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kevmscotland

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Everything posted by kevmscotland

  1. ​Pretty much this. The contents already there for uniforms and vehicles its just behind a unnecessary lock.
  2. ​Aye, I don't get their need to remove player choice. Being able to steal and store police vehicles aswell as wear police outfits for some form of unofficial role-playing seems like a natural extension for players. I keep hoping they'll embrace the idea of having a police protagonist at some point for an expansion, maybe like officer Tenpenny from SA. They've done the gangster/crime life thing to death now, lets do something different R*. There's a few things I don't understand with GTA V. They have trucks with the ability to move cargo trailers but omitted GTA SA style trucking missions. Why'd they remove Vigilante missions when your in a police car, even the wanted board from GTA IV would have done. Why can't you open the cargo plane rear doors. The animations there (from the mission) and we have context action buttons for vehicles. Just really strange to put in so much effort to these things then only use them for singular missions.
  3. I've been waiting on 2 mods. A generic British Police pack (this) or a Police Scotland. I'm happy with this. Thanks for your hard work!
  4. Excellent News. Will this include Police Scotland uniforms for male and female characters?
  5. Very excited for this. Currently using DD's Merseyside pack but I'd love to see a full Police Scotland pack for obvious reasons. Keep up the great work. I love your stuff too Scottish Gamer, but i've had trouble finding the models you've used sometimes, combined with some of them having not been upgraded to ELS v8.
  6. Is that a British road textures mod also? Packs awesome, just replaced all my other mods with it.
  7. Disregard last comment, I'm an idiot (Forgot to set status to on).
  8. Is this ELS 8.0 compliant? I'm having an issue with it not being recognised by ELS and just having all the lights on. Other than that, looks great!
  9. Haven't played GTA 4 for a bit, recently reinstalled and got it all running on a new PC, and was curious what most people recommend for a traffic script to avoid the taxi's bug (incase I come across it). Theres a few out there but not sure which is considered the current best. Thanks.
  10. The strobe patterns are yeah, but the vehicle models and particularly the light bars look like s**t
  11. I spent ages trying to sort this issue out myself, there is no real solution sadly. The games pretty much doomed not to work properly with most ATI cards. A lot of people point towards Windows 7, but there is plenty of people with Windows 7 who have the game running just fine, usually Nvidia Cards I have been incredibly lucky with my latest ATI purchase in that true Crime NYC actually works with it ( 7970 ), but neither my 6850 or 5770 would display the road textures in any driver versions. If it helps, I'm currently on driver version 12.6 and it works with my 7970.
  12. Games fantastic. Just a shame there isnt more in the way of random spawning crimes. Altho I have seen what appears to be random events, just not entirely sure if they are tho, as they are soooo infrequent. (They appears as a gold shield marker, like a shop robbery etc) Oh, and unlike GTA4, it doesnt run like s**t. heh :P
  13. Sadly not that I've seen. It has drug busts and arrests, but there more like scripted side quests that they've dotted around. So its not free to do to anyone like TC:NY Still having great fun with it tho. Game looks stunning on PC!
  14. There a way to change the standard lights in GTA 4? I don't mean the light bar colours, that's easy enough to do, I mean more the light emitters themselves? For example, I have a light bar setup so that its all blue, but the light sources coming from it are still the standard white/red combination. Cheers.
  15. Sorry, I should have added GPD style with LPD, same as my previous Impala skin :)
  16. Yup, was trying to get a feel for what you were looking for. Just look through here.. http://www.lcpdfr.co...hicle-textures/
  17. The only advice I can give to maintain performance, is look at the car model file size. You can get some nice high detail, low poly models out there. The best that spring to mind are f5544's Driver San Francisco conversions which are available from the files section under his profile.... http://www.lcpdfr.co...er/15429-f5544/ << Here basically, the bigger the file size/more complex the model, the more intense it is going to be to run. And frankly, a lot of car models are really poorly optimised. Also, I use this... http://www.gta4-mods...rride-12-f15452 Which gives you a seperate IMG file to put your car mods into so you dont have to mess about with the vanilla vehicles.img and makes switching stuff out, and knowing what you have replaced really easy.
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