Reputation Activity
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DatzeScaniaV8 reacted to Bxbugs123 for a file, RADIANCE VThis work is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. By downloading this file you agree to the TERMS OF USE AND DISTRIBUTION, If you can not abide by those terms then do not download this file.
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DatzeScaniaV8 reacted to Officerporci for a file, Radio Realism FRMore Realism To The Game
Discord for support: https://discord.gg/M8FwNY6JuD
READ THE "IMPORTANT.txt" file BEFORE INSTALLING
This plugin adds small but detailed enhancements to LSPDFR to improve your gameplay experience.
PUBLIC FEATURES:
If you encounter a missing audio file while playing
E.g. => file not found: MODEL_ELEGY2 => you can made a copy from MODEL_ELEGY_01 an rename it to MODEL_ELEGY2_01, creating a new audio file named like the missing one.
To report any bug, write on DISCORD. I'll be glad to help you as soon as possible.
REQUIRED and suggested contents:
MINOR PUBLIC FEATURES SHOWCASE
A special big thanks to Vincentsgm, Rich and others to help me in the making of.
Don't forget to subscrive his discord server: https://discord.gg/g82638j
"Please do NOT use REVIEWS to ask for support or suggest ideas, use comments or my discord https://discord.gg/M8FwNY6JuD"
DON' T STEAL AND/OR REUPLOAD THIS CONTENT WITHOUT PERMISSIONS.
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⚠️ NOTICE! ⚠️
"If you're updating to the new version named RadioRealism FR, remember to remove the old version named OfficerporciPlugin (all files). "
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DatzeScaniaV8 reacted to ziipzaaapM16A4 for a file, AmbientAICalloutsAmbientAICallouts for LSPDFR
Copyright (C) 2021 ziipzaaapM16A4. All rights reserved.
Any unauthorized modification, reverse engineering, or distribution (including re-uploading of any kind) is strictly prohibited.
PLEASE DO NOT POST A NEGATIVE REVIEW WITHOUT ADDRESSING THE ISSUE AS A COMMENT ON THIS PAGE.
FOR ANY SUPPORT RELATED ISSUES, PLEASE POST A COMMENT ON THIS PAGE.
Join our Discord ---> here
Need Help? Open a support ticket ---> here (discord support channel link)
Want Early Access? Become a Patreon! ---> here
Update V0.9.9.02 Released
Better late than never.
Feature/Function:
AmbientResponse system wich triggers AiCallouts.
- Get police scanner feedback.
--> Units get their own call sign. Less redundancy.
AiCallouts can turn into LSPDFR Callouts.
- 6 AiCallouts included.
- 4 LSPDFR Callouts included. ==> execution only by AiCallout
RageNativeUI Menu
- Watch over the entire Neighborhood and Start Emergency's and other stuff
with the convenience of a easy controllable Menu and a big mini map.
- Partial Settings editor
- Settings Save function
AiCallout API & documentation. Create your own AiCallouts.
--> reload AiCallouts without reloading LSPDFR.
- GrammarPolice Support: no interruption by Dispatch [Outdated API]
- Heli Assistance Support: Helicopter responding to AiCallouts.
Meet other Units while their Breake
- StandingAmbientAI has been developed to make your units more immersive.
Meet your colleagues in the street and idle for emergencies.
RejectedCalloutAI
--> If you don't take the call, AI has to Respond
- The Unit will respond to the location of the call you denied.
Ressource friendly Cop Car Pool
- Units will only be claimed and persistent while emergency's allowing them to be used by other mods.
- Units get their persistent Callsign by writing it on the License Plate.
Custom Voice Line System (API integration later)
- A Custom Voice Line System that allowed us to implement different available voice lines.
- Brian Watts (Homepage Voice Actor) is a Police Officer on Duty with custom voice lines. He drives 1-Lincoln-35.
Here is a List of all development demos & other videos:
How to Use:
- Automatic separate AmbientResponse System which triggers AiCallouts.
- The AI will call for Backup if they need you. It will be shown as a LSPDFR Callout. (you have to be available for calls)
- Attach yourself to an AiCallout
simply use GrammarPolice and tell dispatch "show me responding in addition"
or by pressing CTRL + X (can be changed in .ini)
- Menu for AAIC by pressing LCTRL + F8
- You cannot attach yourself to an Rejected LSPDFR Callout from the RejectectedCalloutAI Feature.
- Console Commands for...
StartRandomAiCallout => Forcing an random AiCallout,
StartAiCallout AiCalloutName => Forcing an specific AiCallout,
AbortAllRunningAiCallouts => Aborting/Cleaning up all AiCallout,
AbortAiCallout FiberNumber => Aborting/Cleanup an specific AiCallout,
ReloadAmbientAICalloutSettings => Reloading AmbientAiCallout Settings,
ReloadAiCalloutPlugins => Reloading the AiCallout dll's from /plugins/LSPDFR/AAIC
Installation:
Paste everything into your main Grand Theft Auto V folder.
Except for the READ_ME.
Requirements:
LSPD First Response.dll
RagePluginHook.dll
Recommended Addon:
Grammar Police V1.4.1.3
Heli Assistance V2.4.2
API and Documentation:
Create your own AiCallout. We provide a textual and visual documentation and template to easily create an AiCallout.
