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patvmru

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  1. Love
    patvmru reacted to Reddington in rockstar games launcher   
    In addition to the above, it angers me that all these companies want to branch away from Steam and put games on their oh-so-"pretty" launcher.  First off, literally no one on Earth asked for or wanted company exclusive launchers.  Second, there are various reasons Steam will always beat out these other garbage launchers, but the main one is convenience.  People like myself love having all of our games in one area that we can get to when we want.  Back when physical copies were a thing - and even now collectors (such as Mr Terry on Youtube) has a huge collection of retro games that are all bundled and displayed together.  He doesn't have one shelf for X company and another for Z.  Third, almost all of these other launchers look like trash and have poor layouts.  Uplay sucks, Origin is somewhat decent, Blizzard sucks and Cockstar's launcher is absolute trash!
     
    One of the biggest positives to PC gaming was not dealing with exclusive Xbox/PS garbage.  If it was released on PC, everyone could play it and we could easily get to it.  While it still is easy to get it, it's not convenient.  Companies need to stop biting Steam and the consumers in the ass and stay on STEAM and NOT require their launcher to play!
     
    No one wants all these launchers for different companies.  No one, ziltch, notta - only the companies, and frankly, what they want doesn't matter.
  2. Like
    patvmru reacted to Reddington in rockstar games launcher   
    Same.  I don't care how beautiful GTA 6 looks, if online is a requirement, I will just stick to V.
  3. Love
    patvmru reacted to danksg in rockstar games launcher   
    I'm straight up depressed. It's been a really long week at work so far and it's just going to get longer. Just wanted to get in an hour of LSPDFR after work ended at 930PM. Even had some new textures I wanted to try out and was really looking forward to it. 
     
    Instead, I get back to this update which breaks my older version (have been running on the pre-Diamond Casino version with 0.4.2 - incredibly stable for me). So, I update GTA5 with the Diamond Casino DLC and now my game perpetually crashes due to some access violation error. Have tried deleting my mods folder and all, and I just can't even get vanilla GTA5 to launch without that crash. Zzzz.
     
    Sorry, I know I'm not adding anything constructive to the conversation, but I just needed to vent and I figured you folks would understand, hah. 🤷🏽‍♂️
  4. Like
    patvmru reacted to LMS in [REL] Coastal Callouts Discussion Thread   
    Benefits of being staff: Playing unapproved mods...
     
    Excited for the release!
  5. Like
    patvmru reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    All of the vehicles are add-ons, not replace. @LMS is still working out whether/how LML will offer an option to toggle various components of a package on and off using the Mod Manager. Depending on how that gets implemented, it may be possible for me to configure the package to have the core requirements (primarily add-on props that are necessary for some features of the mod to work) vs. the various different add-on vehicles, peds, and maps. I'm not sure yet exactly how that will look though, as that feature is not yet implemented in LML. Another possibility is I could offer a separate package which has only the basic requirements for the mod. That is one of the things I am still determining before release; what is the bare minimum DLC contents needed to load the mod.
  6. Like
    patvmru reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    Upcoming Coastal Callouts release information
     
    With the public announcement of LML, I am now able to share additional details about the upcoming public release of Coastal Callouts. If you are not yet familiar with LML, it is a new mod loader from the LSPDFR dev team which drastically simplifies the installation of gamefile mods like the Coastal DLC. Rather than having to tediously install files to multiple locations and manually edit meta entries, with LML installing the entire Coastal Callouts DLC is as simple as dropping one folder into your game directory, or even using the easy One-Click download service that will be included with LML. Everything from add-on and replacement vehicles to ambient ped and vehicle scenarios can be done from within one package. For more information, see the official LML announcement below:
     
    The LML development team is still working on the new system, including yet-to-be-determined details which will affect how the plugin/callout portion of the mod will be installed. In the meantime, I am focusing on making final adjustments to the DLC, and tuning up several other mods. Better EMS will be updated with some minor changes, and Police Tape will be re-released with new features and a more permissive license.
     
