Reputation Activity
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andreacw reacted to TheDman131 in LSPDFR for GTA Enhanced now available for Insiders: a short updateI have a question, are any of these insiders allowed to post videos about their experiences on lspdfr? I'd really like to see how it handles on GTA v enhanced PC maybe on YouTube or something?
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That is a fantastic news! Thank you very much for this long awaited progress update, I am (really) looking forward to see what the team has been cooking under the hood!
On a small side note, I am simply amazed to see everyone (the devs and community) so involved in making LSPDFR bigger and greater every day, and I am so happy when I see how far this mod came from... A big thank you to everyone involved reading this, your passion is amazing to see and follow!
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Status Updates
LSPDFR for Enhanced
We're very excited to announce that LSPDFR Enhanced, after months of development and testing, is now entering the next phase of the development process and is now available to our Insiders. We are deeply grateful to everyone in our staff team and closed testing community for their feedback and support that have brought us to this point.
The current build is largely stable, though a handful of bugs remain and we are not yet feature complete with Legacy. Development is advancing quickly, and each new revision brings us closer to a fully polished release.
Several community members have asked whether the Legacy edition will continue to receive attention. Both RAGEPluginHook and LSPDFR have been engineered to accommodate the Legacy and Enhanced branches side‑by‑side. With most of the heavy lifting complete, our goal is to roll out updates to both editions in parallel.
As soon as we’ve smoothed out the last few wrinkles and made sure everything runs flawlessly, we can’t wait to roll out LSPDFR Enhanced to everyone.
The new LCPDFR.com
Work on the redesigned LCPDFR.com is progressing steadily. The site and its companion, RDR2Mods.com, run on the same underlying codebase.
An early version of the community upgrade is already live on RDR2Mods.com, allowing us to gather real‑world feedback, refine new concepts, and further stabilize the platform before bringing the enhancements to LCPDFR.com.
We thank you all for your patience and continued enthusiasm, and hope to share even more with you soon.
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Apart from script modifications, which we do clearly mark, there's not really any such thing as a FiveM only modification. Most FIveM modifications will work, with minimum adjustment, in single player. For example, LML enables most FiveM specific vehicle modifications to work in single player with one click. Although you can also do this yourself without LML with some work.
If you have good examples of modifications which aren't scripts that really are specific to FiveM, please send me them in a PM or in the website forum and I can review if we are missing some separation here.
Whilst LSPDFR is a single player modification, LCPDFR.com as a platform is generally open to all GTA 5 & 4 mods.
Edit: Just to add, you can filter any file which contains FiveM data (which is detected by our system) by using the Filter By menu on the file page, and selecting No to FiveM ready.
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This is exciting news! Can't wait to reinstall GTA once this comes out!
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By default it uses whatever your OS preference is, but there's a simple slider to manually pick light or dark mode, yes. 😃
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With the site upgrades are there going to be a light/dark theme still available?
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It's very early days yet, but I can say we wouldn't want to be in a situation where we're duplicating large amounts of effort, so we'd have to see what that involves closer to the time.
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It's cool that we are getting lspdfr on enhanced version I think a lot of people were looking forward to that due to all the stuff you can due on enhanced that legacy lacks I'm looking forward for this change lol what's funny was I was going to ask on community chat that if lspdfr was going to be compatible with enhanced or if you guys were working on that lol I guess I don't have to ask now lol
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So excited for this! Once it is in a good state with lots of plugins available, Im definitely trashing the older version of GTA. Bye bye slightly yuckier graphics!
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LSPDFR & RAGE Plugin Hook Enhanced and Upcoming Site Upgrades
We're excited to share the latest updates on projects bringing LSPDFR and RAGE Plugin Hook to GTA 5 Enhanced Edition alongside refreshing our entire website - with new features, a new design and a more fluid experience.
LSPDFR & RAGE Plugin Hook Enhanced
With the recent release of Grand Theft Auto V Enhanced Edition @LMS has been working on porting RAGE Plugin Hook. While still in its early development stages, RPH is now successfully running on the Enhanced Edition with most of the basic features working, including running small plugins and DX12 rendering. In addition, our biggest LSPDFR update ever is currently in closed-beta testing and we hope to have more news on it soon.
Below are some screenshots of these previously console-only vehicles being spawned through RPH in the Enhanced Edition.
RPH running on the Enhanced Edition.
RPH on Apple Silicon
As part of the port to the Enhanced version and DX12 support, we have streamlined some core systems, now allowing RPH and LSPDFR to run on Apple Silicon. We're still addressing performance issues and visibility concerns before considering a potential future patch.
LSPDFR and RAGE Plugin Hook running on a MacBook M4.
Website Platform Update and Invision Community 5
We're in the early stages of migrating from Invision Community 4 to 5, which will transform our entire platform.