Learn from existing AiCallouts. OpenSource AiCallouts: https://github.com/ziipzaaapM16A4/Default-AiCallouts-Pack
Use the Template to jump right into development. All necessary and recommended are already there and with comments:
https://github.com/ziipzaaapM16A4/AiC_Example
Please don't forget to rate this plugin afterwards.
if you find a bug then give me the chance to take a look at it before posting a negative rating.
Attention: AAIC is penetrating the boundaries of GTA V's ability to manage/tasks objects in the GTA world objects. That doesn't mean that its likely to crash. It just means that if objects are to far from the player, GTA is more likely to prioritize things in the near. It can result in object not tasking things in the distance or GTA cleaning themselves up. This is one of the main reason why AiCallouts aborts themselves. So far this Theory could never be approved by senior developers i want to say i've reviewed the code a dozen times, i cannot find a piece of code causing vehicles to go invalid.
We do prevent crashes but we cannot prevent the abort of an AiCallout.
Important Note: The more mods that are loaded onto the game, the more the instability rises.
Large vehicle packs can greatly reduce an entity's lifetime before it is deleted from the pool by whatever visual or scripted mods.
Known Issue: Please open supportticket on our Discord if you encountered an Error.
- Most of the issues are invalid object errors but they should not lead lspdfr to crash, these errors just give back log.
The Reason might be older versions of ELS which would despawn police vehicles left alone.
Visit Changelog from Released June 28, 2024. Version 1.05
- Sometimes if you are to far from an AiCallout the process will sleep until you're nearby due to rage not executing tasks to reduce resource usage.
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DatzeScaniaV8 reacted to Rich for a file, Rich AmbianceRetired - No more updates
Installation
Follow the instructions in the README and verify your settings in the .ini file. Important: If you are using Rich's Police Enhancements, you need to update to 1.5.2.
About
Rich Ambiance is a collection of ambient events to help improve your LSPDFR experience. All non-minor events are able to be enabled/disabled in the .ini file, so use (or don't) any events you want. New events are planned for future updates.
Included Features
Current ambient events include: Assault Car Jacking Drug Deal Drive-by Prostitution (still WIP) BOLO No vehicle lights (minor event) Broken headlight/tail light (minor event) Reckless driving (minor event) Speeding (minor event) Broken windshield (minor event) -
DatzeScaniaV8 reacted to Sopphic for a file, Stop Right ThereStop Right There is a LSPDFR plugin that utilizes the latest API update, which allows the player to perform a "parked traffic stop" on a target vehicle. The player will be able to pull over a vehicle without having to park behind it, and without the vehicle having to park. This is intended to be used for more cinematic traffic stops (like if you want to block a vehicle in and perform a traffic stop), or for niche scenarios (ie "stopping" a broken down vehicle that can't move, or a suspicious vehicle that you don't want to repark). If the vehicle is stopped, you will be able to approach as like any normal traffic stop -without having to park your car behind them etc etc - and if it is still moving it will stop immediately.
This plugin has an ini file, allowing you to customise the keybinding. To Install: Place "StopRightThere.dll", "StopRightThere.pdb", and "StopRightThere.ini" into Plugins/LSPDFR
Planned Update:
change default key-bind to Ctrl + Default Traffic Stop Key, for more intuitive activation. (this will require overriding the default LSPDFR Traffic Stop Feature)
This is my first proper plugin release, so please feel free to provide feedback!
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DatzeScaniaV8 reacted to TheMaybeast for a file, Dynamic Lighting SystemDynamic Lighting System v2.0.0
Discord Server for pre-release versions, bug reporting, and other ways to talk with people interested in DLS!
GitHub Repository for access to DLS's source code.
Youtube Playlist to check some stuff that was done with DLS.
Welcome to Dynamic Lighting System, a full-fledged light control system that allows for in-depth control of the vehicle's lighting system.
REQUIREMENTS
RagePluginHook version .78+ (Recommended) SirenSetting Limit Adjuster
OVERVIEW OF FEATURES
Multiple custom stages for non-ELS vehicles without taking up the vehicle's extras; Fully setup and customizable siren control with configurable and add-on sirens; Ability to create numerous additional features like SCAN, Blackout, Steady Burn...; Easy to set up for new vehicles (without changes to the model itself or the default .meta files); A lot more...
DO YOU HAVE PROBLEMS WITH DLS?
Read all documentation included with DLS and verify any custom XMLs you made to make sure you haven't made a mistake while editing/creating configurations. If still giving errors, post it there or on my Discord Server or as an issue on the GitHub repository.
DLS IS OPEN-SOURCE!
DLS is and will always be an open-source project and nothing around it will be behind a paywall. If you're someone with C# experience or programming experience in general and feel like contributing to DLS the help would be surely appreciated.
IMPORTANT INFORMATION
DLS is not compatible with ELS as of release and there are no plans to support them. All vehicle configuration is set up in an external .xml file and allows for vehicle developers to still share the vehicle as functional non-ELS vehicles with all regular features. DLS is still in active development and future features are already planned. Do not post questions as Reviews as I'll not be able to answer it properly that way.
