Everything posted by RoegonTV
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SAHP CVPI
- 24 comments
- 4 reviews
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2015 Dodge Charger Hellcat
- 11 comments
- 3 reviews
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RoegonTV's WIPs (GTAV)
I am just going to use Murphy's Vic for that one, but I need to finish the Taurus and Charger, and then, definitely I will transfer those lights over to better base models :)
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MIT
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Soon™
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[Research/WIP] Custom Light Patterns through carcols.ymt
EDIT: Any plausible solution to get unsynced coronas to work? EDIT EDIT: I synced the rotators to bpm but I unsynced the led sirens to bpm in an attempt to see if they behave normally and they do not appear to. I had my bpm at 140 for a good slow rotator, and i set the <flashiness> speed to 500 in an effort to counter the slower bpm but the leds are incredibly incredibly slow
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NEW SICK LAPD PIGS!
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[Research/WIP] Custom Light Patterns through carcols.ymt
How do I get my rotators to work slowly with a bpm of say 700 for the LEDs. I turned off sync, and then they got all glitchy
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[Research/WIP] Custom Light Patterns through carcols.ymt
Okay awesome. If you make those changes does it basically void the flashiness section? Also have we determined how the delta start and speed work in the rotation section?
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[Research/WIP] Custom Light Patterns through carcols.ymt
add a step of no lights in-between the red and blue, and it prevents them from blending into purple We almost need to make a new topic to give a tutorial about this or something. What exactly makes a siren rotate vs. flash? For example I am trying to get my mx7000 to work in game and I am just lost. Can anyone help me set up these sirens?
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Zmodeler3/GTAV Vehicle Light IDs
It sure seems like it, lol. Gonna test it in game in a minute
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[Research/WIP] Custom Light Patterns through carcols.ymt
Can we clear up what lightgroup is for? If somebody already answered it I must have looked over because I read this thread lol
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Zmodeler3/GTAV Vehicle Light IDs
Zmodeler is telling me that extralight_3 and 4 are using a random id when I assigned 16 and 17
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SAHP CVPI
- 24 comments
- 4 reviews
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[Research/WIP] Custom Light Patterns through carcols.ymt
So I am going to attempt to completely take apart a siren setting and I need you guys' help. This is siren 1 of siren setting one (police and sheriff) If have an idea what some of these do, but I am not sure, so I wont answer. My main concern is I want to know the main steps to differentiate between flashing sirens and rotating sirens. Lets finally get one solid tutorial to siren settings! First in the rotation tab: delta value...? start value...? speed value...? sequencer value...? multiples value...? direction makes it rotate other direction synctobpm...? Second the Flashiness tab: Delta value (in radians) is direction from start the mesh is rotated start value is where it starts... speed value...? sequencer value is decimal equivalent of a 32 bit unsigned integer (binary) flash pattern multiples is how many times the corona spaws for each step of the 32 bits direction?... synctobpm...? Third the corona tab: intensity value is the intensity of the corona size value is the size of the corona pull value...? face camera value...? Other settings: color value... color intensity value...? light group value...? rotate value...? scale value...? scaleFactor is how much the siren scales down by to hide it flash value...? light value...? spotlight value...? cast shadows...?
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RoegonTV's WIPs (GTAV)
Been working in a Code 3 Mx7000 for a request. Not sure if it will be public or not yet. *It is so hard to find good pictures of the inside, so I did the best I could to model it.* Based on Toronto
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I told you I'd be back.
I haven't been working on it recently. I was working on the SAHP CVPI. I'll update my WIP thread soon
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SAHP CVPI
No, unfortunately. But you can basically create one by adding a section for all of the police cars in the latest one
- 24 comments
- 4 reviews
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SAHP CVPI
You have to be sure to replace the carcols carefully, and make sure the carvariations tells them to use the right siren settings. Carvariations also work like the patchdays, if you add a section for police in the latest carvariations, it overrides previous versions.
- 24 comments
- 4 reviews
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SAHP CVPI
Ah I understand. In my carcols I made a new custom siren setting with id = 14 (default goes up to 13). So you just need to copy my siren setting, paste it at the bottom of your modded one's siren settings and make sure you change (id value="14") to some other number not used. And the carvariations has to set police4 to use the same id
- 24 comments
- 4 reviews
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SAHP CVPI
In this particular model, I have hidden the coronas down below the car because there was no effective way to use them, so editing coronas will not affect this specific car.
- 24 comments
- 4 reviews
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SAHP CVPI
- 2,360 downloads
- Version 1.0.0
San Andreas Highway Patrol Ford Crown Victoria Police interceptor by RoegonTV -------------------------------------------------- Overview This Crown Victoria is a rendition of a fictional department the "San Andreas Highway Patrol," that being said, no content is based on a real department, and no part of this car is based in real life. -------------------------------------------------- Features This vehicle features a few cool features: - Two seperate spawnable lighting setups - Interior Equipment - Custom carcols for siren settings - 4K textures from Krame86 -------------------------------------------------- Contents - police4.yft - police4_hi.yft - police4.ytd - carcols.ymt - carvariations.meta -------------------------------------------------- Extra List Extra 1 Federal Signal Valor Federal Signal ILS Rear Lighting Extra 2 Whelen Inner Edge LIN3 Whelen Talon (rear) -------------------------------------------------- Installation *IMPORTANT* In order for these lights to work properly, you MUST use the carcols.ymt provided. This carcols adds a new siren setting (14), and the carvariations sets police4 to use this siren setting. You may change the (id value="14") line of the carcols.ymt to any number above 13, but make sure whatever number it is, you change the carvariations.meta to match. - Find your latest patchday in (mods)/update /x64/dlcpacks/patchday#ng/dlc.rpf/x64/levels /gta5/vehicles.rpf and put the police4.yft, police4_hi.yft and police4.ytd into that RPF - Find (mods)/update/update.rpf/x64/data and replace the carcols.ymt with the one included - Find (mods)/update/x64/dlcpacks/mpluxe2/ dlc.rpf/common/data and replace the carvariations.meta with the one included -------------------------------------------------- Disclaimer I (RoegonTV) am not responsible for any damage to your game or anything else or misuse of the contents of this archive. You are not permitted to attempt or succeed to rip this model or any of this archives contents. Please make a backup of your game files! Do not attempt to use any of this material for commercial gain without permission from RoegonTV. You are not permitted to upload this file or any of its' contents to anywhere. If you use this file for a video, credit me. If you want to use it in a clan, please ask.- 24 comments
- 4 reviews
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SAHP Cruisers
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SAHP Cruisers
From the album: GTA-V Escapades
This afternoon the San Andreas Highway Patrol revealed the addition of two more setups for cruisers of the fleet. Will be implemented and assimilated to the fleet soon. - Got em