    LML is currently planned for public release sometime in December 2019. I am expecting to release Coastal Callouts shortly thereafter. The exact timeline will depend upon details of the how the eventual public LML release works, and my own schedule for finishing all of the other details left to take care of.
     
     
    Several talented community members have also been working on various international variations of the Coastal Callouts DLC and configuration files. LML will significantly simplify installing and updating these Coastal International DLC packs. First off, we have the UK Coastal Pack, with textures by @Markey and @swimmingdude2014, and additional vehicles by @BritishGamer88. This is a thorough DLC, with various British boats, aircraft, peds, and buildings: 
     
     
    For players from Spain, @carlolucca and @sergiobas have been working on the Spanish Coastal DLC. This DLC includes textures for several of the main coastal DLC models, as well as a few newly added helicopters and new peds. 
     
     
    The international packs should be released shortly after the main Coastal Callouts release. There are also some files started for an Australian pack, which are currently incomplete. If any Aussie players would like to take on completing those textures, please DM me for further information. Anyone else interested in contributing other international texture packs may also DM me for further information. 
     
    Thanks to everyone for your enthusiasm and patience! Looking forward to ending the decade (!!!) with some exciting releases, and finally getting these mods into everyone's hands to enjoy!
     

  7. Like
    patvmru reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    Beta participants can't discuss the beta contents publicly, but of course as the mod creator I can discuss whatever information I may want to make public. 🙂
     
    The total list of what will be included is a lot, and more than I have time to write up at the moment. I think the trailer does a pretty good job of previewing at least snips of most of the callouts, vehicles, and maps. The main core features can be used in callouts or on their own whenever you feel like, that includes a lot of functionality to make using boats easier, facilitates traffic stops and arrests on boats/in the water, has all the helicopter hoist functionality, cargo plane features, helicopter copilot, the throwaThisble life preserver, and much more. The callouts include several law enforcement related ones, a lot of various search and rescue scenarios, and some surprises that you'll just have to wait and see. In terms of vehicles, there's 4 helicopters, 4 planes (3 C-130 variants and a C-27J), a bunch of boats including 3 real life coast guard boats and a working fire boat, a couple ground vehicles, a special modified forklift to work with the cargo plane stuff, an improved lifeguard jet ski, and probably other stuff I'm forgetting. Maps include two coast guard stations, one coast guard air station, upgrades at the port authority office and most of the hospital helipads, and some miscellaneous other stuff. There's also a bunch of coastal-related ambient scenarios added. 
     
    The main thing that is not included currently are the larger coast guard cutters. We will eventually release those in some capacity, but large boat models are rife with problems in GTA V, and there's a lot more work to do with those before they'll be even close to practically usable. They are not included in the beta right now either. I didn't want to hold up releasing the rest of the mod for that one feature. 
     
  8. Like
    patvmru reacted to Sam in LSPDFR 0.4.4 - Now available!   
    I know it sucks waiting for updates but you have to remember that everyone's doing this for free.  Besides, LSPDFR and all plugins for it work without ScriptHook V, as do things like the OpenIV mods folder.  
     