CREDITS
@PNWParksFan, w.. [w/#7263] and @Lieutenant Dan for helping immensely in the development process. @cp702 for developing the amazing SirenSetting Limit Adjuster which will enable plenty of different carcols for numerous vehicles in GTA V. AlexanderLB for designing a siren controller that inspired the one used in DLS. -
DatzeScaniaV8 reacted to cp702 for a file, SirenSetting Limit AdjusterThis mod raises various siren limits in GTA V.
The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.
The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.
This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.
Installation
Copy the included ASI to your game folder.
Usage
For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.
For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.
RPH Users
SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.
If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.
RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.
FiveM Users
SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.
RPH Developers
In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.
Logging
This ASI produces a SirenSettings.log file in your game directory. It records:
Every loaded SirenSetting, its name, its ID, and its internal index; Every loaded vehicle, its name, its siren ID, and the index it was matched to; Any conflicts, where two SirenSetting entries have the same ID. License
Please link to an official upload instead of redistributing this yourself.
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DatzeScaniaV8 reacted to thatmaxplayle for a file, Section136CalloutsSection136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!
Support the pack!
99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle
Join the conversation!
For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY
Current Callouts
Area Search Armed Suspect Attempted Sexual Assault Detainee Transport Required Interior Burglary Mental Health Patient Escaped Officer Panic Button Person With Knife Prisoner Transfer Racing Vehicles COVID-19 Self Isolation Violation Shoplifting Stolen Emergency Vehicle Stolen Vehicle (disabled by default) Suicidal Subject Theft from Person Traffic Stop Backup Required Metro Station - Assistance Requested Airport Security Threat Commercial Vehicle Theft Concern for Welfare
Copyright and Legal Stuff
This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.
YouTube Content Creators / Twitch Streamers
You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!
AV False Positive
Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive.
Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released.
Dependencies
Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:
RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)
Newtonsoft.Json - https://www.newtonsoft.com/json
Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.
If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file.
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DatzeScaniaV8 reacted to NWpilot07 for a file, Typical CalloutsTypical Callouts 1.5
Thank you for checking out my first callout pack! This is my first time creating any sort of addon for LSPDFR so I hope you enjoy it.
I created this callout pack because I noticed a significant lack of callout packs with typical everyday calls that won't end up in a pursuit or a shootout. I personally prefer to try and simulate real world policing as closely as possible so I decided to create a pack that would introduce callouts that police officers generally do get on a daily basis.
A quick note: I just want to say a quick thank you to everyone for downloading the pack and giving me helpful feed back 🙂 It's much appreciated and I'm still mindblown at how well this callout pack has done so far. With the new update, I know there will probably be some bugs and crashes, so if you experience any please write a comment or PM me so I can get it figured out and fixed. Also, as far as new content goes there won't be much more in the future for Typical Callouts as I'm moving towards creating a callout pack with K9 callouts. I will still make fixes and release those updates for Typical Callouts, and I might add a callout or two when the inspiration hits sometime in the future, so trust me I'm not abandoning it 😉 . And finally, if you enjoyed the callout pack it would be greatly appreciated if you left a small donation using the PayPal button by the Download button. As much as I enjoy making callouts, the only reason I have so much free time to do this is my job has been, and still is closed down due to COVID. Any donation would go a long way and be immensely appreciated. Anyways, thank you for reading my little spiel, and I hope you enjoy the callouts!
Callouts:
DISCLAIMER: All callouts have a varying number of spawn locations, if you attempt to force a callout while out of range it will not work. This is to avoid receiving callouts for Los Santos while on the other side of the map and vice versa. If you would like to change the range of each callout, this can be done in the ini file.
(NEW!) Traffic Stop Backup: Here it is, the highlight of the update! Traffic Stop Backup has always been one of my favorite callouts from Albo1125's Assorted Callouts pack, so I decided to create my own rendition to add some more variety to the available traffic stop backup callouts. This callout features 20 Unique Dialogues and Situations, as well as Over 500 Spawn Locations. This callout ended up taking 75% of the time I spent working on this update but I'm really happy with the way it turned out and I hope you all feel the same way.
(NEW!) 3 New Speed Traps: Speed trap was one of the callouts in desperate need of a rewrite, and in the process of doing so I added 3 New Locations in addition to the original in Los Santos. You can now operate speed traps in Los Santos County, Blaine County, and On a Highway. The mechanics of the speed traps have also been completely reworked to avoid crashes and certain bugs. This callout also features Customizable Partner Cars, allowing you to set which vehicle will spawn for your partner in each respective jurisdiction (set in the ini).
(NEW!) Towed Vehicle Disturbance: In this new callout you will be tasked with responding to reports of a possible altercation between a tow truck driver, and the supposed owner of the vehicle he's attempting to tow. This callout contains many possible situations and outcomes, as well as 5 locations spanning Los Santos.
(Updated) Recently Stolen Vehicle: A caller reported that their vehicle has just been stolen, proceed to the last known location and attempt to locate the stolen car! New features after the update include: A search area which updates at random intervals, you now have to work a bit to find the vehicle 😉 , more realistic driving speed for suspect vehicle, and if you fail to locate the suspect within a certain amount of time the suspect will be lost.
