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Spanglishking

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Reputation Activity

  1. Like
    Spanglishking reacted to Sam in Kobe Bryant is dead   
    I'm more than certain that you'll take great enjoyment in circulating these distasteful images privately, but these certainly aren't things appropriate for a public forum.
  2. Like
    Spanglishking reacted to Will in The game has crashed!   
    Please do not advertise Discord servers or external support sites. It's always better to provide support on the forum so everyone can benefit from it.
     
  3. Like
    Spanglishking reacted to Deactivated Member in My games was working fine than one day lspdfr just started crashing   
    try removing clearthewayv that one was causing me crashes 
  4. Like
    Spanglishking reacted to Deactivated Member in My games was working fine than one day lspdfr just started crashing   
    try running gta 5 with rph, but dont load plugins on start up, then load your plugins one by one and see which one causes the crash
  5. Like
    Spanglishking reacted to ALEX 1 ADAM 20 in LSPDFR 0.4.4 - Now available!   
    why isnt scripthookv updated yet millions of people are waiting for the update.
  6. Like
    Spanglishking got a reaction from CryptEclipse in LSPDFR 0.4.4 Stuck on Loading Story with RageHook Plugin   
    same here . stuck on black screen loading . with the lspdfr lower right loading animation on screen . 
  7. Like
    RagePluginHook.log
  8. Like
    I've downloaded LSPDFR 0.4.4 in my game with the new launcher and scripthookv. For some odd reason when my game starts up, it gets stuck on the story mode and loaded plugins. Not sure what the problem is because I have everything up to date. 
  9. Like
    Spanglishking reacted to DaErich in Why was Ultimate Backup Removed?   
    I kind of concur with @chadc78 . First off I can only imagine the pain of having unreasonable impatient complaints by people, who rather think of complaining first then remarking the effort going into developing such sophisticated plugins, it must be devastating...:  Seeing people not recognizing all of your hours of free time going into a project, which could have been assessed semi-professional work at that point.
    STPD and UB almost never crashed on my end and updates where frequent with new lore-friendly features coming every once in a while.
    With that said I don't want to hurt anybodies feelings by stating that this approach on that matter -  by deleting all of your files relentlessly - might be a little selfish.  A lot of my RP depended and still depends on those plugins and callouts, which eminently enriched my LSPDFR experience to a point, where it is a fully functional police simulator with a level of interactivity never reached by other sims. To completely erase all of your modding history on that page is a huge loss to many of us. Instead, the way of @Albo1125 's communication would have been a more favorable choice. By posting an open and honest statement concerning easily accessible to everyone on this page, keeping your plugins in a sort of legacy state and maybe revealing your source code to the public for everyone to review and refine, to take over the time you need for recreation.  That would have proposed a soft resignation with nobody feeling overwhelmed by such sudden events.  Right now everyone is left irritated and even sorry for not having made comprehensive backups maybe due to limited space or hardware corruption etc.
    In conclusion I really understand the fact that they're a lot of people behaving like self-righteous customers, who don't fully understand the concept, the philosophy of a modding community in all of its depth. But there are also people out there appreciating every work submitted, offering support in every aspect.  And there are many.  In contrast this way of assertion didn't leave anyone contented and solely sheds light on the more regrettable part of our community.
  10. Like
    Spanglishking reacted to MarkSoFarGone in Why was Ultimate Backup Removed?   
    Albo is now working, on that 1013 police sim game lol don’t think he’ll be back anytime soon.
  11. Like
    Spanglishking reacted to Sam in Why was Ultimate Backup Removed?   
    I suspect that this might be an unpopular opinion and I understand why, but I actually disagree with this sentiment.  I think it's a dangerous path to take if we make modding all about fame or rewards.  Popular mods and their authors will naturally become well-known and well-liked.  This is great, and it should certainly act as some motivation for people to get involved and put their work out there.  
     