    And no!  All plugins that work with LSPDFR 0.4.3 should also work with LSPDFR 0.4.4.  The only reason a plugin that worked before wouldn't work now is if the authors of the plugin deliberately make it incompatible with new versions, in which case it's nothing to do with us!
  9. Like
    patvmru reacted to TBS Lewis in Scripthook V work around   
    Script hook is incredibly difficult to update, every new game version means they have to rewrite a lot of code to make it compatible, they work really hard to make us have a  good gaming experience and you should be grateful that it gets updated at all 
  10. Like
    patvmru reacted to Smoke5tack in Scripthook V work around   
    If they would just update scripthookv we wouldn't even be talking about this. Everything else updated just dragging their feet on the scripthookv.
  11. Like
    patvmru reacted to Cpl.Griffiths in LSPDFR 0.4.4 - Now available!   
    yet no word on fixing the amount of a.i that spawn in traffic and or scenario manger crashes ......? 🙄 other then that! perfect now i just gotta wait for scripthook to be updated 😛
  12. Like
    patvmru reacted to ALEX 1 ADAM 20 in LSPDFR 0.4.4 - Now available!   
    why isnt scripthookv updated yet millions of people are waiting for the update.
  13. Like
    patvmru reacted to Greyshadow in LSPDFR 0.4.4 - Now available!   
    Now all we need is a new Script HookV and we'll be all good! 
  14. Like
    patvmru reacted to PNWParksFan in [REL] Coastal Callouts Discussion Thread   
    I have gotten the beta version working with basic support for LSPDFR 0.4.1. I do plan to add much more integration with the new features as the LSPDFR API matures. In the meantime, I am continuing to develop the installer system and refine other details. My personal life has been very busy lately so my progress has been slower than I'd like, but it's progress nonetheless. 
  15. Like
    Just out of curiosity, has ScripthookVdotnet caused anyone else's game to crash upon loading LSPD First Response.dll? I know it's not a requirement for playing LSPDFR, but it is a requirement for a couple things I have in a scripts folder. Until I can figure out the crash reasoning I'll just remove everything and play without the scripts, but I'm curious.
  16. Like
    So Computer+ has been updated for 0.4 but it says it requires LSPDFR+, does LSPDFR+ still not work, and therefore will computer+ still not work?
  17. Like
    I have the same problem guys. Is there anyone here that can help us???
  18. Like
    Wow, must really be busy because no one if able to help me with the issue I am currently experiencing, unless I am not the only one experiencing this issue.  0.3 worked perfectly for me, but now that I have uninstalled and re-installed GTA V for a clean start, 0.4 will not work for me at all, I load up the game, then shortly after, the game crashes with the error message stated in my original post.  I am not sure on what I should do, should I keep using 0.3 for the time being until the crashing issue, (if even a problem with the mod itself) is fixed?
  19. Like
    patvmru reacted to Albo1125 in Open-Sourcing Albo1125's Mods & 'Retirement'   
    Dear all, 
     
    As many of you will have noticed, my activity in the LSPDFR scene has decreased significantly over the past few months. There are many reasons for this, the details of which I won't bore you with. It mostly comes down to being busy with other things in my life, as well as LSPDFR becoming less interesting for me having played it for so long and the introduction of frameworks allowing modded GTA5 multiplayer environments.
     
    How times have changed since when I joined the community in 2015, from me taking an interest in learning to code in C# to having multiple plugins released on the site. It's been one heck of a journey here. I recall well the first 'mod' I uploaded for the LSPDFR community, which was called 'More Jail Points' at the time. This was first published for RAGEPluginHook 0.20. This later evolved into 'More Jail Points & Prisoner Transporter' and is now known as the all-so-familiar Arrest Manager. When I was contacted by @dbock1989, who was so enthusiastic about my More Jail Points & Prisoner Transporter plugin at the time, I couldn't quite believe it. He had been so kind as to create a variety of images related to the plugin (see below)! It frankly couldn't have been a more exciting moment at the time and, alongside other overwhelmingly positive and welcoming feedback, served as a major motivation factor for me to continue learning to code and create plugins.

