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Tony Koekelcoren

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Everything posted by Tony Koekelcoren

  1. Thank you very much. I will see if one of these works. Apparently I'm not ever so smart because I have the Troubleshooter, I just didn't use it DUH!!!
  2. Yes I can but your question confused me a tad because I don't know if you want the Plugin folder or the Plugin/lspdfr folder. So I decided to post them both. Oh, I am ever so smart. Anyway, thanks in advance for your effort. Here are ze requested documents. Peace RagePluginHook_12012017_012043.log
  3. Hey Albo (or whoever can answer this), I updated my whole game but when i go on duty with the new Traffic Policer it says: Error reading Traffic Policer INI file. To fix this, replace your current INI with the one from the download. Loading default values... I tried to re-install a couple of times with the same result. Any idea what could cause this? Tanx in advance for the answer and your time. Peace
  4. For all those having lag and huge fps drops with this plug-in, you can try the StopShittingBricks (yes, that is the official name) mod. It is installed with OpenIV - thus a mod and no plug-in - and therefore causes no performance loss. I tried it. In my opinion it does not work as well as KeepCalm; it does not do for me what KeepCalm does for me (or maybe I am too used using KeepCalm). But everybody has his own taste and I suggest you give it a try until you wait for KeepCalm to update. Or maybe you even fall in love with StopShittingBricks Peace and a Colt .45 Officer Cody
  5. Okay, thanks for the info. But there IS something I can do about it. I'll just replace the car with some other sexy vroomvroom What else, I did find a solution for the GMC transporter. Somebody used the same model but put on another light-bar. I installed that one...lights are fantastic.
  6. Hmm...actually on second thought, I cheered too early. When I changed the lightsetting I just loaded the vehicle to check it and it looked good. But now, when I played with it, I found out what it is. The vehicle is an unmarked one with tinted windows. when I leave the windows tinted the tail-lights are okay, but then I cannot see my emergency lights because they are on the inside of the vehicle. When I remove the tinted windows, the tail-lights are still überflash. I find that kinda strange...that the brightness of the tail-lights is connected to the window-tint.
  7. Yeeeessssss, that did it man....change the lightsetting to 2. easy as that. thanks for showing me the possibility. Actually, seeing how easy it was and how I found a little guide on the net to how and what I could've found that out myself. Next time I'll think before I speak Thanks again for your time and effort Peace and a Colt .45
  8. I haven't tampered with the ytd files of the transporter. AND Yes, the author of the Charger did include a carvariations and a vehicle.mete. It replaces police4. It now uses lightsetting 1. I'll change it to 2 and see what it does.
  9. Howdy, thanks for wanting to help out. I took some screenshots of the vehicles. I don't know if they are clear enough for you, I'm not such a good photographer Number 1 is clearly the taillights Number 2 and 3 is about the emergency lighting of the transporter With the problem of the transporter I can live. I only see it when they send it for prisoner transport. The taillights of the sexy Dodge bother me the most. It makes me never wanna do a patrol at nighttime. Cheers GTA5 2016-11-24 11-18-26-86.bmp GTA5 2016-11-24 11-20-02-58.bmp GTA5 2016-11-24 11-20-16-14.bmp
  10. Thanks for the answer. But it has to do with my LSPDFR game. Should I really have posted somewhere else? Well, my bad I guess. Yeah, I use Not Too Bright Lights in combination with Enhanced Emergency Lightning and I am very happy with the effect on all my cars except on those 2. The GMC Savanna transporter is my prisoner transport. The reflection is good but the lights look washed out. The Charger '16 is my police4. here the emergency lights are awesome but the tail lights are blinding. Anyway, thanks again for showing me why nobody answered. Peace
  11. Howdy again fellas and gals, Sorry to ask again but is there really nobody out there who knows if you can fondle with the lights and/or emergency lights of individual cars? Or has any information about this? Pretty please, I'm in dire need Thanks in advance
  12. Off course...that I do understand. I didn't realize it is so hard to find or make the right audio. But then again, I don't know anything of making your own scrips or mods Thanks again and keep up the good work Peace and Love
  13. Okay, thanks man, that would be even more awesome. Just because it brings more immersion and sometimes in the heat of playing or when I'm paying attention to my driving I just miss those call-outs because I don't hear them...and I do really like to take them.
  14. Hey man, I really love your call-outs, they bring some variety at the very least. Awesome job. Everything works fine except I don't get dispatch audio (I do get the dispatch text) on 3 call-outs I noticed now; Indecent exposure-Vicious dog-Customer refusing to pay. I can accept the call-outs (if I notice them in my display) and finish them without a problem. It's just the audio. Anything to be done about it or is it on my end? I do believe they used to work just before the latest GTAV, RPH and all that jazz updates. Thanks in advance for your time and effort...people like you make LSPDFR an even more awesome experience. Peace and a Colt .45
  15. Howdy officers, is there a way to de- or increase the tail-lights or emergency lighting on 1 specific vehicle? I got a beautiful, sexy Dodge Charger 2016 but the tail-lights of the car are so bright it's hard to concentrate on the traffic in front of it. It really distracts me so I asked myself if there is a way to decrease this. Also, on all my cars the emergency lights are A-okay except on the GMC Savanna Transporter. So I asked myself if there is a way to increase this. Any help or advice on this would be much appreciated. Peace and a Colt .45