(Updated) Trespassing at Taxi Yard: A citizen has been reported trespassing on Los Santos Taxi Co. property, proceed to the location and arrest the suspect if necessary. Fixed issues with dialogue, there are now 2 possible situations for this callout.
Citizen in Distress: There have been multiple calls reporting a distressed citizen, proceed to the last reported location and see if the citizen requires assistance.
Welfare Check: A caller has requested a welfare check on someone they know, proceed to their residence and ensure they don't require any assistance.
911 Hang Up: Someone called 911 and hung up under potentially suspicious circumstances. It could be a simple mistake, but the caller may be in danger! Proceed to the phone's last known location and investigate!
Silent Alarm Call: A home security system with a silent alarm just called 911, make your way to the residence and find out why it went off.
Required Plugins
1. Stop The Ped by BejoIjo
2. Ultimate Backup by BejoIjo
Recommended Plugins
1. License Plate Randomizer by PNWParksFan
2. Regular Callouts by RicardaHub
Installation
Drag the "lspdfr" and "plugins" folders into your main GTA V directory. Instructions are in the readme as well. Make sure to also take a peak at the INI file to see if there's any settings you wish to tweak 🙂
Please feel free to leave me constructive criticism and/or suggestions, I'm always looking to improve so both are very welcome! 🙂
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DatzeScaniaV8 reacted to Howard03 for a file, BreathalyzerWelcome to download my files.
Join My Discord for more mods!
https://discord.gg/yGkNDWd
Replace STOP THE PED Breathalyzer
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DatzeScaniaV8 reacted to waynieoaks for a file, Custom PulloverFebruary 2026: Michael21107 has kindly volunteered to update this plugin and keep it working for people, as I am currently not active in the LSPDFR modding scene. He's hardly a coder, so please feel free to contribute to the project by opening pull requests and issues on the GitHub repository. Bug reports and suggestions may also be sent via comments here, but must NOT be sent via reviews.
To the best of my knowledge, this plugin remains functional as is. Unfortunately, without a working game and no time to code anymore, I can no longer support my developed plugins. All my code is available on GitHub if people want to steal/update the plugins themselves. As expected with such a long development pause, this plugin wasn't tested on GTA V Enhanced, so please report any issues with that as well.
Common problems:
1. It is not pulling the car over:
This mod does not start the pullover process. You need to pull the vehicle over with LSPDFR first.
2. Number pad not working:
Ensure Numlock is on, or the numpad will not work.
3. Pullover gets cancelled:
This is usually caused by a conflicting keybinding, for example, left shift. Check your keybinding settings.
4. Mimic Me causes the driver to crash when I stop the mimic feature
Yeah - that annoyed me too, but I never managed to find what in the code was causing it. Sorry.
Even though many plugins have superseded Traffic Policer in various ways, Custom Pullover remains the only plugin that maintains this feature.
Custom Pullover allows just that. Once the suspect comes to a stop, you can then select from 3 options using your hot keys:
Mimic me: The car movements will mimic the movements made by your vehicle
Follow me: Pull in front, and the suspect will follow you to a new location
Custom location: Use the number keys (or what you set in the INI file) to choose a point in front for the suspect to move to
While I did this just for myself, to make my LSPDFR experience a little better, some friends have asked for a copy. So, with Albo1125's blessing, I release this here for anyone not using Traffic Policer and missing this feature to use as well.
The code is also released on GitHub as the original code open source under the GNU General Public License v3.0 (and all I did was pull it together, re-package, and test).
Github: https://github.com/waynieoaks/LSPDFR-Custom-Pullover
Traffic Policer on Github: https://github.com/Albo1125/Traffic-Policer
Installation:
Copy the .dll and .ini files into your /plugins/LSPDFR/ folder
Edit keybindings in the .ini to your requirements
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DatzeScaniaV8 reacted to POLICESCO for a file, Patrol Car Radio Dispatch VolumeThis is a simple mod but for me adds more realism to the game i have always thought radio chatter was to quiet in game this simple mods fixes that
To install you will need openiv and locate x64/audio.sfx/POLICESCANNER.rpf open then replace the random_chat.awc to do this you need to hit edit mode and drag the random_chat.oac into open iv DO NOT DRAG THE FOLDER RANDOM_CHAT INTO OPENIV
this mod is only the random radio chatter and not all police dispatch chatter so it wont get annoying going off constantly
Do not re-upload
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DatzeScaniaV8 reacted to sEbi3 for a file, UnitedCalloutsUnitedCallouts is a plugin for LSPDFR that adds over 20 new varied and realistic callouts, featuring a wide range of scenarios, locations, and possible outcomes to significantly expand the core LSPDFR experience.
UnitedCallouts is fully open source, providing transparent access to the codebase for those interested in learning, developing, or contributing. Developers are encouraged to explore the project, submit improvements, and help shape future updates through community collaboration.
⚙️ Installation
Follow one of the methods below to install UnitedCallouts:
Manual Installation
Copy the contents of the "plugins\LSPDFR" folder into: "GTA V directory\plugins\LSPDFR".
