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Officerporci

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Everything posted by Officerporci

  1. Your log >>>>>> [11/14/2020 1:12:07 PM.702] LSPD First Response: [INFO] Running LSPD First Response 0.4.7 (0.4.7529.42382) U are playing with LSPDFR 0.4.7.... i've write in the description that is required 0.4.8 , u have to upgrade LSPDFR to last version
  2. right , but the problem is UB but seems they want fix it for now... we have to wait
  3. i have contacted him, i hope in a fix
  4. When i hold B key to report the crime , the partner is reconizet as suspect instead a cop When i hold B key to report the crime , the partner is reconizet as suspect instead a cop
  5. how can a user thinks to play at LSPDFR if another plugin causes problems like that and forbids to use default LSPDFR features?(the problem is still running even when reported several times)
  6. yes for a properly work , and if there are in-game problems you can write me here. Definetly yes u can replace them without any problem.
  7. it probably could work... Honestly i never set UB on B key, but you can try... in any case you have to press enter to exit the animation
  8. Can you update this AWESOME callout pack please?
  9. I'm terribly sorry, just tried but the features I used are only present in 0.4.8 and I think the only way for you is to update LSPDFR
  10. i tried by my self and i ensure that it works 100%
  11. Hi, i really need help , i have already serched on google a tutorial but i don't know to figure out how to get the ped parameter from the array Functions.GetPursuitPeds(pursuit) to put it into Functions.IsPedVisualLost(), can some good samaritan help me? while (true) { LHandle pursuit = Functions.GetActivePursuit(); if (pursuit != null) { Functions.GetPursuitPeds(pursuit); Functions.IsPedVisualLost() } }
  12. private static void Events_OnPedArrested(Ped suspect, Ped arrestingOfficer) { if (Functions.IsPedArrested(suspect)) { Functions.PlayScannerAudio("ATTENTION_ALL_UNITS SUSPECT_ARRESTED"); } } another problem, audio string not played, happens when the player (alone and not) arrests the last suspect in a pursuit , while with other AI units it is played properly with all suspect in pursuit
  13. so i can put it in a "IF" condition to trigger a hasvisualchanged Event? cause i've already tried but the event is triggered when the red blip start to blink to disappear, and not when the X appear
  14. if you have deleted all files in the plugin/LSPDFR folder you shouldn't have any further problems
    The most immersive enhancement of all times
  15. is there a function to get a value indicating whether the search (black X icon of last known position of the suspect on minimap) is started?
  16. what Functions.IsPedVisualLostLonger(Rage.Ped) function does?
  17. looks a great idea , i suggest if possible to add the scanner audio played by dispatch together with the notification about suspect heading and position information during a pursuit. (like street names, speeding , car model and stuff like that)...
  18. Hi , some one who knows where i can find this script that indicates the position of the player , under the mini radar?

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