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Puschi999

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Everything posted by Puschi999

    • 5,689 downloads
    • Version 1.0.0
    hello people, i am coming to my newest project, the sheriff's office of Los Santos County. It is visually inspired by the Tuscaloosa sheriff's office. You need a trainer to use the full variety of uniforms in the game my special thanks goes to @jcpse who has provided me with his texture of the Los Santos County Sheriff Star from his package. the vehicle paints from the screenshots are from @jcpse from this package : I hope you like my work, comments of praise or blame, are welcome.
  1. this is a charger by j.dawkins! but he has removed everything, so the dare, I believe, is no longer downloadable. but you can try your luck on google! the name of the packet is "los santos county sheriff pack 4.0" this is the original design of the vehicles from the package you are looking for!
  2. Sure, do you mean the 2014 or 2016 charger?
  3. Now you just have to explain to the non-americans which county GA is It's really simple, but totally expressive
  4. it is "painted over" The problem is that this ped model just has the city police mark and not as desirable the star of a sheriff. It could have blackened around the star or as I have decreed to try to make the rest of the brand as discreetly as possible to merge with the shirt. that's the Story @TroopaN
  5. hello, I have swapped the female police and sheriff all against male, everything works well too. except for one thing, the movement and gait of the ped as well as the voice is still female! where can I change and switch to male?
    top work !! From each department the full range of vehicles, respect, I know how much work is in there
  6. From which department did you get involved in your los santos county sheriff?
  7. For which model is the s_m_y_sheriff_01.ytd texture file? @LtRob
    • 1,407 downloads
    • Version 1.0.0
    hi Guys, Here I present you a classic us county sheriff as it is also used in the original game. only mine is a little nicer. the sheriff skin has 6 facial textures 3 with gloves and 3 without, in order to use the full potential and variation of the skin you need a trainer. The sheriff star is based on the original of the Isanti County Sheriff but with Blain County text and image. I hope you like my Ped from the Blain Sheriff, comments of praise or blame, are welcome. Much fun snapping the evil in Blaine County. Respect my work and do not copy them easily, or load them without my knowledge where else high! You're a video / lifestream with my textures no problem, consider me only in your credits and send me a link, then I have something exciting to watch
    • 43 downloads
    • Version 1.0.0
    hi Guys, Here is my version of a Blaine County K9 Sheriff's unit. I hope you like my texture. much fun snapping the evil in Blaine County. Respect my work and do not copy them easily, or load them without my knowledge where else high! You're a video / lifestream with my textures no problem, consider me only in your credits and send me a link, then I have something exciting to watch
  8. has worked wonderfully! and thanks for the extra tip with the audioNamehash !!
  9. ok thank you, will tell you tomorrow if it worked
  10. <Item> <modelName>policeb</modelName> <- can stay? <txdName>policeb</txdName> <- can stay? <handlingId>POLICEB</handlingId> <- change in police4 for example ?! <gameName>POLICEB</gameName> <- can stay? <vehicleMakeName /> <- from here then the rest of a police car meta? <expressionDictName>null</expressionDictName> <expressionName>null</expressionName> <animConvRoofDictName>null</animConvRoofDictName> <animConvRoofName>null</animConvRoofName> <animConvRoofWindowsAffected /> <ptfxAssetName>null</ptfxAssetName> <audioNameHash /> <layout>LAYOUT_BIKE_POLICE</layout> <coverBoundOffsets>POLICEB_COVER_OFFSET_INFO</coverBoundOffsets> <POVTuningInfo>POLICEB_POV_TUNING</POVTuningInfo> <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo> <scenarioLayout /> <cameraName>FOLLOW_UPRIGHT_BIKE_CAMERA</cameraName> <aimCameraName>BIKE_AIM_CAMERA</aimCameraName> <bonnetCameraName>BIKE_POLICEB_POV_CAMERA</bonnetCameraName> <povCameraName>BIKE_POLICEB_POV_CAMERA</povCameraName> <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="0.000000" /> <FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.125000" z="0.000000" /> <FirstPersonProjectileDriveByIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" /> <FirstPersonMobilePhoneOffset x="0.155000" y="0.315000" z="0.520000" /> <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" /> <PovCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovCameraVerticalAdjustmentForRollCage value="0.000000" /> <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" /> <vfxInfoName>VFXVEHICLEINFO_MOTORBIKE_GENERIC</vfxInfoName> <shouldUseCinematicViewMode value="true" /> <shouldCameraTransitionOnClimbUpDown value="false" /> <shouldCameraIgnoreExiting value="false" /> <AllowPretendOccupants value="false" /> <AllowJoyriding value="true" /> <AllowSundayDriving value="true" /> <AllowBodyColorMapping value="true" /> <wheelScale value="0.229500" /> <wheelScaleRear value="0.200000" /> <dirtLevelMin value="0.000000" /> <dirtLevelMax value="0.300000" /> <envEffScaleMin value="0.000000" /> <envEffScaleMax value="1.000000" /> <envEffScaleMin2 value="0.000000" /> <envEffScaleMax2 value="1.000000" /> <damageMapScale value="0.600000" /> <damageOffsetScale value="1.000000" /> <diffuseTint value="0x88000000" /> <steerWheelMult value="0.600000" /> <HDTextureDist value="5.000000" /> <lodDistances content="float_array"> 15.000000 30.000000 70.000000 140.000000 500.000000 500.000000 </lodDistances> <minSeatHeight value="10" /> <identicalModelSpawnDistance value="20" /> <maxNumOfSameColor value="10" /> <defaultBodyHealth value="1000.000000" /> <pretendOccupantsScale value="1.000000" /> <visibleSpawnDistScale value="1.000000" /> <trackerPathWidth value="2.000000" /> <weaponForceMult value="1.000000" /> <frequency value="30" /> <swankness>SWANKNESS_5</swankness> <maxNum value="2" /> <flags>FLAG_NO_BOOT FLAG_LAW_ENFORCEMENT FLAG_NO_RESPRAY FLAG_IGNORE_ON_SIDE_CHECK FLAG_DONT_SPAWN_IN_CARGEN FLAG_HEADLIGHTS_USE_ACTUAL_BONE_POS FLAG_BIKE_CLAMP_PICKUP_LEAN_RATE FLAG_REPORT_CRIME_IF_STANDING_ON</flags> <type>VEHICLE_TYPE_BIKE</type> <plateType>VPT_BACK_PLATES</plateType> <dashboardType>VDT_ZTYPE</dashboardType> <vehicleClass>VC_EMERGENCY</vehicleClass> <wheelType>VWT_BIKE</wheelType> <trailers /> <additionalTrailers /> <drivers> <Item> <driverName>S_M_Y_HWayCop_01</driverName> <npcName /> </Item> </drivers> <extraIncludes /> <doorsWithCollisionWhenClosed /> <driveableDoors /> <bumpersNeedToCollideWithMap value="false" /> <needsRopeTexture value="false" /> <requiredExtras /> <rewards> <Item>REWARD_WEAPON_PISTOL</Item> <Item>REWARD_AMMO_PISTOL</Item> <Item>REWARD_STAT_WEAPON</Item> </rewards> <cinematicPartCamera> <Item>WHEEL_REAR_LEFT_CAMERA</Item> <Item>WHEEL_REAR_RIGHT_CAMERA</Item> </cinematicPartCamera> <NmBraceOverrideSet>Bike</NmBraceOverrideSet> <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" /> <buoyancySphereSizeScale value="1.000000" /> <pOverrideRagdollThreshold type="NULL" /> <firstPersonDrivebyData> <Item>BIKE_POLICEB_FRONT</Item> </firstPersonDrivebyData> </Item>
  11. ok, is it enough if i change part of the vehicle.meta files from policeb or completely ?? does the slot have to be called policeb again? Do not trust me, do not want to destroy my vehicle.meta, so it smears right at start
  12. can you actually change the motorcycle to a car slot? if yes how
  13. it is possible to change the patch, you only have to open in openIV the folder of my files with the textures, then pull out the shirts textures and change the file from DDS to PNG. then you can change the file with an image editing program. that works with all textures in the folder. but I ask you to leave it as a private project and not just change the badges and re-upload
    top work, everything accurately and perfectly matched to the vehicle choice I'm looking forward to more of you
    very good quality vehicle, with many variations and perfect details
  14. Found a small bug, installed the Undercover version. There is an arrested pad in the back
  15. hello, have a little problem. have the AI version installed!
  16. no, my skin is not for eup! eup uses completely different textures than I used for this model

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