Everything posted by brosk1s
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[4K] NSWPF HWP BMW 530d Demonstrator Texture
- 272 downloads
- Version 1.0.0
After the shut down of local manufacturing, the New South Wales Police Force chose to purchase the 'Authority Pack' BMW 530d for traffic and highway patrol duties. Unlike Authority Pack BMWs from other parts of the world such as in its native continent, Europe, the NSWPF cars are fully fledged BMWs vehicles and come with all the bells and whistles that could be found on its civilian counterparts, such as heat seaters, adaptive headlights, a remote operation tailgate, a 16-speaker Harmon-Kardon stereo system with a 600W output and a 12.3" iDrive display. They come equipped with the M-sport package, including performance brakes, 19" wheels and a range of cosmetic items. From May 2018, 4 fleet demonstrators (FLT200-FLT203) were trialed by highway patrol officers around the state with resounding praise and acceptance. These FLT cars can be easily identified by their unique all black 19" M-Sport wheels, while all future cars came with polished wheel faces. After finishing their state-wide tour, the vehicles were assigned to highway patrol units, with FLT201 replacing the outgoing STH207. While highway patrol cars traditionally had a lifespan of a maximum of 3 years or 90,000km before being auctioned off to the public, it is expected for the BMWs to remain in service for longer due to the unlimited kilometer warranty offered by BMW, while Ford and Holden only offered 3years/100,000km. For full installation instructions, credits and when you are allowed to modify this texture for either public release or personal use, refer to documents found within the downloaded .zip file. Link to Natho Creation's NSWPF BMW 530d model -
NSW Highway Patrol BMW 530D
Reviewed version: 0.95 Review date: 4/10/2018 For a beta it is a 5 star model, but being a beta it has its flaws. It's the first publicly-released model to use an accurate NSWPF-spec Code 3 Defender in game, ahead of Moose's updated Falcon and Commodore. The same attention to detail applies to accurate grille LED 'Authority Pack' modules, and general interior and exterior fit out. The model created by 3DStarving and purchased by Craig Christian for the British LCPDFR community is just top notch, though there were some oversights importing it into the game. Really I'm not here to talk about what makes it a good model, that is something you should try yourself, and for a beta of pretty much the most anticipated car right now - it does not disappoint. It's so good for a free model on LCPDFR that the best thing to do is to compare it against perfection, the real deal, the real BMW 530ds used by NSW Police. The list of things wrong with it may look long yes, but if I were to list all the things right with it that would take forever. Model issue: 1 -[Minor]Luxury line steering wheel instead of M-sport, but no-one cares about this insignificant flaw. Vehicle lighting issues: 4 -[Minor]Fog lights do not work, not Natho's fault, didn't work on BritishGamer's one either. -[Minor]Front indicator is in the low beam, while the real front indicator is a DRL. Natho did try to fix this, and it is better than what it originally was, but being a beta there is room for improvement. -[Minor]Rear DRL (yes it has one) was modified from BritishGamer's correct interpretation to the space for where the real brake light is. -[Minor]Rear brakelight doesn't entirely light up to what it should (there's 2 visible parts, split by the DRL), not Natho's fault, didn't work on BritishGamer's one either Equipment fitout issues: 2 -[Minor]Front ANPR readers are cross-eyed inwards when they should face outwards. -[Minor]LIDAR unit points inwards instead of outwards and may give passengers premature cancer. -[Minor]Authority Pack (they run rubber rectangular tubing down to the boot, they don't drill holes into the roof like with local cars) roof wiring insulation doesn't exist, but you wouldn't have though it did if I didn't tell you so. Skin issues: 4 -[Minor]Window pillars are white instead of black. -[Moderate]Some white debris on the window texture. -[Minor]Missing roof callsigns -[Minor]Some minor niggles with the side vinyl not being high enough in relation to where it is in reality, as well as the rear quarter panel checkers not quite matching reality, no big deal really.
- 8 comments
- 6 reviews
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LSPDFR Australia Discussion Thread 2.0
It's a WIP.
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LSPDFR Australia Discussion Thread 2.0
Fire + Rescue NSW skin for Macgregor's Cat 1. Based off the real T220 from 220 Bellbird. Having second thoughts about releasing the Scania skin, not keen on the poor cab model quality and the minuscule scaling of the truck was the last straw.
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LSPDFR Australia Discussion Thread 2.0
Released. [4K] CIU skin for MooseYTY's NSWPF Kia Next up for release, a plus livery for Bulldog Design's Class 3 Scania.
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LSPDFR Australia Discussion Thread 2.0
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Crashes while attempting to pull-over trash-truck
Thanks problem solved by deleting dsound.dll also fixed my game's errors as well , Thank you !
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Crashes while attempting to pull-over trash-truck
G17 Diagnostics tool say that everything is fine except for the ASI loader? Nvm I'll try re-install LCPDFR with the asi loader this time
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Crashes while attempting to pull-over trash-truck
I read all the guidelines but I still can't find any solutions to my problem. Whenever I attempt to pull over a trash-truck the game lags for a second and after that I get the usual 'Exit your vehicle' notice but the truck is still moving and also with the usual red circle floating around it while its moving so it makes it a hell lot harder to chase the circle and try press F9 , F10 , etc.After I cancel the traffic-stop (which I usually can't) the game comes up with an error on something about LCPDFR Pull.Over script is not working or something. Here's my LCPDFR Error log... [4/22/2012 8:09:09 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-2(GTA.Ped)StackTrace: at eval_0.eval_0.LCPDFR-eval_3.eval_LCPDFR-2(Ped A_0) at CSharp.LCPDFR.Scripts.Pursuit.StartChase(Ped suspect1, Ped suspect2, Vehicle suspectVehicle, Vector3 startPos, Boolean noSecondSuspect, Boolean isWorldEvent) at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) [4/23/2012 1:05:46 PM] [PULLOVER] Error: Object reference not set to an instance of an object. Source: MergedFirstResponse.net TargetSite: Void eval_LCPDFR-0(System.Object, System.EventArgs)StackTrace: at FirstResponse.LCPD.PullOver.eval_LCPDFR-0(Object A_0, EventArgs A_1) And it starts to repeat forever Notes: I have one third-party mod (F620 from TBoGT as superGT) installed but on two attempts , it occurred with GTA IV on retail condition as well and I am really confused on whether the trash-truck was not ever designed to be pulled-over or if that its a problem with my copy of GTA or if it is a scripting problem with LCPDFR Pull.Over script If you have any suggestion to how I can fix this very annoying problem can you please post it And if it already has being posted before can you lead me to the right direction?