values are highly recommended) Eight different types of ALPR alerts, each with it's own potential probability weight Stolen Vehicle Outstanding Warrant Suspended Driver's License Expired Driver's License Vehicle Registration Expired Vehicle Not Registered Vehicle Insurance Expired No Vehicle Insurance ALPR system automatically disables itself during traffic stops or pursuits, and re-enables them when the situation is Code 4 Integration with LSPDFR API NOTE: ALPR+ does change some vehicle and ped records; LSPDFR natively generates a lot of peds with outstanding warrants, or expired/suspended licenses Sound notifications when alerts are triggered Integration with Traffic Policer API (optional feature) Developer API Set (or clear) either a pre-defined or custom flag on a specific vehicle Events that are triggered when an event is either generated, or displayed Get the ALPR flag for a specific vehicle Get a list of ALPR results for the current session
Videos
Check out this video by @FirstThirtyMinutes, featuring the beta version of ALPR+, in all it's glory!
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blacksabbathbr reacted to Albo1125 in [WIP] LSPDFR+, British Policing Script's International Sister ModificationMade a great breakthrough: LSPDFR+'s Pursuit AI now keeps AI police units under proper control - until YOU attempt to box the suspect in!
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I've just begun working on my first callouts pack: Coastal Callouts. Currently there isn't much going on at sea in LSPDFR, and I'm working to change that. This will be a callouts series focusing on marine patrols and incidents. I'm planning to eventually have enough to make a boat-based marine patrol fun and interesting, but the callouts will also be designed so that a land-based unit could respond to a dock, grab a boat (or maybe a helicopter or something else), and then head to the scene.
Callouts will include law enforcement and SAR missions, both in the ocean and on beaches, in ports, and around the terminal and docks.
For all you modders out there, if anybody's interested in collaborating, shoot me a PM. I have some ideas already for specific sub-functionality which could be tackled by individual contributors and would make development move much quicker.
If you have suggestions, please let me know! Again, this is very early in the process, I'm still scoping out good locations for callouts and brainstorming what to put in them. So, it's a good time to make your ideas heard!
UPDATE DEC 2019: COASTAL CALLOUTS IS NOW RELEASED!
And, check out these first two Coastal Callouts episodes by @Darkmyre and @Albo1125
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blacksabbathbr got a reaction from ToastinYou in Can I put ANY plugin into plugin/lspdfr folder ?I see. It does make sense when you put it like that. Thanks =)
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blacksabbathbr got a reaction from Olanov in hundreds of police cars spawningHi guys.
Awesome work with this mod. I am having one issue so far tho.
As soon as i approach a suspect and frisk him (seems like it), all cars pretty much despawn and instead hundreds of police cars spawns in their places and just keep poping up to the point where they are stacking on top of each other all over the place.
I have searched the forum but couldnt find any similar problem. I have uninstalled all other mods i had and still getting the same problem.
thx for the help.
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blacksabbathbr got a reaction from Vladimir17 in hundreds of police cars spawningHi guys.
Awesome work with this mod. I am having one issue so far tho.
As soon as i approach a suspect and frisk him (seems like it), all cars pretty much despawn and instead hundreds of police cars spawns in their places and just keep poping up to the point where they are stacking on top of each other all over the place.
I have searched the forum but couldnt find any similar problem. I have uninstalled all other mods i had and still getting the same problem.
thx for the help.