Copy the contents of the "lspdfr\audio\scanner" folder into: "GTA V directory\lspdfr\audio\scanner".
Alternative Installation
Drag and drop the "lspdfr" and "plugins" folders into your main directory of GTAV.
📦 Requirements
LSPD First Response 0.4.9 (or higher) Download here
RAGE Plugin Hook 1.95 (or higher) Download here
Enable All Interiors (optional) Download here
Callouts that require interior access are disabled by default.
To enable these callouts, Enable All Interiors must be installed and the corresponding options must be enabled in the configuration file.
Note: Alternatively, any other third-party plugin that allows the player to enter interiors can also be used.
A legal copy of Grand Theft Auto V
(Supported platforms include Retail, Epic Games, and Steam versions.)
✨ Features of UnitedCallouts
🎮 Variation
This plugin introduces a wide range of unique and dynamic callouts with multiple dialogue options to enable meaningful interaction with suspects and involved parties.
Every callout is designed with multiple possible outcomes and endings, significantly increasing replayability and overall realism.
The current release includes 25 varied and realistic callouts for the LSPDFR modification, with a strong focus on authenticity and scenario diversity.
Many callouts feature scenario-specific vehicles and weapons, ensuring that each situation feels distinct and context-appropriate within gameplay.
All callouts support multiple potential locations to prevent repetition and enhance immersion.
Certain scenarios are restricted to logical, real-world locations to maintain realism.
For example, an apartment burglary will only occur at residential buildings, while altercations between individuals will not take place at police stations.
A built-in location selection system dynamically chooses callout locations near the player, ensuring seamless integration into patrol gameplay.
📝 Customization
This plugin includes configurable hotkeys for dialogue interaction and for manually ending the active callout:
"Y" Initiates dialogue with a suspect or involved person. (A notification will appear when dialogue interaction is available.)
"END" Forces the current callout to conclude. (Useful in situations where manual intervention is required.)
All hotkeys can be fully customized through the configuration file to match individual preferences.
Players can enable or disable specific callouts via configuration settings.
This allows for a tailored gameplay experience and the exclusion of scenarios the player prefers not to encounter.
Option to enable/disable AI backup responding to a callout with the player.
This system ensures realistic unit deployment based on the situation. For example, local patrol units will not respond to large-scale gang conflicts, while pursuits may trigger local support units and air assistance instead of specialized teams.
For performance optimization, this feature can be disabled on lower-end systems by setting the option to false in the configuration file.
🔔 Stay up to Date
UnitedCallouts includes an integrated version control system that notifies players when a new update is available.
While older versions may remain playable, using outdated builds is done at the player’s own risk. Updating to the latest available version is always strongly recommended for stability and compatibility.
UnitedCallouts may have issues when LSPDFR gets an update that changes parts of its API. Compatibility updates will be addressed as required to ensure continued functionality.
👉 List of included Callouts
List of included Callouts
🛠️ General Solutions / Troubleshooting
General Solutions / Troubleshooting
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DatzeScaniaV8 reacted to BufordT for a file, Taser X26I’m proud to present the Taser X26 stun gun replacement mod for GTA V.
Includes the base X26 model, a variant with the XDPM module attached, and a variant with the X26c Camera attached.
Also included are texture variants for black and yellow and 3 different cartridge texture variants for 15 (Yellow), 21 (Silver), 25 (Green) foot ranges.
Please leave any feedback, suggestions and encountered issues below in the comments section.
Thanks & enjoy!
Note: Texture variants do not change function of X26 and are only used for looks.
Main Installation
Choose a model variant (Base, Cam, or XDPM). Open weapons.rpf inside of \mods(if enabled)\\update\x64\dlcpacks\patchday8ng\dlc.rpf\x64\models\cdimages\ using OpenIV. Click “Edit mode” button inside of OpenIV (right of the path box). Replace w_pi_stungun+hi.ytd, w_pi_stungun_hi.ydr, w_pi_stungun.ytd, and w_pi_stungun.ydr using files from selected model variant above. Close OpenIV and start GTA V.
Note: Installation directions written for patch v1011. Other patch versions installation may differ.
Installation of texture variants
To install texture variants replace the appropriate w_x26_XX.png in w_pi_stungun+hi.ytd and the w_x26_XX_low.png in w_pi_stungun.ytd.
Credits
TASER – Reference images and drawings.
BufordT – X26 modeling & texturing.
Legal
I am not responsible for any damaged caused to your Grand Theft Auto V installation and/or computer system.
Any ripping, modifying, altering, or converting of this model and its textures is strictly prohibited.
Distribution
This mod shall only be distributed on LCPDFR.com unless otherwise noted by me.
Use in online clans is allowed.
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DatzeScaniaV8 reacted to ThisIsntMyName for a file, Reworked Taser SoundHello fellow LSPDFR players! Today I have decided to release a audio modification for the Stun Gun I have been keeping to myself for a month or so now. This is a file that contains 2 .wav audio files that replace the in game taser shooting sound along with the charging up sound, which in my version has been removed/replaced with a blank audio file to add more realism.
The following is a quick showcase video that demonstrates what my audio file will sound like once installed in your game.
ENJOY!
