Hey thanks I got it to work. I am working on a plugin. I have one more issue I will be more than greatful if you could help me,
1) How do I find if an NPC has been taken down (Take down by holding E)?
Functions.IsPedStoppedByPlayer(suspect);
This doesn't work on take downs and only works on ped that i take to and make them stop.
2nd) How do i find if an NPC is a part of pursuit or a suspect ?
I can't find the function to call for this