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Abraxas

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Everything posted by Abraxas

  1. There is already :) Sometimes they will get into parked cars (car alarms are big clue here) or jack people out of their cars which can be hard to notice.
  2. Location of what? Files, interior?
  3. You can change extensions or just move these files to some backup folder. In latest version there is a bug that forces drive to hideout almost every time. I'll fix that soon. Also there will be some surprises in bait car section in the next versiin.
  4. Update with what in it? There will be small update eventually with some small fixes and better compatibility with PoliceHelper. But other than that I can't think about any new features for it.
  5. You just post exactly the same thing in another subforum? Next time put logs in code tags. That loop should not happen. I plan to fix this. It usually meeans that your game was not able to create car or ped at the moment.
  6. Recreating mission is not a problem, but do you really want to perform every bank robbery callout in exactly same place, with same interior and same scenario?
  7. Try to reinstall the mod. It looks like some files you are using may be corrupted. You can also try to recover your backup and see if it works with script only (without modded van and body bag)
  8. Add people running away without paying :D
  9. I really like such mods, but there is one problem with them. Lack of variety and depth. For example taxi mod. You drive a taxi. It is fun but for a short period of time. Same goes for garbage collecting. But if someone could think about adding varied scenarios to these, it could be fun. For example tow mod, but where you are the driver. Boring, you get a call, take the car, drop it somewhere. But if you add to it various scenes like car accidents, police calling to illegally parked vehicles, burning cars, broken cars etc etc plus various tools during putting the car on your tow truck it gets pretty interesting.
  10. OK, I might prepare some test for you in 2-3 days. Sadly I have a lot of real life work lately.
  11. No problem. I'll try to make that debug. If I'm right I may be able to make a workaround by manual switch in settings file for those with such problems.
  12. That may be the cause. Not because of calls but on start of script I load all paths and check one specific place to see if user has proper gta4 paths or fucked up eflc paths. Those in eflc are weird. For example ai controlled by scripts use tunnel through Algonquin municipal building which is closed. That way bait cars can get stuck so I have to check that.
  13. that doesn't look good. I have no idea what's wrong with it. Probably it occurs in perfectly fine line of code which can indicate that my whole architecture is fucked up. I'd be glad to send you some special debug version, but I have a lot of work tomorrow so it can take awhile.
  14. It's really weird that map mod has conflict with script mod. I have no idea how exactly WTC mod works and I have no clue how to help you. For now I know only that it causes bug in perfectly fine part of my code and despite many tries I can't find any workaround. Looks like your case is even worse :/ Do you get any errors in log? Did you try force resolution thing?
  15. First of all try the latest version 1.1.0a. It doesn't need new scripthook As far as I know PoliceHelper is playable with WTC mod but bait car feature can be unstable with it. Did you installed any new ENB lately? Some are not compatible with mods using forms. Try to set resolution in forceResolutions section in PoliceHelper ini settings file.
  16. latest one is 1.1.0a. try it, it should fix your problem.
  17. Which version did you install?
  18. LCPDFR knows the location of nearest station. Without that red circles wouldn't work at all :) I made something like OPs idea in event with injured person, but I still can't decide which is better, LCPDFR way or this way.
  19. Maybe your files of folder are read only. You can always change settings in ini file.
  20. Thank you guys. That kind of support really helps :)
  21. It's easy to script but it may be a bit laggy as it has to check every car at least every second. Then check if it is on fire and has engine or petrol tank damage below lets say -500 and set it again to -500 to keep it on fire but preventing explosion.
  22. For now these stories are not dynamic. Arson story was made to guide players to the highest probability of car arson event. But dynamic missions will be available in future for sure.
  23. You have to press SHIFT to pull over someone. Than on screen instructions will tell you what to do with it.
  24. Variety of events depends on many variables like time of day, area, policemen around, type of peds etc. The most probable are for other events like directions help or photo request is star junction. On the other hand the most varied events will occur in bad
  25. No. Bombs are really rare i real life. Same is here :)

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