    At the end of the day, though, becoming popular or famous isn't what a modding community should be about.  People play game mods to have fun, and likewise people should make game mods because they think it's fun too.  It might be a hobby, it might be a nice technical challenge, or it might just be something that they've always wanted to see in a game.
     
    If we become too distracted by things like comments, reviews, likes and let ourselves forget about the genuine fun that games and modding can bring, then we have completely failed as a modding community and instead have become something far more superficial.
     
    And before anyone accuses me of not being in the same boat, I am.  Just look at any LSPDFR release topic and cast your eyes over the people screaming at us in capital letters.
     
    I know that many people value Bejoljo's mods.  I do too.  But, that's not how things are going to work.  If he feels that it's an appropriate response to criticism - fair or unfair - to remove all of his mods, thereby denying them to the hundreds of new people who discover LSPDFR each day, then that is his decision and we will respect it.
     
    We won't, however, pander to it.
  12. Like
    Spanglishking reacted to Reddington in Why was Ultimate Backup Removed?   
    Here I thought putting .2 x 40 in calculator would pay off.  #fuckmath
     
    I understand how frustrating it is when people up and remove their shit, and it happens a bit more than needed, imo.  What it ultimately comes down to though is respect. Yes, you "can" go and give it around to friends and what not, but when the author explicitly states they do not want you to do that, you should show them the respect they have earned.  They made a mod that you love and are desperate to have, so the very least you can do is adhere to their wishes and not give it away like it's candy.
     
    Personally, I'm in the same boat.  If I made vehicles, I would only want people to get them from where I specifically uploaded them.  Not only because it's my mod, but I want more traffic to my mod and more downloads.  That brings up another point, when you pass it around to your friends, you're stealing traffic away from the official file, and you're stealing potential downloads.  The download statistic might not seem important to most, but it does matter, and for some people, the number of downloads does influence whether or not they use a mod.
     
    That said, I will say I made some enemies a while back when I started shitting on mod authors who rage quit LSPDFR and went over to some reject site.  I still stand by everything I have said regarding that situation.  It is petty to remove your mods simply because of a larger issue that is brought on by the community, not the staff, not the website.  If you're curious about it, you can PM me.  Not gonna go into a big thing about it here.
  13. Like
    Spanglishking reacted to Frooty in Why was Ultimate Backup Removed?   
    $2 not $20 lol and i understand that but he's still getting credit for the mod. He's not making money off of the mod so it shouldn't matter if people get the mods on this site or not.
     
    All that's happening is people would share it on dropbox or mediafire or something and that would be it. 
    1. He's not losing credit of the mods
    2. He's still getting credit and attention of the mods because of his name in the files and everyone knows he's the one that made the mods
    3. He's not losing profit because he's not selling it.
    4. People will still come here for issues and updates of the mod (if he ever releases the mod on here again that is)
     
    I think he's really just trying to get people to apologize for being dumb asses, he knows his mods are big and most people use them so if people can no longer download his mods they can no longer leave dumb reviews and they will eventually beg for the mods and apologize. That's my hypothesis anyways, if it is true he's doing what i'm thinking then it's smart and i completely understand.
     
     
     
