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Vari

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Everything posted by Vari

    • 142,885 downloads
    • Version 2.0.0
    Note: Unless you are using this mod for development, or using a mod that requires this, this mod does nothing by itself! Open-Source 1.0 is here! 1.0 fixes all previous issues such as non-lethal weapons not being tracked with LSPDFR. All damage should now be tracked. DamageTrackerFramework DamageTrackerFramework is an RPH Plugin that acts as a framework by providing events to other plugins for when Peds and the Player take damage. Previously, the way you had to check whether a Ped was damaged was very inefficient and inaccurate and would often cause major performance loss. DamageTrackerFramework attempts to remedy this by getting the data directly from the game's memory and passing it to other plugins, resulting in accurate, reliable, and performant damage tracking with a negligible loss of ~0-1fps, in comparison with other techniques which would often drop anywhere from 20fps to 60fps, while being less accurate or reliable. Requirements RagePluginHook Installation Install DamageTrackerLib.dll to the GTA V directory. Install DamageTrackerFramework.dll to the plugins folder. DamageTrackerFramework MUST be started with RagePluginHook. Issues - Damage from Gas Grenades is not tracked. The best way to contact me or report any issues is via this discord: ULSS then visit my forum. You can navigate to the "Varis-Plugins" channel in the "Affiliate Contact" Section near the bottom and make your post tagged with DamageTracker. Development Now supports vehicle damage tracking! Let me know if there is any data you'd like me to track specifically in vehicles. Source Code This plugin is now open source, documentation and source code can be found here: Variapolis/DamageTrackerFramework (github.com) NuGet The library is available as a package on NuGet: https://www.nuget.org/packages/DamageTrackerLib Example Plugins An example plugin has been provided and the source code for it can be found here: Variapolis/DamageTrackerExample (github.com) Redistribution Rules & License This modification is now under the Eclipse Public License v2.0 You may redistribute the files with your mod as long as you include the license included with these files in your download. If you modify the source code, you must make those modifications open-source. I ask you to credit me and link to this mod page as a courtesy. The Full License can be found within the files. The Example Plugins are licensed under 0BDL, you are free to modify and redistribute them as you see fit. Special Thanks - @Rohit685 - @khorio - @Echooo - @SuperPyroManiac - @Vincentsgm - My Friend Wagner - PNWParksFan - LMS - alexguirre - Helpers in the LSPDFR Dev Discord Mods Using DamageTrackerFramework
  1. Most likely to stop people from using the First Response name in general. having ncpdfr and lcpdfr for competition would be kinda tough. Good news is, most recent leaks have shown that the police system was implemented last minute in development, hence why it's so janky. This means we might see a better version implemented later or even better moddability, since it's not much to remove.
  2. You'd be surprised. I'm honestly kinda happy this is gonna be left more towards the Nexus Community rather than LCPDFR because I think, functionality and community wise, CP2077 is closer to Fallout and Elder Scrolls than it is GTA V. Hopefully CD Projekt is more open than Rockstar, and maybe (though looking doubtful) might even release some sort of SDK for modding. Either way, it seems that reverse-engineering Cyberpunk is going to be quite worthwhile and I wouldn't be surprised if something like LCPDFR came out by a different group. I mean you only need to look at games like Skyrim and Fallout, with SimSettlements and numerous other huge overhaul mods like the ones that add Fallout 3 to New Vegas, new vegas to 4, etc to realise that this isn't as big as it seems, at least not in games outside the GTA modding sphere. The only thing you'd really need is the payer models and car models of the police in the game, the rest would all just be scripts, which are up to developer's skill. People already have experience with modding the REDengine from Witcher 3, and the FR series is VERY well known, it's only a matter of time before someone recreates it in my opinion.
  3. I assume that doesn't include download comments?
  4. I think that the better solution to this wouldn't be a "newest first" sorting method but instead a Q & A format like most support forums do (StackOverflow, Quora, etc) Where the question and answers are pinned at the top. On top of that, OP marking to distinguish OP and other users.
  5. Yeah, when I made the suggestion, I was specifically talking about the comments on mod download pages. Since, comparing to other mod sites (Nexus Mods, Steam Workshop, etc) it is done by newest first. This is specifically so that users can see whether or not a mod is up to date and is working quickly and efficiently. Older posts could be pinned by the OP if important. As it stands, there is no real reason to have Download Page Comments sorted by oldest first, as it does not contribute anything to see someone's comment from 2019 about an outdated version of the mod. P.S: On Forums more specifically, I can understand the need for oldest first but being customizable would be nice, as oldest first for forums provides a clear flow of events throughout a conversation, especially a support situation for example.
  6. Not sure if we're still able to request apartments but I would like to live dirt poor at 2057 Vespucci Boulevard or at least somewhere closer to the beach/ghetto areas. Also not sure if this would be possible but having a roommate/parter of some kind to live with you would be kinda cool.

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