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Abraxas

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Everything posted by Abraxas

  1. There is nothing interesting in this log. I had users before with that problem, but not more that 2. I'll add few lines of code and send you it to test. One thing I'm worried about is that hideout scenario may not work with that workaround. You'll have to test it by yourself. By not working I mean the thief will eventually lost his way and drive into a wall or something like this.
  2. Does it happen EVERY time you try to run bait car mission, or only sometimes? Post also your scripthookdotnet.log because the error you show here is from 1.0.0 version and should not kill whole PoliceHelper scripts. If PoliceHelper adds new log entry it means that crash protection worked and script is still fine. Your obviously crashes as a whole script so that error should be listed in ScriptHookDotNet.log. The error you posted is very rare and occurs only on some systems. It may be a bug in ScriptHook or even a game, because code is absolutely fine there. I'll try to put there another protection and will send you test version. Next time post in official thread. I rarely look through "new content" list.
  3. Just to make it clear. This version was mainly focused on compatibility with older ScriptHook. I added news, stats and collecting evidence from bodies because these features were already in development before I decided to make it compatible. That's why it was rushed and still may have some bugs. I'll try to test it more. I guess what you are trying to say is that you arrest first suspect and then when you arrest second one, the first one runs away. as it is listed in readme - news "app" - collecting evidence from dead bodies, like fibre samples, car paint, bullets, etc. - basic stats of collected evidence and citations - some bug fixes Damn. I was sure it works fine. I'll test it again :/ Every time you start the script (not device, the whole script) it checks XML file on my server. If it is newer than the one saved on your drive it will update that file and show icon in PoliceHelper device notify bar. I'll update it form time to time.
  4. left alt + x doesn't work? If you mapped device to other key it wil be left alt plus that key.
  5. I really have no idea how to help you. At least for now. I have second user with the same issue. Maybe we'll be able to resolve this and ghaen I will now how to fix your problem
  6. Policehelper has no api. My other scripts have some simple functions with access. When api for lcpdfr becomes available I think it will be quite easy to track stats. I started to gather stats myself. Citations and evidence for now. They are srored in txt file so there is an easy access to them.
  7. Just to make it clear. We have new, this time alpha, release. 1.1.0a is here
  8. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  9. Hmm. It shouldn't add any lag when it is idle. Of course when generating event it can be stressful for cpu, but not that much. I've tested it and it was taking 100-280ms with my old crappy core2duo, so that's quite good I think. It will lag for sure at first ID check. Really can't tell why it slows down your game. Maybe set interval for events to higher valuers and see if it helps.
  10. It should work with both scripthooks just fine. I hope so. It will be alpha as it was not tested by beta testers, only by me, but with all those people that had problems installing latest scripthook I had to rush release a little.
  11. It's because I've uploaded new version and it waits for staff approval :)
  12. Without LCPD:FR API it might be useless. I don't know exactly how that even should work. As you can see we have now world events in PoliceHelper. Is drug bust a world event? No, callout yes, but not event. Callouts will be there some day ;) On that backup. Without LCPD:FR API creating backup is useless. But when it will be available I'll add button for it. And you can always turn off keys in trainer :P
  13. Hard to achieve without proper news van. Also it would be another model on scene. We have various police cars, helicopter, tow trucks, ambulance, fire truck, coroner van. Adding another one rises risk of crash.
  14. Abraxas commented on Abraxas's gallery image in GTA IV Galleries
  15. Abraxas posted a gallery image in GTA IV Galleries
  16. You should wait. You didn't read manual, so you better not try to install new ScriptHook, which as it is written in manual, is required. Hopefully tomorrow I'll release 1.1alpha version that is compatible with your scripthook.
  17. I'll write that down and add to next version, but don't expect it to be soon. PoliceHelper has higher priority for now. I'll also add ability to choose car model for biff, packer and steed.
  18. Was that a bank robbery? It won't be in next version as it will not have callouts yet. Next major version will have other big feature. For now I'm finishing 1.1alpha. Hopefully it will be released tomorrow. It will be compatible with older ScriptHook (that installed with LCPDFR) and will have some small new features.
  19. It wasn't suggested, but I have to say no. The only reason is huge amount of time that I had to spend on making Skylift to work in tow script. What you see there is totally forced descending, not AI lowering altitude. Landing helicopter like that would be very difficult. Also helicopter would have to be turn off collisions to not create carnage chopping people heads, lamp post etc. Way too much work.
  20. Yeah, but places like these have officers already on scene, so why calling someone 15 blocks away? It's cool idea, but in case of police secured areas a bit unrealistic. But I'm sure there are some other areas around LC that could work fine.
  21. Problem with airport and UN building is that there are many policemen around. So before you would get there they'd shoot trespasser :D I'm pretty sure there are few closed refineries.
  22. I'll take a look at that. It's weird as I had code to prevent such situations but... it's gone o_O Found and fixed. Thank you
  23. Did you unistall whole GTAPolicingTool or only removed script file?

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