     
    Following this, I was looking to give more purpose to the LSPDFR traffic stop system. And so, Traffic Policer was born - a plugin originally intended to add a few ambient events related to traffic offences. This has now grown into one of my most feature-packed plugins to date. By this time, some YouTubers started using my plugins in their videos. Not only was this a great way for me to obtain feedback on my mods' user experience, I also watched @Zachary Houseknecht with great pleasure while my ANPR Hit AI lit many of his police vehicles on fire... An absolute howler: https://youtu.be/4D8HshZzWMQ?t=606
     
    Some weeks on and Assorted Callouts was next in line. This was originally created out of a callout idea by  @CaptainSugarFree  and turned into what is now known as the Pacific Bank Heist. This took about 4 weeks of intensive development to fully complete (and am I shocked at the code quality looking back at it now... works though). As the first of its kind, the callout featured voice-overs and an intense, detailed SWAT based LSPDFR callout. I was incredibly proud for this to be featured on @Jeff Favignano's channel and I see now that the video in question has amassed over 1.9 million views... breathtaking. https://www.youtube.com/watch?v=eIXKvUyzylA
     
    Moving on again. At this point, @FinKone had managed to get me into YouTube. After having released British Policing Script, longing for an LSPDFR experience closer to home for me, many longed a version of the plugin for international and American users to incorporate the traffic stop improvements and a court system. With that, I released LSPDFR+ by doing my first ever YouTube live stream, which was quite the experience. After this, I released Siren Mastery, PoliceSmartRadio and a variety of other tools and smaller plugins. Many hours of coding, effort, stress, giving support and obtaining feedback had been put in by this point. I was absolutely chuffed to then achieve one million downloads on my published files...
    This figure has since risen to over five million.
     
    Following some negative coverage of LSPDFR in some of the Australian media, I'm also very happy that Wired UK decided to publish an overwhelmingly positive article on the whole GTA5 police modding scene: https://www.wired.co.uk/article/gta-5-mods-lsdpfr-british-police?utm_content=buffer9ca53
     
    After PoliceSmartRadio's release - with the infamous April FoolsRadio download giving four thousand people a perhaps frustratingly good laugh - I placed the whole modding scene lower in my priority list. As mentioned previously, this has since been pushed far further down.
     
    Some thoughts on the community's development over time
    I would describe the LSPDFR community as healthy. @Sam @LMS and all the other contributors have created something very special for all the right reasons and this is largely reflected in the attitudes of the staff & moderation team and community members. With publishing mods on a popular website like this, unfortunately, comes some drama and negativity - and while I have not always agreed with the way and speed the moderation team dealt with my reports relating to me and my work, they have done a good job overall. The few issues that I experienced were all resolved. From my experience in the plugin side of the modding scene, this continues to be the case now.
     
    One thing I noted during the months that passed is that both experienced but particularly newer modders are now frequently treated with disdain in the scene. The modding scene has grown massively since when I first started and unfortunately, in this area, it shows. Everyone starts somewhere and the fact someone is spending their free time creating something for all of you to download, for free, has become massively underappreciated and taken for granted. Sure, a new modders' release may be full of bugs and be nowhere near as feature-rich as more developed plugins, but this takes time to solve. Had I received the negative feedback I've seen on many a new modder's release page back in 2015, you can rest assured I wouldn't have continued my development here. When providing feedback, by all means, point out the issues, but do so in a friendly, constructive manner, not in an entitled, toxic one. Have a look at the first few comments on my Arrest Manager download page to see what that is like - this was a major factor for me to consider continuing development! It is essential for the development of the LSPDFR modding community that this attitude is changed back to what it was in the 'good old days'.
     
    With all that said, I also hope the release of LSPDFR 0.4 kicks a breath of fresh air into the now somewhat stale core LSPDFR modification. With over 2 years having passed since the latest update of the core modification, I'm sure we all agree that an update would be a very welcome step. From the various preview posts released by the development team, it looks that we all have something great to look forward to there.
     