This update combines rewrites of Invision Community core features with rewrites of our own software to provide users with a faster and cleaner experience. Community members will enjoy a fresh design and responsive theme that follows your OS dark mode decision. On top of this, substantial effort across the board has been made to fix performance issues.
Most of the changes to our new platform are behind the scenes, but the most visible improvement you'll see, apart from the general design change, is the new editor. This new editor comes with many improvements and is easy to use. It also introduces some new features, like Content Boxes, that will make structuring mod download pages a little bit better.
We hope to provide further updates over the coming weeks and months as we prepare this for release.
In progress development of our new platform using mock data.
The new editor, showcasing the Content Boxes feature.
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LSPDFR introduced support for the new POLICE5 and POLGAUNTLET vehicles in the latest build 8757.
In build 8943, LSPDFR added support for 5 more police vehicles.
For most users, you'll appreciate the addition of two new police vehicles that were added to GTA in v3095. LSPDFR has made efforts to incorporate these vehicles into default backup, as well as working around Rockstar limitations which do not allow online vehicles to be used in single player.
This post aims to answer questions around the new vehicles, particularly for users using modified vehicles.
Since patch v3095, Rockstar has added the POLICE5 and POLGAUNTLET vehicles. We do not recommend replacing these vehicles going forward, for a few reasons:
The game will constantly attempt to remove these vehicles. LSPDFR patches this out, but you will not be able to use POLICE5/POLGAUNTLET, even if replaced, unless you are using LSPDFR or another modification that removes these restrictions. Unless the vehicles are correctly replaced, they will still have modkits and potentially undesired meta information applied to them. Liveries may not apply correctly. LSPDFR is designed for unmodified, vanilla games and only uses assets which ship in the game by default - so we assume these vehicles aren't modified and to change this you'll have to adjust agency.xml otherwise.
This however doesn't change the fact that some DLC packs used POLICE5, so please see the FAQs below.
Here's a small FAQ:
So what's changed?
What if I don't want to see these new vehicles? I haven't modified POLICE5, I just don't like them!
I've replaced POLICE5 [or another MP vehicle], but LSPDFR is applying weird stock liveries to them! I don't want that!
I'm using another mod that changes LSPDFR backup behaviour, how does this affect me?
I did all this! My POLICE5/[or another MP police vehicle] replacement still isn't working right!
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LSPDFR vNext introduces support and spawning for the following new Police Vehicles introduced in the v3258 patch.
POLDOMINATOR10: Vapid Dominator FX Interceptor (skins for LSPD, LSSD, SAHP) POLDORADO: Bravado Dorado Cruiser (skins for LSPD, LSSD, SAHP) POLGREENWOOD: Bravado Greenwood Cruiser (skins for LSPD, LSSD, SAHP) POLIMPALER5: Declasse Impaler SZ Cruiser (skins for LSPD, LSSD, SAHP) POLIMPALER6: Declasse Impaler LX Cruiser (skins for LSPD, LSSD) Additionally, a bug impacting the POLGAUNTLET (Bravado Police Gauntlet Interceptor) being sent for police transport (and breaking the transport) has been fixed. POLGAUNTLET and some of the more novel new vehicles are also set to spawn less.
As always. LSPDFR's vehicle spawning behaviour is completely controllable by changing agency.xml.
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andreacw reacted to Lennyy in LSPDFR Sync questionsExactly this. LSPDFR doesn't recognise arrests made via StopThePed to count for its statistics feature.
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andreacw reacted to Sam in LSPDFR 0.4 - AmbienceThis is the fifth and final part of our LSPDFR 0.4 Preview Series. Not caught up yet? Check out the rest of this series here: https://www.lcpdfr.com/forums/forum/880-news-updates/
One of the things we like most about developing new versions of LSPDFR is that with each version we have the opportunity not only to work on major new features, but also the smaller details that our mods have come to be known for over the years. Of course, 0.4 is no different in this regard and a lot has obviously changed since the early days of LSPDFR, offering us with a bunch of new ways to focus our attention to detail.
More Realism
Getting straight to the point, a significant change that we're making in 0.4 relates to how the player is perceived within the game's world. Now, while this obviously isn't a sexy, new, video-worthy showstopper of a feature, it is nonetheless an important development behind-the-scenes - one that we think, despite its subtlety, will have a positive impact on your gameplay.
In 0.4, you'll notice that while on duty, other characters within the world will treat and react to you differently. As GTA V was never a game about being a cop, it's easily understandable that when you quite simplistically do become a cop - while keeping the underlying theme of the game - there's going to be things that don't feel quite right. You might notice, for example, that other characters within the world are overly aggressive towards you, itching for a fight at the slightest confrontation, or sometimes in the absence of any confrontation at all. Conversely, the opposite is often true where the most banal or routine encounter can send people hurrying away in abject panic. Both of these reactions are problematic as people generally don't just spontaneously approach a cop and proceed to cuss them out, nor do they begin hysterically fleeing at the sight of a stun gun.
