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Bobby315

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  1. Bobby315 started following New York Modz
  2. Bobby315 started following Alex_Ashfold
  3. Thanks Asuna , this is the part that i wasn't sure of tho ??? 2012-06-11 00:22:59 - STARTING SCRIPTS... 2012-06-11 00:22:59 - Error during GetPhoneNumber (Phone checks will be disabled): <------------------------------------- WHATDOES THIS MEAN ???? System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone()
  4. Just wonderin if everything looks normal to an expert ?? EGIN *SIGNED* LCPD First Response Issue Report Diagnostics Tool Version: 0.4.3 Operating system: WindowsVista HomePremium (6.0.2.0 Build: 6002) Service Pack:Service Pack 2 System RAM (GB): 3 CPU cores: 4 NET Framework 4.0 installed: True Visual C++ 2010 Redistributable installed: True GTA IV - Installed: True GTA IV - Install folder: C:Program Files (x86)Rockstar GamesGrand Theft Auto IV GTA IV - Version: 1, 0, 7, 0 GTA IV - Asi loader installed: True GTA IV - Asi loader: DSOUND GTA IV - Asi loader valid: True GTA IV - C++ ScriptHook installed: True GTA IV - C++ ScriptHook valid: True GTA IV - C++ ScriptHook version: 0, 5, 1, 0 GTA IV - ScriptHookDotNet installed: True GTA IV - ScriptHookDotNet valid: True ===============BEGIN .NET SCRIPTHOOK LOG=============== 2012-06-11 00:21:35 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0) 2012-06-11 00:22:58 - Direct3D device created! 2012-06-11 00:22:59 - SEARCHING FOR SCRIPTS... 2012-06-11 00:22:59 - Loading scripts in Assembly 'scriptsFirstResponse.net.dll' ... 2012-06-11 00:22:59 - ...found script 'FirstResponse.Main.EmergencyLights'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.Main.Start'! 2012-06-11 00:22:59 - ...found script 'CSharp.Engine.Core'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.Debugging'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.DeletionList'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.Hardcore'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.TextDraw'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCMD.Main'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCMD.Functions'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Carboot'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Disarm'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Frisk'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.PullOver'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Actions'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Debug'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Flashlight'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Functions'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Partner'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.inputSimulator'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Start'! 2012-06-11 00:22:59 - ...found script 'FirstResponse.LCPD.Various'! 2012-06-11 00:22:59 - DONE! 21 valid scripts found! 2012-06-11 00:22:59 - STARTING SCRIPTS... 2012-06-11 00:22:59 - Error during GetPhoneNumber (Phone checks will be disabled): <------------------------------------- WHATDOES THIS MEAN ???? System.Exception: Accessing Globals failed! Invalid Memory Address! at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index) at unmanaged.MemoryAccess.GetPhoneNumber() at GTA.NetHook.CheckPhone() 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Various'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Start'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.inputSimulator'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Partner'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Functions'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Flashlight'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Debug'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Actions'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.PullOver'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Frisk'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Disarm'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCPD.Carboot'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCMD.Functions'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.LCMD.Main'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.TextDraw'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.Hardcore'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.DeletionList'! 2012-06-11 00:22:59 - ...successfully started script 'FirstResponse.Debugging'! 2012-06-11 00:23:00 - ...successfully started script 'CSharp.Engine.Core'! 2012-06-11 00:23:00 - ...successfully started script 'FirstResponse.Main.Start'! 2012-06-11 00:23:00 - ...successfully started script 'FirstResponse.Main.EmergencyLights'! ===============END .NET SCRIPTHOOK LOG=============== End of *SIGNED* LCPD First Response Issue Report Digital signature: uaW4gHlbVKGq8Vhb0OmjCQ==
  5. Thanks Asuna , You are prob right .
  6. oic , so can i adjust rhe settings in game , with that graphics menu?
