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MyHogs

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  1. Tried it, and still getting the Loader.Loader error.
  2. Got the fix. '?do=embed' frameborder='0' data-embedContent>> Delete AdvancedHookInit.asi from the root directory (delete means simply move to a "backup" folder), and then manually install the Taser. If you disabled DEP like I did, make sure that you re-enable it. However, I'm back to Loader.Loader errors, despite having installed all of the prereqs.
  3. Same exact issue. I right click, hit "Run As Administrator" and it's like I'm opening the "has stopped working" dialog. Every so often, Windows would pop up a DEP Error Message when it crashed... I disabled DEP all together, rebooted my PC, and still having the same issue. Uninstalled LCPD:FR multiple times, tried the manual and automatic installs, repairs, overwriting the automatic install files with the manual install files, nothing works. Windows doesn't even give me any details about the crash. Logfiles: AdvancedHookInit.log Log started on: 14:4:15 12-29-2013 ------------------------ [INFO - 14:4:15] Gameversion - 1.0.7.0 [INFO - 14:4:15] AdvancedHookInit 0.3 (C) 2013 LMS - Initialized [INFO - 14:4:15] Attaching hooks... [INFO - 14:4:15] CPools::InstallHooks: Hooking CPool__Initialize [INFO - 14:4:15] CPools::InstallHooks: Hooking CPedFactory [INFO - 14:4:15] XLiveLess present - skipping xlive changes [INFO - 14:4:15] Disabling network connection check [INFO - 14:4:15] Spawning patcher thread [INFO - 14:4:15] Patching files AdvancedHook.log Log started on: 15:6:24 12-28-2013 ------------------------ [INFO - 15:6:24] Gameversion - 1.0.7.0 [INFO - 15:6:24] XLiveLess present - skipping xlive changes [INFO - 15:6:24] AdvancedHook 0.1f14 LCPD:FR 0.95 (C) 2010-2011 LMS - Initialized [INFO - 15:6:24] Thanks to listener, aru and #iv-modding [INFO - 15:6:24] Attaching exception handler... [INFO - 15:6:24] Exception handler attached [INFO - 15:6:24] Patching game functions... [INFO - 15:25:0] An exception occured [INFO - 15:25:0] Process: FFE80000 Address: A19BAC Code: C0000005 Registerdump - EAX: 0 EBP: 1C9D854 EBX: 1 ECX: 64 EDI: 6DD6EB60 EDX: 0 EIP: A19BAC ESI: 75D0EB36 ESP: 1C9D790 asilog.txt // -- GTA IV ASI LOADER LOG -- // //-- (C) Alexander Blade 2008 -- // C:Windowssystem32dsound.dll is loaded, address 0x6BC10000 Hooking dsound proc named "DirectSoundCreate" "DirectSoundCreate" hooked, address 0x6BC27551 Hooking dsound proc named "DirectSoundEnumerateA" "DirectSoundEnumerateA" hooked, address 0x6BC389CC Hooking dsound proc named "DirectSoundEnumerateW" "DirectSoundEnumerateW" hooked, address 0x6BC389E9 Hooking dsound proc named "DllCanUnloadNow" "DllCanUnloadNow" hooked, address 0x6BC3C66B Hooking dsound proc named "DllGetClassObject" "DllGetClassObject" hooked, address 0x6BC29192 Hooking dsound proc named "DirectSoundCaptureCreate" "DirectSoundCaptureCreate" hooked, address 0x6BC382FC Hooking dsound proc named "DirectSoundCaptureEnumerateA" "DirectSoundCaptureEnumerateA" hooked, address 0x6BC38A06 Hooking dsound proc named "DirectSoundCaptureEnumerateW" "DirectSoundCaptureEnumerateW" hooked, address 0x6BC38A23 Hooking dsound proc named "GetDeviceID" "GetDeviceID" hooked, address 0x6BC38198 Hooking dsound proc named "DirectSoundFullDuplexCreate" "DirectSoundFullDuplexCreate" hooked, address 0x6BC38464 Hooking dsound proc named "DirectSoundCreate8" "DirectSoundCreate8" hooked, address 0x6BC1C15C Hooking dsound proc named "DirectSoundCaptureCreate8" "DirectSoundCaptureCreate8" hooked, address 0x6BC383AA Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVAdvancedHookInit.asi, Address 0x00000000 Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVELS.asi ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVELS.asi, Address 0x5BA00000 Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVScriptHookDotNet.asi, Address 0x681D0000 Loading ASI C:Program Files (x86)Rockstar GamesGrand Theft Auto IVTrainer.asi ASI loaded : C:Program Files (x86)Rockstar GamesGrand Theft Auto IVTrainer.asi, Address 0x63070000 LCPDFR.log ------------------------ [INFO - 11:11:11 PM] [Log] Started [INFO - 11:11:11 PM] [Main] Main: Initializing... [INFO - 11:11:11 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 11:11:11 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [ERROR - 11:11:12 PM] [] System.IO.FileLoadException: A procedure imported by 'AdvancedHook.dll' could not be loaded. File name: 'AdvancedHook.dll' at freval_187.fr0() at freval_187..ctor() at LCPD_First_Response.Engine.Main.eval_fr4() at LCPD_First_Response.Engine.Main.fr3() ------------------------ [INFO - 11:26:53 PM] [Log] Started [INFO - 11:26:53 PM] [Main] Main: Initializing... [INFO - 11:26:53 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 11:26:53 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [ERROR - 11:26:54 PM] [] System.IO.FileLoadException: A procedure imported by 'AdvancedHook.dll' could not be loaded. File name: 'AdvancedHook.dll' at freval_187.fr0() at freval_187..ctor() at LCPD_First_Response.Engine.Main.eval_fr4() at LCPD_First_Response.Engine.Main.fr3() ------------------------ [INFO - 11:31:00 PM] [Log] Started [INFO - 11:31:00 PM] [Main] Main: Initializing... [INFO - 11:31:00 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 11:31:00 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [ERROR - 11:31:00 PM] [] System.IO.FileLoadException: A procedure imported by 'AdvancedHook.dll' could not be loaded. File name: 'AdvancedHook.dll' at freval_187.fr0() at freval_187..ctor() at LCPD_First_Response.Engine.Main.eval_fr4() at LCPD_First_Response.Engine.Main.fr3() ------------------------ [INFO - 11:42:21 PM] [Log] Started [INFO - 11:42:21 PM] [Main] Main: Initializing... [INFO - 11:42:21 PM] [Main] Main: LCPDFR Engine (C) 2011-2013 LMS [INFO - 11:42:21 PM] [Main] Main: DO NOT USE THIS WITHOUT PERMISSION. YOU MAY NOT SHARE, MODIFY OR DECOMPILE THIS FILE. [ERROR - 11:42:21 PM] [] System.IO.FileLoadException: A procedure imported by 'AdvancedHook.dll' could not be loaded. File name: 'AdvancedHook.dll' at freval_187.fr0() at freval_187..ctor() at LCPD_First_Response.Engine.Main.eval_fr4() at LCPD_First_Response.Engine.Main.fr3() ScriptHook.log Log start: Sun Dec 29 14:04:15 2013 ----------------------------------------------- [INFO] GTA IV Script Hook 0.5.1 - (C) 2009, Aru - Initialized [INFO] Process base address: 0x13c0000 [INFO] Auto detecting game version [INFO] Using game version 1.0.7 [INFO] Initiating: Luxart Emergency Lighting System (ELS) by Lt.Caine [INFO] (ELS) Script started: ELS V7.0-R130506 [INFO] (ELS) Files - General information retrieved. [INFO] (ELS) Files - CMID [027] 'FBI'. [INFO] <ACTIVE> Using data from file: 'fib_charger_config'. [INFO] wrn_type: halo [INFO] pri_type: leds [INFO] sec_type: drct [INFO] (ELS) Files - CMID [063] 'POLICE'. [INFO] <ACTIVE> Using data from file: 'police_config'. [INFO] wrn_type: halo [INFO] pri_type: leds [INFO] sec_type: drct [INFO] (ELS) Files - CMID [064] 'POLICE2'. [INFO] <ACTIVE> Using data from file: 'police2_config'. [INFO] wrn_type: halo [INFO] pri_type: rota [INFO] sec_type: rota [INFO] (ELS) Files - CMID [065] 'POLPATRIOT'. [INFO] <ACTIVE> Using data from file: 'truck_config'. [INFO] wrn_type: halo [INFO] pri_type: leds [INFO] sec_type: drct [INFO] (ELS) Files - Vehicle information retrieved. Detected [4] ELS-enabled models. [INFO] Script Hook - Shutdown ScriptHookDotNet.log 2013-12-29 14:04:15 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1) I'm using xlive.dll... although the same issue occurs when I try dsound.dll as well. If I uninstall LCPDFR, the game opens and works fine. I've tried all of the troubleshooting methods messaged here, and like the OP, my problem started after installing the .NET Framework and the VC++ Redistributable. I tried uninstalling the x64 version, and only keeping the x86 version as another had suggested, but that did not work. Also tried copying the msvcr110.dll file to the install directory. Didn't work either. Specs: OS: Windows Vista (x64) Home Premium RAM: 8 GB Video Card: NVIDIA GeForce GTX 550 Ti CPU: Intel Core2Quad CPU Q8200 @ 2.33 GHz (Yes, I'm aware that it's a bottleneck, but that's irrelevant for this issue)