  16. Okelidokeli, thanks. Oh, and by the way, thanks for your time and effort to make LSPDFR more awesome.
  17. Hey, I love your call-outs but I got a minor issue. Since version 5.5 it doesn't seem to update in my game anymore. I had version 5.5 (obviously), then i updated to 5.6 and later to 5.7 but my Lspdfr keeps saying it loaded Ceazy callouts v5.5 successfully. I can't really see if anything has changed. The callouts work fine enough, no problems there. Anyone any ideas? Tanx in advance...
  18. Hey Khorio, I truly love this mod but now I have a problem. I ran this on RPH 42 and it was fine...just great. Since RPH 45 and now on 47 I get LAG whenever the roadblock announces it's in place until the suspect passes it or is arrested. So I call a roadblock: everything cool in da gang. then it takes about 30 seconds until they are in place; and from that moment I LAG every 1 or 2 seconds until we reached the roadblock. I know it's not on the side of the script but do you have any idea what it can be or how I can prevent the LAG? Tanx in advance for your time and effort... Peace out
  19. Yes please, an Ask for ID button....because with most people it don't even work anymore...(but you knew this already) tanx for all your time and effort....
  20. Okay, tanx. I thought it might be a specific vehicle but could you give just a tad more explanation because I still don't know exactly what to do. I mean, is my unit that I drive with at the moment too big/invalid? or the vehicles that have to come and do the pick-up (both prisoner transport and tow truck)? And what vehicle must I take out the transportregions.xml? my unit? so does it mean that I will not have PT and/or tow truck possibilities for this unit any more? and can I also solve it by installing another unit in that slot? at the moment I have this problem with the Blaine county Sheriff CVPI 3.5 by Virzza.
  21. Hey there, The error from number 2 above happened again. Here is my Ragepluginhook.log. Tanx in advance for your time and help. Peace RagePluginHook.log Oh yeah, I forgot to tell, maybe it makes it easier, I don't know. It only happened so far in some Sandy Shores (and I believe also in Paleto Bay once) areas. The prisoner transport crash is at 6.49.40 and the tow car at 6.50.56
  22. Howdy, 1) I believe what you say but why is it still working when I don't have Arrest Manager installed and stops when I do? I don't want to be rude, I just want to learn something. 2) I will when it happens again but of now I am still in the progress of installing my plug-ins, scripts and call-outs. Tanx for your fast answer.
  23. Hey Albo, I have 2 things. 1) I wrote you earlier about the context (E button to stop peds) button not working. Now I found out that, apparently for me, it is the Arrest Manager plugin that stops the E button to function. I reinstalled my whole game from the bare bones and started adding mod by mod to see if and what is still working (very intensive and time-consuming job I can tell ya ) and from the moment I add Arrest Manager the E button function to stop peds (not any other E button function, just that one) quits functioning. Quite annoying if you love to use Albo's Arrest Manager (probably the most handy tool around). Any ideas? Maybe I wanted to try some older versions of the plugin but there's only 7.4 and 6.2.2 to download. I also used your troubleshooter, which solved some other issues of old versions and such, but not that one. I'm in quite a dilemma here. Playing without PT and such or playing without the oh-so-handy E-stop-peds-function (so I don't always have to use my flashlight and arrest people or arrest them to just get their ID)....help please. 2) Another thing I noticed before I reinstalled is; that after an indefinite time of playing without issues (this can be 5 minutes or 1 hour) LSPDFR crashes. I can live with that with so many plugins, scripts, call-outs and modded cars installed. But when I reload LSPDFR and ForceDuty myself I get 2 errors: ERROR READING TRANSPORT REGIONS.XML and ERROR READING TRANSPORT WORLD DISTRICTS.XML: both saying that they will set to default values. This doesn't crash my game though. I can continue playing normally but when I need to transport something (prisoners or towed vehicles) the transport does not show up but the transported item (prisoner or towed vehicle) instantly disappears. Not that immersive I can tell ya. Aaanywaaay, I don't know what to do about or if you have any ideas, but if you do I would be very obliged. This could save my game experience. Tanx ahead for your time and effort. Peace out OC PS: I don't know if this is the right place to report problems so forgive me for doing so.
  24. All riiiiiight.....good to hear. And actually I have another question. Could this (or another) button/function also please work like the stop ped/context action ("E"-button) because a lot of people's (mine included) "E"-button stop working after a while (mine stops working actually after 1, yes 1, successful use). Thank you so much for your wonderful stuff... Peace and Love
  25. Hey Albo, I loooooooooove this script and I love all your work, it makes LSPDFR an even more awesome experience. I take my hat of to you sir... There is one thing that I miss though with this one. It is the choice menu to make an arrest on peds after you ordered them outta their cars. In previous versions this was included. Now when they get out of their cars its up to the LSPDFR 'E' button (or dpad left) arrest order to make them give up and make the arrest. But sadly enough my LSPDFR decides, more frequently than not, that my E-button does not need to work so I mostly have to take out my flashlight and make an arrest which kinda sucks that way. I know this is not your fault of course but if you could built this option back in, I would be forever grateful. Keep up the good work Peace and Love OC

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