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CossackGames

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Everything posted by CossackGames

  1. I have tried to recreate this problem any way that I could but have been unsuccessful. The only thing I can think of is that you guys have another plugin installed that I don't and that plugin is overriding pdComps's hotkey blocking. That being said, I have added the option for you to enable pause while pdComp is active in the config file of version 0.1.4. Please update and try it out. I have improved UI scaling in version 0.1.4 so it will now look better on 2k and 4k displays. Please update.
  2. This mod doesn't play nice with ELS at the moment if that is what you have installed because it listens to keyboard inputs separately from the actual game. The keybinds don't effect the actual game commands but will still register in ELS. My philosophy with not pausing the game like Compulite is to be able to have backup units / tow truck / transport units still be able to show up while I do the paperwork side of things instead of having everything freeze while I am in the computer. I may add the pause feature or at least an option for it in the config depending on how the community feels about it. For now the best solution is to go into your ELS config and bind the ELS key lockout to the same key you use to open the computer so that ELS gets locked while you are in the computer. That's a great idea, I'll add the function to "tag" the plate in the computer when you do a vehicle check through PR
  3. I'm sure I can add that feature. Are you thinking like a png or photo that you add in to serve as a background? This mod doesn't play nice with ELS at the moment if that is what you have installed because it listens to keyboard inputs separately from the actual game. The keybinds don't effect the actual game commands but will still register in ELS. My philosophy with not pausing the game like Compulite is to be able to have backup units / tow truck / transport units still be able to show up while I do the paperwork side of things instead of having everything freeze while I am in the computer. I may add the pause feature or at least an option for it in the config depending on how the community feels about it. For now the best solution is to go into your ELS config and bind the ELS key lockout to the same key you use to open the computer so that ELS gets locked while you are in the computer.
  4. Currently the chances are hardcoded with different odds based on charge severity and for realism purposes. I have plans to make the court system a little more in depth in the future to integrate evidence and potentially reports and witnesses but that will be down the road. I could potentially open up the court odds as a config file for people to adjust as well I suppose.
  5. You are correct. I will fix that. Thanks! I might look into that when I rework the UI depending on if a lot of people prefer it to be windowed rather than full screen.
  6. I didn't even think about controller as I was initially making this for myself and I play exclusively mouse and keys.... whoops Give me a little bit of time, I will add controller keybind support
  7. Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined I will look into it but in my testing it has always populated if I requested the id from the npc.
  8. Looked into the code, I missed having it populate from pat down. I have made the change in the code but I need to test it before I release an update. Should be out later today.
  9. Thank you! I will revisit the offense codes. Just fyi all of the offenses are fully customizable
  10. I appreciate your concern with the content of the code. There was certainly some agentic coding involved in creating this, mainly in researching API links and such to make the process more efficient for me.
  11. Yes, there is a cursor that is used to navigate. There are currently no "windows" in the computer, rather each menu section you see on the left functions as a tab that you can click into. I may explore a true "desktop" feel with windows in a future update depending on community feedback.
  12. It should not interact with your in game keybinds while the computer is active. I was very much focusing on functionality for initial release to get it out there, UI upgrades and nice to have features are coming in future updates!
    • 645 downloads
    • Version 0.1.4
    Plugin is in beta. There will be bugs. Let me know down in the comments and I will do my best to get them addressed in a timely manner New Discord Community for tech support and updates pdComp — Police Computer for LSPDFRA modern, immersive police computer for LSPDFR with deep Policing Redefined integration. pdComp replaces outdated menu-driven police computers with a full-screen MDT/CAD system designed to feel like a real patrol terminal. Run plate checks, search suspects, issue citations, file arrests, and manage court cases — all from a sleek in-game interface built for immersive law enforcement roleplay. What makes pdComp different is its native integration with Policing Redefined through the Common Data Framework (CDF). When PR is installed, pdComp pulls live synchronized records directly from the game world — including suspended licenses, expired registrations, insurance lapses, warrants, permits, linked records, and more. Citations issued through pdComp can also feed back into PR’s workflow, creating a connected ecosystem between your traffic stops and police computer. This means your MDT is no longer isolated from the rest of your gameplay — it becomes part of it. FeaturesDeep Policing Redefined IntegrationNative CDF support Pulls synchronized suspect and vehicle records directly from PR Detects: Suspended/revoked licenses Expired registration Insurance lapses Wanted flags Linked records Permit status ID auto-population from PR interactions Citations can hand off directly into PR’s citation system Modern Full-Screen MDTRealistic CAD/MDT-style interface Full-screen overlay designed for immersion Sidebar navigation and interactive record system Mouse, keyboard, and controller support In-window typing (no GTA keyboard interruptions) Patrol Workflow SystemPedestrian lookup Vehicle lookup Citation issuing Arrest reporting Court docket & hearings Persistent case history Dynamic Court SystemEvery citation and arrest becomes a persistent court case with: Hearings Verdicts Plea bargains Fines Jail/prison sentencing Cases continue progressing even while the game is closed. Fully Functional Without PRpdComp also works standalone with vanilla LSPDFR: Vehicle lookup Citations Arrest reports Court system Persistent history Built for ImmersionDriver-license-style ID cards with mugshots Realistic data-table layouts Resolution-aware scaling Smooth controller navigation No RAGENativeUI dependency Current Versionv0.1.4 – Stable Release
  13. Grand Theft Auto V\mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds.rpf\
    • 1,632 downloads
    • Version 1.0.0
    I made this skin for myself and decided to post it here for anyone else who wants to use it. https://www.lcpdfr.com/downloads/gta5mods/character/25692-eup-vest&earpiece-beta/
    • 232 downloads
    • Version 1.0.0
    I threw together some Washington State Patrol textures due to the lack of any on here. This is my first attempt at anything mod related so I hope y'all enjoy! And yes I realize WSP doesn't have State Trooper on the back of the cars but I added that in there so it doesn't look so plain. The cars they go with: Crown Vic- http://www.lcpdfr.com/files/file/10610-lspd-cvpi-pack/ Impala- http://www.lcpdfr.com/files/file/8952-2014-chevrolet-impala-lspdlssd/ Explorer- http://www.lcpdfr.com/files/file/9751-ford-explorer-interior-fedral-signal-valor-lightbar-by-pimdslr/

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