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PenOkOh

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  1. Frank Gilbert     Performed a traffic stop on a Surf Blue Picador with registration 28XUY208 in Sandy Shores, Panorama Dr
  2. Frank Gilbert     Performed a traffic stop on a Black Sultan with registration 62SVP679 in Sandy Shores, Joshua Rd
  3. Frank Gilbert     Performed a traffic stop on a Black Sultan with registration 62SVP679 in Gd. Senora Desert, Joshua Rd
  4. Frank Gilbert     Finished responding to a HWY Stranded Vehicle in San Chianski Mountains, Senora Fwy
  5. Frank Gilbert     Responded to a HWY Stranded Vehicle in Grapeseed, East Joshua Road
  6. Frank Gilbert     Finished responding to a PCPOverdose in Puerto Del Sol, Greenwich Pkwy
  7. Frank Gilbert     Responded to a PCPOverdose in Vespucci Beach, Aguja St
  8. Frank Gilbert     Responded to a BackupRequired in Rancho, Jamestown St
  9. Frank Gilbert     Finished responding to a VehicleOnTrainTracks in Rancho, Carson Ave
  10. Frank Gilbert     Responded to a VehicleOnTrainTracks in Terminal, Buccaneer Way
  11. Frank Gilbert     Finished responding to a Roadkill in Elysian Island, Chum St
  12. Frank Gilbert     Responded to a Roadkill in Davis, Brouge Ave
  13. Frank Gilbert     Finished responding to a DepartmentOperation in Rancho, Roy Lowenstein Blvd
  14. Frank Gilbert     Responded to a DepartmentOperation in Little Seoul, Adam's Apple Blvd
  15. Frank Gilbert     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  16. Frank Gilbert     Went on-duty at Davis Sheriff Station in Mission Row, Atlee St
  17. Frank Gilbert     Went on-duty at Federal Investigation Bureau HQ in Mission Row, Atlee St
  18. Frank Gilbert     Finished responding to a TransitAssistance in Gd. Senora Desert, Route 68
  19. Frank Gilbert     Responded to a TransitAssistance in Harmony, Senora Rd
  20. Frank Gilbert     Arrested Andre DeCloso in La Puerta, Dutch London St
  21.    PenOkOh reacted to a comment on a file: ReportsPlus - External MDT [NEW Custom Reports]
  22.    Guess1m reacted to a comment on a file: ReportsPlus - External MDT [NEW Custom Reports]
  23. I could never find this. If you have time to, I wouldn't mind a highly detailed explanation in text or visual guide with screenshots. Anyways, super fun to use, very fun actually.
  24.    PenOkOh reacted to a comment on a file: ReportsPlus - External MDT [NEW Custom Reports]
  25. Actually, it would be nice if the popup screen that says to respond to a call doesn't disappear until you accept or deny call.
  26. You didn't reply to me so I was unable to know.. Try something else, paint for example. Anything that loads a png. I realise that it saves as dds. Change the format to png in the export window and you're good.
  27. Go to where you installed the vehicle. 1. Locate the vehicle, for example - police4. 2. Find police4.ytd at the Texture dictionary 3. Double click police4.ytd 4. Top right search field, search for sign 5. If a sign appears with a texture, press "Export selected" at the bottom left and put it on desktop for example. 6. Go to pixlr . com or any other software and select "new" and 2048x2048. 7. Open the extracted texture and minimise it to fit. 8. Save it to desktop, replace the original. 9. Back to step 1. Then in the top right, enable "Edit mode" in OpenIV. 10. Do step 2-4. Once you have the sign located, press "Replace" at the top right and select your downsized file from desktop. 11. Press save at the bottom right. 12. It'll now be less intensive to use. If it still is, lower it to 1K.
  28. This can be solved by extracting the vehicle sign / texture file and lowering it to 2048x2048, which is 2k, or even 1K. It'll look fine in game either way. Most cars come with 4K textures, which is just weird considering that Gta can't handle that...
