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kukupie

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Everything posted by kukupie

  1. I need to do certain things on suspects who have surrendered. I am having trouble getting list of peds close to player who have surrendered. I want to spawn or use cops close to these NPC to make them arrest and transport. Will be useful when we have multiple fleeing suspects
  2. Hey thanks I got it to work. I am working on a plugin. I have one more issue I will be more than greatful if you could help me, 1) How do I find if an NPC has been taken down (Take down by holding E)? Functions.IsPedStoppedByPlayer(suspect); This doesn't work on take downs and only works on ped that i take to and make them stop. 2nd) How do i find if an NPC is a part of pursuit or a suspect ? I can't find the function to call for this
  3. The goal is to execute a function when the player presses a key. How do i do it? Eg When I press "U" I want to show Hello world on the console log
  4. That is nice. I will give it a try. So if I get this right I can make a fleeing ped surrender by double tapping E (Stop the ped mod ) and then I can continue and chase the other suspects and the AI cops near the surrendered suspect will arrest.
  5. In Chases with multiple Suspects how can i let AI cops deal with the suspects that has surrendered? I want the Suspects that surrendered to be arrested and transported while I chase the other Suspects
  6. In cases where there are multiple Suspects fleeing. It is really hard to arrest all of them. By the time you arrest one of them the other runs away too far. I would like the NPC cops to arrest the AI that I have made kneel down. How do I do it? Is it even possible? I have seen NPC cops arrest so I am sure it can be done. I am new so I must be missing something. I use Stop the ped and Ultimate backup

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