    'Retirement'? So does that mean you're permanently done with the LSPDFR modding scene?
    No, but I won't be actively developing plugins for LSPDFR any more. To be fair, nothing's really changing much now compared to the past few months. I intend to remain as a member of the LSPDFR Testing Team and I'm sure I'll be drawn back in at some point to explore some of the new development options in the 0.4 API. I'll also stay around on my discord and occasionally the forums and I intend to continue publishing occasional videos on my Youtube channel. If my time and motivation levels allow, I may publish some minor updates to my current mods before 0.4 is released. The fact remains, however, that I would currently classify myself as 'inactive' in the scene. With so much other stuff going on, I simply don't have the time to commit that I used to. It would be a pity to say the least to let all my work slowly deteriorate and waste away. Therefore, I've decided to publish the source code to some of my plugins to https://github.com/Albo1125/. At the very least, I would like it to be a learning resource for other ambitious plugin developers in the scene. At best, I hope other developers will take it upon themselves to improve the code where necessary (yes it is very necessary!) and create pull requests to share those improvements. These can then be merged and released, with credits obviously included for contributors.
     
    Back when I started developing for LSPDFR, very few learning resources were available bar the great example project by @LukeD . This hasn't really changed since, despite the creation of the LSPDFR API repository by LMS (https://github.com/LMSDev/LSPDFR-API) and some posts aiming to document the LSPDFR functions by myself in the API development subforum. A noteable step was the creation of the LSPDFR Developers Discord server thanks to  @Stealth22 A full post with current development resources can be found here: 
    I'm planning to publish the source code to a number of my plugins one-by-one to improve this and give something to the community:
    Arrest Manager: https://github.com/Albo1125/Arrest-Manager  Assorted Callouts: https://github.com/Albo1125/Assorted-Callouts Albo1125.Common: https://github.com/Albo1125/Albo1125-Common Traffic Policer: https://github.com/Albo1125/Traffic-Policer LSPDFR+: https://github.com/Albo1125/LSPDFRPlus British Policing Script: https://github.com/Albo1125/British-Policing-Script  
    By no means do I claim that any of the code I post is perfect or amazing - on the contrary, far from it. With the experience I have now gained, reading through some of my old code makes me want to tear my hair out. This is only to be expected, though - most of my plugins were created as part of my learning experience of C#. Prior to this, I had no coding experience or knowledge. It's fascinating to see how the quality of my code has evolved over time by looking at my various different plugins in order of initial release date.
     
    Wrapping up. I hope this post provides some clarification and closure for those of you wondering where on earth I've been over the past few months. It's been an absolute blast and a pleasure. To all of you who were a part of my journey here, thank you.
     
  20. Like
    patvmru reacted to Sniper296 in LSPDFR 0.4 - Coming February, 2019   
  21. Like
    patvmru reacted to cp702 in LSPDFR 0.4 - Coming February, 2019   
    February 2019 is a confirmed month/year for release.
  22. Like
    patvmru got a reaction from TheFrenchman40 in LSPDFR 0.4 - Coming February, 2019   
    well sam was last online 3 hours ago so guessing he has now gone to sleep so maybe a while yet so can't wait much longer as can't sleep myself with anticipation is worse than being a kid at xmas jesus think i'm gonna have a coronary or stroke waiting lol come on @Sam your an officer please save my life lmao
    watching the twitch channel of @G17 Media waiting for any release trailer to upload and or livestream!!!!
  23. Like
    patvmru got a reaction from Brav in LSPDFR 0.4 - Coming February, 2019   
    then sleep as to develop this mod you must be smart but do us a favour drop the mod first then go sleep lmfao
  24. Like
    patvmru reacted to Deactivated Member in LSPDFR 0.4 - Coming February, 2019   
    I knew it! @Sam has been enjoying LSPDFR 0.4 and keeping it away from us, I might as well go join the FIB now.
     

     
    Jokes aside 
     
    I really appreciate the work the whole team has put in on the development of LSPDFR 0.4 to get it released, and also, the thing I can't wrap my head around is, how do you manage to do it for free? it's just amazing to me
  25. Like
    patvmru reacted to Sam in LSPDFR 0.4 - Coming February, 2019   
    Sleep is for smart people.

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