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DatzeScaniaV8 reacted to Nameless New Guy for a file, Dispatch Revemp & Developer ResourceHello! Nameless New Guy here.
Dispatch Revamp Alpha is a resource for Call Out Developers. This package includes call outs for fires, helicopter missions, and an assortment of other call outs. I only did the call outs I could find and thus the reason this file upload is listed as Alpha I'm pretty sure I missed a lot but hopefully we knocked out a large chunk.
So I'm mostly new to LSPDFR and as a person that's interested in law enforcement games I think LSPDFR is one of the best (if not THE best) law enforcement game on the market. I'm new to GTA V modding but I'm not new to modding games. Having said that I understand that GTA V isn't friendly for mod developers and all you are doing the best you can to work with what you got. That's what modding is all about right? Working with you got ... and in the world of dispatch audio, from what I can tell there isn't a lot to work with. So since I can't mod anything I decided to put my audio tinkering skills to the test and have brought you this resource.
Please Note: This is a resource for Call Out Developers Only At This point. Why? Well because I'm not familiar with every single call out that's out there so I'm pretty sure I missed some lines somewhere. What WILL happen is that different callouts will pull their audio from different locations. Meaning you'll get different dispatch voices delivering you the same call.
Developers a problem you should be aware of and I think it's fixed. But the audio may glitch this is because there may be some meta data on the file. There should be no meta data because I've went through every last file but mistakes happen. Other than that my only is concern is that I'm missing call outs I don't know about.
Features
- You get flavors with most of your audio. You'll have a calm and an urgent version of some things. That's right when your fellow officer is getting shot at the dispatcher will have a sense of urgency in her voice.
- Helicopter calls complete with custom call signs, missions, and mission complete or mission fail audio (example "Mission failed, RTB, and stay out the Captain's sight"
- Some generic calls for fire (i.e citizens report a small or large amount of smoke) hopefully that cover structure, vehicle, what have you.
-You may notice a file with (+Typing) yeah, are you annoyed by the Uhhhhs? Well now there is typing there so the call will sound like this "Unit 1, Citizens reports suspicious activity in *keyboard typing* Davis" .. yes the Uhhhs are there too if you want to use them.
FAQ
Why did you make this file?
Because I can't mod. I like audio engineering and so I decided to contribute by uploading some of my audio tinkerings in hopes of giving call out developers the chance to finally create the calls they want. Also having our own source for custom audio removes the restrictions of what comes with the game.
That voice actor sounds familiar...who is she?
Ah, you have good ears! That's Cari Scholtens, she was featured in Mass Effect Andromeda, she's the Human Infiltrator, Gill's Friend (the doctor you meet) and an extra in the opening sequence of the game. She asks you to help with the generators.
Whaaa? Mass Effect ... is this resource free?
Uh, yeah! She volunteered to help out so it's not right to charge.
So why isn't this a replacer?
Because I'm super new to the LSPDFR scene and I don't know about all of the call out packs out there. Since they all pull their audio from different places I thought it would be best to let these skilled people use this resource for their own work so you and I won't get mished mashed audio with our calls.
Not a question ... but you forgot something...
Dang it! I'm am so sorry about that. Please let me know the line that's missing and we'll see if we can get it fixed.
Say can you do this really awesome thing? I think that would be neat!
I'm all for helping people improve their gaming experience. But keep in mind I'm just an audio tinkerer. I mean I just learned how to install cars ... so ... yeah. But if it's something I can do I'll give it a shot. Also note I'm working on other neat things too.
Like what?
Better police audio.
Seriously?
Yep. Got voice actors lined up and getting more lined up to cover LSPD, LSSD, BCSO, FIB, SAHP, IAA, and other agencies. So far am I at 197 lines. This means that when you arrest suspects cops won't cuss ... as much. If someone is skilled with the LSPDFR API they can set the audio so the officers of various agencies can ID themselves with said agency.
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DatzeScaniaV8 reacted to Georgia Boy Johanson for a file, Realistic Handcuff Sound for LSPDFR 0.4Just a simple sound file of handcuffs in use
replace file in Grand Theft Auto V\lspdfr\audio\sfx
Enjoy
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DatzeScaniaV8 reacted to William A. for a file, [ELS] 2011 Crown vic With rotatable spotlightorginal modeler was Stitch but i took over and done a lot of editing to the car. My other cars done really well lets get this one there to
Known bugs
There is a major handling line issue when you go around corners it wants to flip i really don't know what to do about it.
Join my discord: https://discord.gg/Fvx7tg
I might have missed some credits if I did i'm really sorry let me know and i'll get them updated asap
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DatzeScaniaV8 reacted to epicmrjuan for a file, Epic events (Homeless disturbance, drugdeal)Epic events v0.1.7.20 alpha (The current version might not reflect the final version)
Note
When recording please note that epic events is in a public alpha stage. The public alpha is meant to discover bugs in the core of the event engine. New events will be added periodically, however the core event engine is the priority right now.
Requirements
Stop the ped. (download) Ultimate backup. (download)
Installation
Read the readme. Drag the plugins folder in your gta main directory.
Features:
Random events will hapen all around the city. Homeless people can disturb an area. A drug deal can take place. A small blip shows a place of interest. Every event has a couple of ways it can end!