  29.    Operation reacted to a comment on a file: [ELS] Legacy | Los Santos Police Dept. | Pack
  30. Has anyone actually had success using this on M series Mac's? I have Java already, then I get the JDK22 installed but the actual application never launches. Minutes go by and nothing. if I try to launch it again nothing happens. I need to recreate the files from the zip in order to get the prompt to run it, but even then it never opens. Server runs fine in game. Edit: Nvm. Sorted it out.
  31.    UpperMidnight reacted to a comment on a file: Automatic Siren Cutout
  32. I appreciate you making the comment. It alerted me to this. I will try it out and (fingers crossed) hope that it works. Welcome to the community and have fun on the road! Edit: Rich wont reply to you by the way, he left the scene a while back.
  33. This works for you? 🤯 I might have to give it a go as well.
  34. Kind of late to the party here, but make sure that it's in the most recent patchday, or the one over the folder that has police3.
  35. For those who come back to this every now and then, wondering why it's not working like above screenshots - later EUP textures have changed, or well, some of them. The pants and the polo shirts still work. For Polos, go to - mods/update/x64/dlcpacks/eup/dlc.rpf/x64/eup_componentpeds.rpf/mp_m_freemode_01 and replace jbib_diff_002_a_uni.ytd, jbib_diff_002_b_uni.ytd, jbib_diff_002_c_uni.ytd with the ones from the stuffies.rar. It's drag and drop. Please backup the original files beforehand. The pants go where they are explained from this mod. It's only the polo location that has changed. I've yet to find the vest texture, but when I do I will edit this post if I can. The same for the cap I suppose. If anyone knows the vest location, holla at me please. EDIT: The vest has been fixed, partly. Alex changed something with EUP and since I don't have the original files for this mod, I can't replicate it like it was. Instead there's POLICE on the front and back. If you wanna change the POLICE, keep within the letters (imagine that the white letters are boxes) and for the badge, the same there, imagine that it's a box and place a new badge within that. For POLICE, you need to make it thin, it will stretch in game. As for the ID badge, the same there. The same also goes for the Supervisor and F.Gilbert. TO REPLACE - go to - mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds.rpf\mp_m_freemode_01_mp_m_january2016 Double click any of these - task_diff_003_a_uni - task_diff_003_b_uni - task_diff_003_c_uni - task_diff_003_d_uni - task_diff_003_e_uni - task_diff_003_f_uni - task_diff_003_g_uni - task_diff_003_h_uni - task_diff_003_i_uni - task_diff_003_j_uni Once a new window opens, click "replace" on the top right and select the PNG file I have included. Of course edit it before hand. Pixlr is a great free site, but any image editing will do just fine. EUP menu / armor / #21 PS, if I figure out the shirts, I will update this I guess.
  36. I love this. It makes LSPDFR so much more fun. In the future, I wouldn't mind a way to bind the license plate to NumPad6 so that it hides if you hide the CAD. Speaking of license plate, is there a way to make it read live, meaning that the plate of the car your front bumper is aiming at appears and disappears if you turn? If not, I'm sure people might like that as well. Keep up the good work. I hope to see more great stuff from you, like CompuLite but more realistic and grounded. Either way, have a great day mate!
  37. Awesome cars mate. Can the wrap-around over the front lights be removed in game or are the stuck in place?
  38.    GoddlyGut reacted to a post in a topic: Your best LSPDFR 0.4 screenshots?
  39.    PenOkOh reacted to a comment on a file: FIB HRT Callouts
  40.    PenOkOh reacted to a comment on a file: FIB HRT Callouts
  41.    PenOkOh reacted to a file: FIB HRT Callouts
  42. Ah cheers mate. I appreciate it. Let's hope it's still there and let's hope they accept my request. Thanks!
  43. I wouldn't mind a link to the Explorer or the skin pack. Sick vest though, like that's really good looking.
  44. Well that explains a few speeding cars and reckless driving.. I thought they were blips so I thought these cars were just Gta being Gta you know. I'd love a blip for these ambient events, or maybe a text box over the map pretending some witness is screaming that [current event] is taking place to make you more alert.

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