  14. Like
    Spanglishking reacted to John Longdraw in Why was Ultimate Backup Removed?   
    Hey guys, I've never actually commented on any LSPDFR thread, although I believe now is as important a time as ever since we're on the topic of negativity. I completely agree with everyone above's comments about how the negativity is just too harsh, and agree with what Sam said. If the devs of any mod were to give up whenever negative comments stack up, we wouldn't have any mods. I remember when LSPDFR .4 came out, the TERRIBLE criticism the devs got for updating it. I agree, LSPDFR .3 was working great, and when LSPDFR .4 came out it comparably had a few more problems. But I never complained or got mad, because without experimenting and taking the risk of trying, we wouldn't even have new mods or any updates for LSPDFR. Sometimes people will become so selfish that they forget the HUGE FAVOR the devs are doing for us. They don't have to do any of this and you could not have a single thing but the base game to play. But it's because of these peoples devotion and commitment that people like you and me can come home from work or whatever you do everyday and unwind and enjoy GTAV w/LSPDFR. That being said, I couldn't imagine pouring all my free time into something not only for myself but for others to enjoy.  To have someone who's only been modding for a week give you a 1 star review and complain because they most likely don't know how to install the mod and now it doesn't work. That would be VERY discouraging. I just feel sorry for these guys. It was said above they work so hard, and all they ask for is appreciation. Instead of appreciation they just get criticism for things people believe should be done differently, or just because they likely have conflicting mods or a bad install and it doesn't work for them. Just a shame. To all those out there who spend their time working hard to ensure we all have a fun time playing GTAV, thank you. I, along with the large majority of others on here, greatly appreciate everything yall do, and your work is very valued. I honestly have been playing GTA since the 3d era, and I have never had as fun an experience with the game as I have playing LSPDFR. All of your hard work is VERY appreciated by almost everyone, it's just a few unappreciative bad apples who complain and ruin it for everyone. I also agree that people under a week, maybe even a month, should not be able to leave reviews because they just don't understand everything that goes into this, and don't realize the damage they're doing by posting the negativity.  I'm sorry this turned into a book, but I feel it needed said. Again, thanks devs for everything you do to ensure we all have an enjoyable time playing LSPDFR, from Albo to Beojlio(might have spelled wrong) and others, you guys are truly a Great group of people who work hard to give us a more enjoyable experience. Just my 2 cents. 
  15. Like
    Spanglishking reacted to Smug Mashiro in LSPDFR keeps crashing everywhere.   
    I kept thinking that it was memory allocation error, so I downloaded this custom game configs and chose the 1.5x peds and vehicles game config, downloaded this heap adjuster thing and packfile limit adjuster, however that does not work. The plugins I have so far are Assorted Callouts, Computer+, First Callouts, Interaction+, LSPDFR+, PeterUCallouts, Stoptheped, and traffic policer with the latest updates. LSPDFR, RagePlugInHook, and ScriptHookV are also all updated to their latest. 
     
    I have 12 modded police cars and deleting them does not fix the crashes.
    RagePluginHook.log
  16. Like
    Does anybody have an issue with ELS car packs not working or increased screen tearing after the update?
  17. Like
    which callout packs actually work at the moment? i am finding it all confusing. I have i think 3 so far that seems to be ok and not crashed my game. United Callouts, Assorted Callouts and Common Callouts.
     
    I really miss CalloutsV and PeterUCallouts. 
     
    I ache for some general investigative stuff. So many calls are very aggressive and pursuits. I want some simpler everyday calls. More domestic calls, more less violent ones like people in need of help, simple breakins that dont always have to be a gunfight and chase. Or even some where if a suspect is located they are more complient. So many suspects instantly run or shoot back. maybe some would be cool where they actually verbally try to argue their way out or just come quietly lmao. Traffic stop calls where the driver isnt always a crazy nut case speeding off and crashing into everything. Maybe some very drunk ones that add a bit of humour to the game with weird responses and drunken actions. Like we often say to our amusement in COPS.
  18. Like
    Spanglishking reacted to CalixK in LSPDFR 0.4.1 - Now Available   
    Will updating render most plugins obsolete until they are updated? This is my first time using LSPDFR
  19. Like
    Spanglishking reacted to THE YOUTUBE GUY in LSPDFR 0.4.1 - Now Available   
    Thanks Sam Keep up the great work!!
  20. Like
    Spanglishking reacted to Jay-107 in ELS Crashing 0.4?   
    Been having strange issues since installing. Started with a clean install and after installing LSPDFR 0.4, ELS, and a handful of ELS cars the game now does not have audio of it loads or it crashes completely.
     
