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RoegonTV

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Everything posted by RoegonTV

  1. Sorry, wasn't a content update, just fixed some grammer etc. I noticed
  2. If you PM me I'd like to give you some suggestions on bettering the model
  3. I am just going to use Murphy's Vic for that one, but I need to finish the Taurus and Charger, and then, definitely I will transfer those lights over to better base models :)
  4. RoegonTV

    MIT

    Uh sir... I think, that maybe... uhhh, actually, on second thought, do what you like sir
  5. RoegonTV

    Soon™

    @GTAxB0SS gawhd, finally. about time ya bum
  6. EDIT: Any plausible solution to get unsynced coronas to work? EDIT EDIT: I synced the rotators to bpm but I unsynced the led sirens to bpm in an attempt to see if they behave normally and they do not appear to. I had my bpm at 140 for a good slow rotator, and i set the <flashiness> speed to 500 in an effort to counter the slower bpm but the leds are incredibly incredibly slow
  7. RoegonTV

    NEW SICK LAPD PIGS!

    Could you send me a PM about coronas? I have a question for you.
  8. How do I get my rotators to work slowly with a bpm of say 700 for the LEDs. I turned off sync, and then they got all glitchy
  9. Okay awesome. If you make those changes does it basically void the flashiness section? Also have we determined how the delta start and speed work in the rotation section?
  10. add a step of no lights in-between the red and blue, and it prevents them from blending into purple We almost need to make a new topic to give a tutorial about this or something. What exactly makes a siren rotate vs. flash? For example I am trying to get my mx7000 to work in game and I am just lost. Can anyone help me set up these sirens?
  11. It sure seems like it, lol. Gonna test it in game in a minute
  12. Can we clear up what lightgroup is for? If somebody already answered it I must have looked over because I read this thread lol
  13. Zmodeler is telling me that extralight_3 and 4 are using a random id when I assigned 16 and 17
  14. Hmm, the ytd came with 4 liveries in it. I am not sure? Make sure they are still named cvpi_sign_#
  15. So I am going to attempt to completely take apart a siren setting and I need you guys' help. This is siren 1 of siren setting one (police and sheriff) If have an idea what some of these do, but I am not sure, so I wont answer. My main concern is I want to know the main steps to differentiate between flashing sirens and rotating sirens. Lets finally get one solid tutorial to siren settings! First in the rotation tab: delta value...? start value...? speed value...? sequencer value...? multiples value...? direction makes it rotate other direction synctobpm...? Second the Flashiness tab: Delta value (in radians) is direction from start the mesh is rotated start value is where it starts... speed value...? sequencer value is decimal equivalent of a 32 bit unsigned integer (binary) flash pattern multiples is how many times the corona spaws for each step of the 32 bits direction?... synctobpm...? Third the corona tab: intensity value is the intensity of the corona size value is the size of the corona pull value...? face camera value...? Other settings: color value... color intensity value...? light group value...? rotate value...? scale value...? scaleFactor is how much the siren scales down by to hide it flash value...? light value...? spotlight value...? cast shadows...?
  16. Been working in a Code 3 Mx7000 for a request. Not sure if it will be public or not yet. *It is so hard to find good pictures of the inside, so I did the best I could to model it.* Based on Toronto
  17. I haven't been working on it recently. I was working on the SAHP CVPI. I'll update my WIP thread soon
  18. No, unfortunately. But you can basically create one by adding a section for all of the police cars in the latest one
  19. You have to be sure to replace the carcols carefully, and make sure the carvariations tells them to use the right siren settings. Carvariations also work like the patchdays, if you add a section for police in the latest carvariations, it overrides previous versions.
  20. Ah I understand. In my carcols I made a new custom siren setting with id = 14 (default goes up to 13). So you just need to copy my siren setting, paste it at the bottom of your modded one's siren settings and make sure you change (id value="14") to some other number not used. And the carvariations has to set police4 to use the same id
  21. In this particular model, I have hidden the coronas down below the car because there was no effective way to use them, so editing coronas will not affect this specific car.
  22. Version 1.0.0

    2,331 downloads

    San Andreas Highway Patrol Ford Crown Victoria Police interceptor by RoegonTV -------------------------------------------------- Overview This Crown Victoria is a rendition of a fictional department the "San Andreas Highway Patrol," that being said, no content is based on a real department, and no part of this car is based in real life. -------------------------------------------------- Features This vehicle features a few cool features: - Two seperate spawnable lighting setups - Interior Equipment - Custom carcols for siren settings - 4K textures from Krame86 -------------------------------------------------- Contents - police4.yft - police4_hi.yft - police4.ytd - carcols.ymt - carvariations.meta -------------------------------------------------- Extra List Extra 1 Federal Signal Valor Federal Signal ILS Rear Lighting Extra 2 Whelen Inner Edge LIN3 Whelen Talon (rear) -------------------------------------------------- Installation *IMPORTANT* In order for these lights to work properly, you MUST use the carcols.ymt provided. This carcols adds a new siren setting (14), and the carvariations sets police4 to use this siren setting. You may change the (id value="14") line of the carcols.ymt to any number above 13, but make sure whatever number it is, you change the carvariations.meta to match. - Find your latest patchday in (mods)/update /x64/dlcpacks/patchday#ng/dlc.rpf/x64/levels /gta5/vehicles.rpf and put the police4.yft, police4_hi.yft and police4.ytd into that RPF - Find (mods)/update/update.rpf/x64/data and replace the carcols.ymt with the one included - Find (mods)/update/x64/dlcpacks/mpluxe2/ dlc.rpf/common/data and replace the carvariations.meta with the one included -------------------------------------------------- Disclaimer I (RoegonTV) am not responsible for any damage to your game or anything else or misuse of the contents of this archive. You are not permitted to attempt or succeed to rip this model or any of this archives contents. Please make a backup of your game files! Do not attempt to use any of this material for commercial gain without permission from RoegonTV. You are not permitted to upload this file or any of its' contents to anywhere. If you use this file for a video, credit me. If you want to use it in a clan, please ask.
  23. RoegonTV

    SAHP Cruisers

    San Andreas isn't a real state lol
  24. RoegonTV

    SAHP Cruisers

    From the album: GTA-V Escapades

    This afternoon the San Andreas Highway Patrol revealed the addition of two more setups for cruisers of the fleet. Will be implemented and assimilated to the fleet soon.
  25. RoegonTV

    Got em

    From the album: GTA-V Escapades

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