Forum post, for updates and support:
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DatzeScaniaV8 reacted to SzbZsmbr for a file, Ridiculous CalloutsCallouts:
Lost Person: A person lost in the woods/mountains, you have to find him and escort him home. Terrorist Attack(Fake Call): You have to respond to the call as fast as you can, Assault Rifle is recommended if it's needed lol. Suicidal Attempt: There is a person trying to suicide you have to prevent him from that. Meth Labor Bustdown: There is a meth labor going on in Sandy Shores, you need to prevent the production! Prisoner Transport: You have to transport the arrested peoples from the local police station to the State Prison.
So, i made a callout(pack) some time, it was the name Fake Callouts, i'm not able to update that callout because i deleted the main file xd.
I suggest that you play this callout in the night because of the visuals you get, but it works great even if its day time.
I just want to know your opinions and suggestions about the progress that i made.
Please rate my work and write some suggestions that i may add to it. Thanks in advance guys!
What i want to add in the future: Processing for now.
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DatzeScaniaV8 reacted to HANAKO for a file, EUP VEST&EARPIECEAwesome showcase video by Alex Preacher
Thanks to all of you, total downloads have now exceeded 60,000!
I hope you continue to enjoy this mod!
Description
This mod adds police vests, belts, and other equipment to GTA V.
Features
The vests fit properly with various outfits! No awkward gaps or improper sizing!
Realistic gear such as earpieces and realistic vests!
List of included vests
Installation
First, install EUP.
To use the new vests, you must install this mod too.
It is strongly recommended to back up the original files before installation!
Open the File folder.
Using OpenIV, navigate to:
Grand Theft Auto V\mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds.rpf
Open the corresponding folder (e.g., vest, earpiece, etc.), and place the folder (e.g., mp_m_freemode_01_mp_m_vinewood) that contains the files you want to use.
In-game, change the TASK category.
If your character’s vest (or other item) has changed to the one you installed, the installation was successful.
If installed correctly, the added folders should look like this:
Installation Q&A
Version History
DO NOT ASK
Requests for custom textures Requests to unlock the model Requests for DEV models Questions about installing this mod on FiveM Credits
Rockstar Games
Activision / Infinity Ward
Call of Duty: Modern Warfare (2019) Assets
DICE / Electronic Arts
Battlefield 4 Assets
Ubisoft
Ghost Recon: Wildlands Assets
Rainbow Six: Siege Assets
Battlestate Games
Escape From Tarkov Assets
Contributors
Hanako (me)
Xiphos
Hussky9
CG ARTStudio
Oleg
ericapg
Code4Mods
Alex Ashfold
Beta Testers (crunchycat, Howard)
Special Thanks
crunchycat, Theofficialthrowaway, gabe., Alex Preacher
(for taking many screenshots)
Attention
Do not unlock, edit, or sell models.
Do not attempt to profit from any part included in this mod.
Please follow these rules when releasing textures for this mod:
Always credit all names listed in this mod.
Do not include any files other than texture files (PNG, DDS).
Including any other files violates the guidelines and may result in your mod being deleted and disciplinary action taken.
Do not profit from retextures of my publicly released mods.
Do not release textures on any sites other than LSPDFR and GTA5-Mods.
Looking for the same quality PEDs?👉 Check this out!
Highly Recommended
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DatzeScaniaV8 reacted to w35 for a file, RageShowMyLocation 0.172.20.2048 (Speed Limit, Color Distinction of Road Types, City/County, Street Name, Heading, Player Speed, Time, Coords(X,Y,Z), Zone)This plugin adds in configurable location in game window information about :
current player location (street and city/county), displays interstates in red, routes in yellow, other streets in white color, displays speed limit at current street, it's based on street location and in some cases player coordinates in game world - as of now it has basic functionality, comparing to this what I planned. also displays current time in game (12 or 24 hour clock), current player speed displayed in MPH or KMPH depending on which system player choosen in options, direction / heading. current zone player coordinates (x,y,z) There's ability to configure plugin behaviour via "RageShowMyLocation.ini" file and / or using in-game menu accessible by pressing LShift + F6 (thanks to RageNativeUI - by alexguirre, Stealth22, LtFlash, Guad and others ), which includes :
position of each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, font sizeof each 6 text elements (heading, street/county/zone, time, speed limit, player speed, coordinates) on screen, switchable options mentioned below also switches (on/off) in ini file :
metric/imperial units switch, time (in game), heading, player speed, player coordinates (x,y,z), current zone. if display text inside black box (with adjustable opacity) or not, for all those patrols on sunny weather, and ...
font family/name - this can be any system font installed in Windows, in-game menu key binding (for better integration with other tools, trainers etc.) Settings, while using in-game menu, are saved immediatelly to ini file after applying so they are persistent, and are applied instantly.
Default config has set position values for small screen resolution which give basic feel how it works, just to be adjusted by player to his/her needs.
If You have older version of plugin, and plugin's ini file contains customized text positioning (among other options), and want to retain your config, You should backup plugin's ini file, and restore it if desired after plugins update. However from time to time, I'm updating plugin's functionality and new settings become available, so I post in plugin's change log information about these new settings, so plugin users know what to expect.