    Anyone else having this problem?
  21. Like
    Spanglishking reacted to Sam in LSPDFR 0.4 - Activity Feed & Companion App   
    Just a week ago, we released LSPDFR 0.4.  Since then, there's been at any given time an average of 620 people playing LSPDFR, peaking at just over 1,200 earlier today.  We think these are pretty incredible numbers for a game mod, and we've really enjoyed watching as people get to grips with 0.4 and all of the new possibilities it offers.
     
    With that being said, we've been monitoring the support forums and have recognized that there are, of course, a couple of issues with 0.4.  We're working to get as many of these sorted as we can and hope to release a small patch to address the most important ones shortly.
     
    Today, though, we're introducing two new features as part of LSPDFR Sync - the Activity Feed and the Companion App. 
     
    Activity Feed
    The Activity Feed, in a bit of a throwback to the days of LCPDFR's Crime Statistics, is a live activity wall of everything that's going on in LSPDFR 0.4.  You can track what your fellow officers are up to with live updates on callouts, traffic stops, arrests, etc.  Plus, we've integrated it with the website so everything is linked together nicely as far as Characters and forum accounts go.
     
    https://www.lcpdfr.com/lspdfr/04/activity/  
    Companion App
    The Companion App is something a little different that we're working on.  Open it up while in-game and you'll see an overview of your current session with your Character's location marked on a Google Maps style rendition of San Andreas.  As well as some basic info about your Character, we've added a couple of actions that can be performed from the app such as calling backup and going on and off duty. 
     
    https://www.lcpdfr.com/lspdfrsync/companion/  
    It's early days, but we definitely have some cool plans going forward for the Companion App.
  22. Like
    Spanglishking reacted to Manifold in LSPDFR 0.4 - Now Available   
    OMFG
    waiting for the manual review
  23. Like
    Spanglishking reacted to Sam in LSPDFR 0.4 - Now Available   
    First time playing 0.4?  Check out our new getting started guide for LSPDFR 0.4: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    About a year ago, we announced the development of LSPDFR 0.4.  We said it was big, and we said it was different, but I honestly don't think any of us quite imagined just how big and different it would turn out to be, nor how much of a challenge it would be to take the concepts and ideas that we had and turn them into reality.
     
    Still, here we are.  Thousands of changes later, we're here.  Everyone on the team is delighted to announce the first public release of LSPDFR 0.4, available now.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years, so much so that we're not able to provide full release notes.  Instead, we've put together a number of resources, new to LSPDFR 0.4, including a 'wiki' and a collection of more in-depth guides.
     
    Note as well that because of this - the sheer number of things that have changed - there will  be issues.  We've put over two months into testing 0.4, and we've made hundreds of fixes in this time.  Still, there's undoubtedly going to be things that we've missed, or things that simply can't be tested in a controlled environment.  This is a big release, and we wanted to do right by all of you by getting it out as soon as we can.
     
    With that being said, I'll shut up now and let the mod speak for itself.
     
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
     
    Note that we strongly recommend installing LSPDFR 0.4 for the first time on a clean copy of Grand Theft Auto V with no other mods or plugins. 
  24. Like
    Spanglishking reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    So, it's been a while since we've provided an update on LSPDFR 0.4.  As you might've guessed from the title, though, there's a good reason for this...  It has taken us a lot of work to get to this point, and in the last couple of months alone we've made hundreds and hundreds of changes.  Anyway, here we are - who knows how many months late - but we're here.  No riddles, no treasure hunts, no @MSA (at least I'm pretty sure they're not here), but straight to the point!  We can now confirm that we'll be releasing LSPDFR 0.4 in February, 2019.  
     
    Anyway... with the scary part out of the way, I wanted to take the opportunity to explain ourselves a little.  No, @LMS wasn't renditioned to an IAA black site, no I didn't fall victim to the Orbital Cannon, and no...  the ghost of @ineseri didn't drive a train into us.  Perfectly plausible scenarios given our silence about 0.4 as of late, but we're actually still alive.  Instead, we've been pretty busy rushing to the finish line as far as 0.4 is concerned, and to complement the big news above, we thought we'd throw in a couple of sweeteners below to show just how much 0.4 is going to change things. 
     
