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SnoozePC

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Everything posted by SnoozePC

  1. Does anyone else have an issue of when a callout comes in and the radar map auto-enlarges? Anyway to make the radar map stay put? I looked through all the options and either Im blind or I cannot find an option to make the radar remain small like it is usually when a callout does not come in...
  2. Version 0.4

    616 downloads

    I simply edited the inventory.xml, as well as the inventory (EUP uses) tested it, and low and behold, MK2 weapons work!. (Because what the hell? Why not have them in your loadout instead?) Want to carry a water gun? Or a gun that packs a severe punch? Location: inventory_eup.xml (Obviously your going to want to have Emergency Uniform Packs installed) Grand Theft Auto V\lspdfr\data\custom ------------ inventory.xml Grand Theft Auto V\lspdfr\data\ Grand Theft Auto V\lspdfr\data\custom
  3. What visual mod is everyone using for LSPDFR 0.4 ? There is NVR (oct 2018) then there is Redux 1.6, I definitely want to know if anyone has any of the listed installed, and, any issues so far with the particular visual mods? Thanks.....
  4. I do see the one photo where it shows the trunk w/police lights, but, is there any police lights in the back windshield? thanks.
  5. This says it was updated for "0.4" and I notice in the "0.4" version that Albo in fact includes a LSPDFR folder inside of "plugins" so it should work for everyone? ....
  6. IMO, I think it is going to be released the 28th of Feb. Something tells me by the way Sam mentioned the date... A ton of testing, working out bugs etc is probably occuring, so when it releases, everyones glued to a perfect release of LSPDFR. What is a gift? And this is what I am calling LSPDFR, if it is all scratched, dull, cracked, etc? full of bugs? That is going to let tons of users down, and depressed?
  7. Phenominal. You makers of LSPDFR and yes even the modders of different callouts, police cars, etc is the ONLY REASON I still play GtaV. If not for yall, I would have sold the game long ago. Very interested in what 0.4 has in store, excited, almost as if a new game is coming out lol. Appreciate the hard work that went/will go into the brand new LSPDFR. We gamers appreciate it a GREAT DEAL if it has not been expressed by other people who may not have the time to express such gratitude. .
  8. All plugins I use are up to date per "LSPDFR update checker" and troubleshooter by albo showed no errors. So I am stumped? I recently removed EMS 3.0 as it didnt seem to be kept up to date and still crashed after 2 minutes... RagePluginHook.log
  9. That is great to hear, so, will this include the latest weapons (DLC) the latest GtaV has to offer? Ill test it out and let ya know
  10. I deleted the entire NVR emissive folder the problem still appeared afterwards, and @OfficerUnderwood your SUV works flawlessy in the FBI2 slot. The root cause has been found to be NaturalVision. Why it effects "sheriff2" really throws me for a loop. Thanks for making the vehicle.
  11. Latest day patchday, which is 20ng, is where it is, and all I did was delete all sheriff2 files, I think there was 3-4 of em and simply dragged yours into the folder. Im not understanding how it can be a bad import? What can I do to fix it?
  12. And yes, it really changed color by itself when I went to the side of the SUV..
  13. Ok, so, I added the unmarked version, imported without mipmap checked, as dxt5, added the VCF, replaced the sheriff2 code in vehicles meta (have the orignal backed up) and the SUV still comes out purpley white like something went wrong, but I am stumped as to what? I did edit the VCF from auto to manual as I like to do the "code1-3 police lights myself in stages" but I do not think it is the VCF file. It is always the sheriff2 vehicle I noticed, every other "police slot" shows its vehicle flawless, assistance needed, because I did read your read me's, and the SUV looks great.. just want it to look great in my game. I am running the latest GtaV and RPH.
  14. Does not work on GtaV 1.0.1604 / RPH 0.64 as the guy said above. Tested numerous times. It did work on the previous version of GtaV. Please update this as it is now outdated. If not, no big deal. Actually it is a big deal !! It makes the cop car looks phenominal,.
  15. Ok, so, I tested this 2 times before I posted, I DL this as it does look phenom in the videos, oh yeah... however, when putting the "all blue version" in the latest patchday where all of my other police vehicles are, it just does not appear right what so ever. there are a ton of stickers on the front window, the back window is covered with a giant white patch that is unremovable with ENT (enhanced native trainer.) It is drivable of course but does not look like in the video at all what so ever. I dont know, but, I have the latest GTA V and RPH. And all of my other police vehicles appear perfectly fine. I even edited the vehicle meta (sheriff2) and made the window clear with no tint that way, still no fixed result. Please advise.... Only reason your getting this long and honest reply is because I really want to use the vehicle.
  16. ok so, for an example, if I have the "georgia14fpiu.yft" along with "georgia14fpiu.els file" Am I just typing in game: spawn georgia14fpiu for that car to appear? Thanks.
  17. awesome, so how would I go about editing it? what program? I dont see an option anywhere in OpenIV to edit this...
  18. I did see windowcharger or whatever in the yFt file, In openIV I didnt see any way to edit it except turning ON alpha background, I have yet to load GtaV and see if it fixes it or at least makes it transparent w/out changing...
  19. Vehicle looks great so far, but how in the world do you retexture Chargerwindows to 0% opacity? (Invisible, like clear clean glass?) In detail please? Because I am ready to just use the car already, everytime it gets dirty, the window turns back into a tint
  20. cool, a quick "<diffuseTint value="0x00FFFFFF" />" in vehicle.meta should solve that, and if it dont, will use a trainer anyway, thanks.
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