  4. Huh? What the hell is she on? Doesn't look nearly slutty enough...
  5. I do got some minor criticism, now that I think about it. Some of the patterns aren't "seemless." If performance gets to be choppy for a period of time, then the primary lights may go off for a bit because of the step in the pattern. If the performance is bad enough in that area (I'm thinking of areas like Chinatown and Beachgate), it gives the illusion that the Primary lights are off for a second. I don't know if much can be done about that kind of an issue, but maybe something to better optimize consistency in the speed of the flashing would be nice. I know patterns have different speeds, but it doesn't make sense when in one area of the map, they're going so fast that there's almost no color in them, and in other areas of the map, they just look like cruise mode lights.
  6.    MyHogs reacted to a post in a topic: Girlfriend left me
  7. Actually... it'd likely be the exact opposite. The only mods that Steam doesn't like are the ones that spoof their master server (ie. BOTs have fake pings, Maximum Player lying, things like that.) For the most part, that's understandable I guess.
  8. Sweet! One thing that I always thought would be cool is another light bar type where you can use these kinds of modes, especially manually aiming the lights:
  9. I meant is it an issue as far as is it morally/ethically/legally/technically right to do that to someone else's model. I'm sure actually doing it won't be an issue... provided that I can/could do it.
  10. I'm probably showing my ignorance here with this whole modeling thing... but... Is it ok to take apart someone elses model like that? Like, I wouldn't use the top rotator, just the arrow stick (assuming that I do use it.) Like I said, this is just going to be a slicktop... but my next one may be a non slicktop variant of this one. I'll also keep looking for the grille lights. If this car goes how I'm imagining it, it should be pretty cool. Hopefully I'll be satisfied with it enough to be able to release it here.
  11. I decided to try making an ELS car. I'm finding some unlocked models that will work for what I want to do, but there's still a couple that I'm curious about/looking for. I want to try doing an undercover/slicktop CVPI; Like I said, I found a few lightbar/led models that will work for what I want to do already, but one of the things that I want to do that I'm having trouble with finding models for is grille lights. I'm thinking about adding six grill lights... two in the center and four in the corners. I was planning on using this model for the two center lights: http://gtapolicemods.com/downloads.php?do=file&id=2211 And this one for the corner lights: http://gtapolicemods.com/downloads.php?do=file&id=1327 My questions are... would those models be something that would be used for grille lights on a real car? If not, are there any unlocked models that someone could point me towards? And does somebody have a link to a halogen directional/warning lights bar? I kind of rushed this post a little bit, let me know if I need to clarify something.
  12. Three more very small suggestions... 1) The ability to clean clothes without the model changing. Everytime I used SNT to clean the clothes after a gunfight or something, the model would change as well. Maybe adding a feature to the station would be nice to fix this. 2) Equip/Unequip NOOSE Gear. A possible way to do this could be behind a police vehicle, "Press E to open the trunk. Press Ctrl+E (Or whatever) to equip/unequip SWAT gear." This would add the vest, helmet and maybe it could also equip the M4. 3) Stop sticks, like the ones in this video:
  13. I think that he's referring to the one on the front... the rectangle.
  14. Check your max ELS Cars setting, and try lowering it. That setting is what kept causing crashes for me... same exact symptoms as you. Drove myself crazy before I figured it out... lol... I could be wrong, but I think that ELS draws the resources that it thinks it will need when loading the game. When it figures out that the PC can't provide all the resources nessescary, it crashes the game with what I think is a c0000005 error/exception (trying to access memory that's not there).
  15. Yeah, it looks like the Whelen Delta... just with a clear dome. And the lights are all red. Caine's model should suffice though. Thanks guys!
  16. Could someone identify this light bar for me, and possibly direct me to a CVPI model that has it, if there is one? Sorry for the blurry image at the top, I did that to show that the warning/directional lights were inside of the bar already. Hopefully that's good enough to be able to tell.

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