    We've talked a lot about our Character system in LSPDFR 0.4.  It's one of the biggest changes to the mod, but we also think it represents an entirely new direction in general.  I say this because, not only does it allow us to have a bunch of really cool stuff natively integrated into the mod, like customizing a character, but it also lets us have a bunch of other really cool stuff natively integrated into the mod!  Having your own character dials up the immersion quite substantially, but we wanted to take things to another level.  We thought, for example, wouldn't it be cool if instead of spawning as Franklin in Franklin's house, you could instead, say, I don't know?  Actually spawn as your own character, in their house.  Or maybe, instead of switching to Trevor and your camera panning down to him being pursued by the LSPD, you could switch to one of your other characters, and "Google Earth" down to them being the LSPD. 
     
    LSPDFR 0.4 introduces a fully functional GTA Online Apartment to single-player, complete with transition sequences, working interactions and more Steve Haines than you can handle.
     
    It's not just that, though, we really wanted to dial it up.  Having your own character, them having an apartment, switching, customizing, it's all cool, right?  But you might be thinking, what's the point?  These are "multiplayer features".  And sure, LSPDFR is and most likely always will be a single-player mod, but that doesn't mean we can't think outside of the box every once in a while. 
     
    Recently, @Cyan, in addition to all of her work on the website, has also been developing an all new framework called LSPDFR Sync.  LSPDFR Sync lets you connect up to your LSPDFR.com account in-game, and you can then synchronize your LSPDFR characters with your LSPDFR.com profile.  To top it off, we've brought back statistics too.  Ever wanted to know how many shots your character has fired?  It's as simple as taking a look at your character's profile on the site - which, we should add, you can actually edit.
     

     

     
    LSPDFR Sync provides all-new, seamless connectivity with your LSPDFR.com profile.
     
    And frankly, it doesn't even end there.  When I said before that we wanted to dial the immersion up to the max, I guess I lied.  What I actually meant to say was that we'd just ripped the dial clean off the controls, strapped it to a rocket, and sent the damn thing up to the moon.  Not only can you now create a character, customize them, share them, spawn as them...  You can actually do things as them too!  Like, actual game things.  Ever wanted to run the triathalon as your LSPDFR Character?  Now you can.  Or, how about practicing with your sidearm down at the range?  Yep, got that too.  Simply want a can of sprunk from a vending machine?  No problem.
     

     
    With the introduction of a new innovative system by @LMS, it's now possible to do many of the single-player minigames while playing as your LSPDFR Character.
     
    Of course, with the Character system, and all of the features that come with it, being such a huge part of LSPDFR 0.4 it'd be easy to forget that this is a police mod.  Indeed, I think we almost did given the grotesquely gargantuan amount of work that has gone into it.  Fear not, though, as we have also been working on some incredible new gameplay features too, including massive improvements to interaction with suspects and people that you arrest.
     
    LSPDFR 0.4 introduces, in a game-changing way, the ability to take hold of and drag arrested suspects.  Yes, we know that there's some great API mods which have held the fort, and we're grateful for that, but this is something we wanted to get absolutely right, and indeed, we think the result is simply stunning.  The possibilities are pretty far-reaching too and encompass just about everything from shoving suspects up against cruisers, to personally escorting them into their cells.  
     

     

     
    No, these aren't cutscenes.  No, they're not edited screenshots.  With 0.4, this is real.
  25. Like
    Spanglishking reacted to Pumpk1in in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Albooooooo !
    Thank you for your invaluable, priceless work.
     
    I'm using your plugins since the beginning, and I remember reporting bugs in your PM on Discord like if it was yesterday. You always answered and try to help. Again, thank you.
     
    I 100% agree with @liverlande point. You filled the huge void in LSPDFR core and to be honnest, no one, or only some will be still playing lspdfr if your plugins never released. For the third time, thank you.
     
    Have a great day, and please, come back... Soon ?

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