Stun gun hysteria and stampedes no longer, LSPDFR 0.4 introduces more 'contemporary' reactions, like everyone summoning their inner videographer.
These adjustments to the game's core apply in a number of other cases too, of course. We thought it was pretty unlikely that the typical reaction to a police officer standing in front of someone's car would be for the driver to flip them off, and then - as if that wasn't enough - to then run them over for good measure. Likewise, it was always pretty ridiculous that you can't enter another police officer's car as a passenger without them freaking out and thinking that you're trying to steal it. All of these behaviors have been adjusted, and we think that you'll feel far more like an actual cop within the world - rather than just a retired bank robber dressing up with a badge.
And yes, while there are a number of mods out there that can help to mitigate many of the scenarios I've described above, they don't really offer a comprehensive and consistent solution simply due to technical restraints. Our changes are at a much lower level and offer us a higher degree of control on a per-character basis. This is great for flexibility and performance, and we think you'll really notice the difference when out and about on patrols.
New Interaction Menu
Sticking with the topic of small detail, increasing the level of interaction in LSPDFR is something that's very important to us - especially with the new focus on character in LSPDFR 0.4. Indeed, we previously showed off a number of new interaction options that will be available during vehicle pursuits, but we've also taken the time to make big improvements to the more general Interaction Menu, offering you most of the features currently available in GTA Online, but with an LSPDFR twist. Among the changes to the Interaction Menu are "quality of life" improvements like being able to quickly waypoint the nearest police station, as well as additions like new dialogue, actions and the ability to set your character's mood.
Similarly, you can now also change the way that your character walks, but it doesn't quite stop there as in keeping with the general idea we outlined above of making the game feel more suited towards being a cop, there's a special "Cop" walk style that not only makes your character walk around like an officer, but also completely replaces their generic "idle" animations - subtle movements that your character makes while stationary - with more appropriate police styled ones.
The more feature-complete Interaction Menu in LSPDFR 0.4 enhances your control, allowing for greater immersion.
Additionally, we've carried over this level of detail to the Police Radio options too, replacing the static animation that currently plays in this menu with a number of different options that can be cycled between instead, including a nifty new LAPD style handheld radio (as well as the option to play no animation at all). Again, this is a small detail, but we hope that the enhanced level of immersion will be welcomed - especially if playing as an FIB Agent and communicating via an earpiece instead of a shoulder mic, for example.
New technology in LSPDFR 0.4 produces incredibly lifelike scenes - you can freely move while using the police radio without any animation issues like arms being locked in place, etc.
Finally, still on the topic of detail, we've topped things off by adding a proper police flashlight to LSPDFR 0.4. Yes, we know that there's a bunch of ways to use a flashlight currently whether it be the vanilla one that looks like it's straight out of a horror movie, or through other mods which suffer from animation problems, but ours is a little different.
Already alluded to in the first preview we gave of LSPDFR 0.4, our flashlight is properly held above the head and can be used both by the player and other NPC officers. It doesn't affect player movement, and you can freely walk, run, sprint, etc. while still holding the light. If enabled, equipping it is a seamless process too - simply select the flashlight from the weapon wheel and LSPDFR will take care of the rest.
The new flashlight in LSPDFR 0.4 tops off our efforts to bring more immersion and realism to the mod.
Ambient Crime
In our previous post detailing some of the technology behind LSPDFR 0.4, we mentioned that we had added Scenarios to 0.4 - scripted events that could take place during pursuits and traffic stops. Similarly, we also noted that 0.4 introduces a new Crime System, capable of actually recognizing crimes that take place in the game world and providing functionality for the player to get involved by reporting these. Expanding upon this idea, we wanted to make sure that we fully realised the ambient world that Grand Theft Auto V provides, and to do this we've manipulated a couple of lesser-used features within the original game.
In the normal game, the player will sometimes be confronted by other characters within the world as a result of the agitation system built into the game which allows NPCs to insult or shove the player, for example. In LSPDFR 0.4, as a result of some research by @LMS, we've now been able to implement the same system, but for NPCs instead. This means that NPCs can become agitated with each other, begin trading insults, get into angry shouting matches, or eventually, physical confrontations. Plus, as these are actually 'legitimate' game events, other characters nearby will react appropriately, which also ties in really nicely with the Crime System and provides the player with something other to do than respond to dispatches or pull over vehicles - there's now hopefully much more actually happening within the world and consequently, more things for the player to notice while on patrol.
Manipulating the game's agitation system results in a much richer world - seen here are two NPCs engaging in a spontaneous confrontation.
Note that screenshots show LSPDFR player and non-player-characters wearing some outfits from EUP - which is entirely optional - special thanks to @Alex_Ashfold for his collaboration with us and for providing a development copy of EUP 8.0.
Thanks for reading the preview. We appreciate your patience as we put the finishing touches on LSPDFR 0.4 and hope to have more news soon.