  7. Yea , i have to check into it to figure out whats goin on . also i wanted to ask you , 98% of my game time has no road or buildings visible ? how do i fix this , hard to see where im goin with no road .
  8. I have a question , when in game and i press 7 on the numpad to spawn a police car , y does game have a "Fatal Error" and crash when i press7 again? but just before it crashes i see another police car spawn ? Is there somthing i'm missing or doing wrong ?
  9. Bobby315 started following Asuna
  10. Thats cool man , Thanks for all your help anyway .
  11. I'm not to familiar with that ? , How would i remove it ? where would i go ? i read that link and didnt see the location.
  12. Thanks Man !!
  13. so to add multiple paintjobs on just a single car of my choice i would replace the "wtd" file or whatever for each paint and add + livery for each paint? if thats wrong would you mind giving me a step by step instruct? Also................ After i try to add (+livery) to the Vehicle,ide folder and try to save and close it tells me this - Cannot create the C:Program Files(x86)Rockstar GamesGrand Theft Auto IVcommondatavehicles.ide file. Make sure that the path and file name are correct , I press ok , then it brings me to the "save as" decision , so i leave it as "Vehicles" then i hit save and it asks if i want to replace "Vehicles,ide" . I choose yes and it tells me this -"Vehicles" This file is set to read only , Try again with a different file name .... So should i change the name ???? Ps...... I wish i could get rid of this error from my LCPDFR notepad , Any ideas??? -- Please report this at www.lcpdfr.com [DEBUG - 2:22:31 AM] [Core] HandleException: Shutting down Scripts.Equipment... [ERROR - 2:22:31 AM] An unhandled exception occured in LCPDFR. Details: Method not found: 'Boolean AdvancedHookManaged.APed.IsTaskActive(Int32)'. at eval_0.eval_0.eval_0.LCPDFR-eval_4.eval_LCPDFR-7(TimerItem A_0) at CSharp.Engine.TimerItem.Process() at CSharp.Engine.TimerManager.1() Additional info: Script: Scripts.Equipment Status:
  14. Ok , I did it , Whats next ? Anything? Do i still have to add +livery to the police cars? By the way you are Awesome for helpin me all this time Asuna!!!!!
  15. I just tried to add +livery to the ends of the police , police2 and popatriot or whatever for the tahoe and a couple of them have +livery already at the end and the ones that didnt i, i added but it wouldnt let me save ? I believe it said incorrect path or somthin along those lines? This is what the lines look like for the three vehicles- police, police, car, POLICE, POLICE, VEH@STD, VEH@STD_RI1, 100, 999, 0.2526, 0.2626, 0.8, 2, 1.0 ,1, ext_requi+ext_strong+livery police2, police2, car, POLICE2, POLICE2, VEH@STD, VEH@STD_RI1, 100, 999, 0.3348, 0.3348, 0.0, 5, 1.0 ,1, truckexhaustfx+bangerexhaustfx+livery+ext_strong+ext_all polpatriot, polpatriot, car, POLPAT, POLPAT, VEH@VAN, VEH@VAN_FO1_FO1, 100, 999, 0.2786, 0.2786, 0, 4, 1.5 ,1, truckfirefx in game i hit alt p then went to the police station got into uniform but when i went to pick a patrol car it started with one in sight but i tried to scroll to veiw the next one and seems the game froze with my officer standing there with no car? any ideas?
  16. Sweet !!!! You are the best !!!! Thanx Again Asuna , I deff wouldnt have figured this out without your help and Tom H's help , Thanks !!! Ps.... I just tried to add +livery to the ends of the police , police2 and popatriot or whatever for the tahoe and a couple of them have +livery already at the end and the ones that didnt i, i added but it wouldnt let me save ? I believe it said incorrect path or somthin along those lines?
  17. So i have to add +livery at the end of "each" vehicle ? kinda confused on that ? how do i get to that and do i have to use the Sparkiv to edit that ?
  18. Yes i do and ok , thanks again man . oic , i deff didnt know that , Thank you Asuna

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