There's API for plugin makers in test phase as well allowing to obtain speed limit for given street (name, location) - see development forum thread for details - I'll post there some examples.
Issues with text flickering has been resolved, In RPH 0.29 - 0.30 was added method for faster drawing text on game window, so once I figured that solution to this problem is already available, I used it.
Improved zone information displayed to player, thanks to translation table (raw string to more readable form) from AlexGuirre.
Requirements :
- Rage Plugin Hook 0.52 (may work with older versions)
- Rage Native UI 1.6
Installation :
- Unpack archive file (7-zip),
- Copy file named "RageShowMyLocation.dll" and "RageShowMyLocation.ini" to Gta5/Plugins directory,
- Copy file named "RageNativeUI.dll" to main GTA 5 directory
- Enable Plugin in Rage Plugin Hook Settings Window (accesible after holding Shift key when starting RPH 0.52), plugins tab
Please do not re-upload this file to other sites, as You do not have my permission to do so.
This plugin is only available here and at my site (see My profile tab or development forum thread - http://www.lcpdfr.com/forums/topic/54695-wiprel-rageshowmylocation/
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DatzeScaniaV8 reacted to Bigzzham for a file, The Best RadianceNight lighting is perfect, the headlights and tail lights aren't overpowering but the emergency lights still look crisp and bright. Spent a lot of time configuring day lighting as well. Day lighting is nice and bright and realistic. Have not tested with any visual mods other than the base game. Hope you enjoy.
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DatzeScaniaV8 reacted to BradM for a file, [ELS] BCSO Vehicle PackTook a shot at modelling and this is the initial result. My first vehicle pack for GTAV. Includes 6 vehicles.
I want to give a big thanks to @Maurice97 for helping me get started, answering my questions and helping me with some bug fixes. Also have to thank @t0y for also answering my nooby questions. Couldn't have got this far without you guys. And thank you to BlackJesus, thegreathah and Him1250 for the great tutorials videos you have put out as well.
FILE INFO:
This vehicle pack contains 6 vehicles, which include:
2011 CVPI
2013 Tahoe
2013 FPIU
2014 Charger
2016 FPIS
2016 Impala
- All vehicles have working takedowns.
- If you find the Whelen Justice lights too dim during the day, try this edited emissive texture by Black Jesus: emergelights_justice.rar
CREDITS:
OTHER INFO:
TINT BUG? Go into the vehicle.meta and find the 'diffusetint' line for the particular model (SHERIFF2, SHERIFF, POLICE, etc). Replace that value with <diffuseTint value="0x00FFFFFF" /> ... Or simply change the tint in game with a native trainer If your Impala is flipping try a different handling line. I have had luck with POLICE3 and FUGITIVE If you are changing the liveries YOU MUST change the textures in both the normal .ytd and the +hi.ytd ... if you just change it in one or the other the liveries will be different at different distances. If you don't like something about the lighting patterns, speeds, light stages or anything related to ELS chances are you can change it! Don't complain to me about it. ELS is extremely customizable. Check out the ELS user documentation, please don't ask me. All the info you need is in there. If you notice a bug or mistake (which I most likely have made a few) please let me know, and I'll try to fix it in the next update. It could be an easy or quick fix.
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DatzeScaniaV8 reacted to Othrin for a file, [ELS] Blaine County Sheriff's Office PackBlaine County Sheriff's Office Pack
by Othrin
Like my stuff? Join my Discord: (Check profile)
*THIS PACK IS OLD, I WILL NO LONGER BE SUPPORTING IT, IF YOU HAVE TROUBLE INSTALLING YOUR OWN DLCs, I SUGGEST WATCHING ALBOS VIDEO*
V1: I have spent a month or so updating this pack to be more in line with my standards. While not every detail is perfected, I am happy with where it is as of right now. Since Cj24 updated his Code 3 RX2700, I decided to update this pack. Check the version details for a changelog.
V1: For the past few weeks I have been working on this pack because I wanted to get my creative juices flowing and do a pack not necessarily based on anything. So here you go!
Description: CJ24 recently came out with a fantastic Code 3 RX2700 light bar which intrigued me to make a pack for it. This is a mixture of Whelen and Code 3 products.
I hope you enjoy!
Included:
Blaine County Sheriff Pack
2011 Ford Crown Victoria Police Interceptor - Underwood/Otaku
2018 Ford Police Interceptor Sedan - GeorgieMoon
2014 Dodge Charger - GeorgieMoon
2019 Ford Police Interceptor Utility - Kane104
2016 Chevrolet Express 3500 - Otaku
2018 Dodge Charger - Matt Peralta
2012 Chevrolet Caprice - Kane104
2006 Chevrolet Tahoe - BxBugs123
2020 Chevrolet Tahoe - GeorgieMoon
2014 Chevrolet Tahoe - Underwood
2017 Chevrolet Silverado - Mcgarrett
Media:
Disclaimer:
(Below, the term "product" is used to describe the software/modification whose name is listed above.)
This product is freeware and may not be exploited for personal, financial, or commercial gain. The product is provided without any form of warranty. Therefore, responsibility