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CossackGames

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Everything posted by CossackGames

  1. Currently the chances are hardcoded with different odds based on charge severity and for realism purposes. I have plans to make the court system a little more in depth in the future to integrate evidence and potentially reports and witnesses but that will be down the road. I could potentially open up the court odds as a config file for people to adjust as well I suppose.
  2. You are correct. I will fix that. Thanks! I might look into that when I rework the UI depending on if a lot of people prefer it to be windowed rather than full screen.
  3. I didn't even think about controller as I was initially making this for myself and I play exclusively mouse and keys.... whoops Give me a little bit of time, I will add controller keybind support
  4. Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined I will look into it but in my testing it has always populated if I requested the id from the npc.
  5. Looked into the code, I missed having it populate from pat down. I have made the change in the code but I need to test it before I release an update. Should be out later today.
  6. Thank you! I will revisit the offense codes. Just fyi all of the offenses are fully customizable
  7. I appreciate your concern with the content of the code. There was certainly some agentic coding involved in creating this, mainly in researching API links and such to make the process more efficient for me.
  8. Yes, there is a cursor that is used to navigate. There are currently no "windows" in the computer, rather each menu section you see on the left functions as a tab that you can click into. I may explore a true "desktop" feel with windows in a future update depending on community feedback.
  9. It should not interact with your in game keybinds while the computer is active. I was very much focusing on functionality for initial release to get it out there, UI upgrades and nice to have features are coming in future updates!
    • 313 downloads
    • Version 0.1.3
    Plugin is in beta. There will be bugs. Let me know down in the comments and I will do my best to get them addressed in a timely manner pdComp — Police Computer for LSPDFRpdComp is a custom-rendered in-game police computer for Grand Theft Auto V, built for LSPDFR with optional deep integration for Policing Redefined through the Common Data Framework (CDF). It replaces the old menu-driven CAD experience with a full-screen overlay that feels like a real dispatch terminal — logo header, sidebar navigation, table-style record views, and in-window text input. The plugin handles the full patrol workflow: - Pedestrian lookup with collected-ID card grid - Vehicle lookup with tagged-plate card grid - Citation issuing (with PR hand-off) - Arrest reporting - Court docket with simulated hearings, outcomes, and sentencing - Persistent JSON-backed history Unlike standalone police computer mods, pdComp can pull synchronized data directly from CDF-enabled plugins when present, so states set elsewhere in the ecosystem — expired registration, suspended licenses, insurance lapses, wanted flags, linked records — show up natively in the terminal The UI A dedicated full-screen overlay rendered via Direct3D, sized to your game resolution: - Header strip with the pdComp logo and live wall clock - Left sidebar for navigation between Home, Ped Lookup, Vehicle Lookup, New Citation, New Arrest, Court Docket, History, and Settings - Active-state highlighting and hover feedback on every interactive element - Software-rendered cursor that responds to both mouse and right-stick input - In-window text input (no more black-screen interruptions from GTA's native keyboard) - Hard GTA control lockout while the terminal is open, applied from the game fiber for stability Record detail views use a Windows-style data table — header row, zebra rows, fixed-width labels, color-coded values: - Green for valid documents and clear status - Amber for expired - Red for suspended, revoked, missing registration/insurance, wanted, or stolen Features Core Police Computer System - Full-screen MDT/CAD overlay rendered every frame - Configurable open hotkey (keyboard and/or controller) - ID-card grid showing every persona collected during the current call - Plate-card grid showing every vehicle tagged during the current call - Active-Subject state — click an ID card and the next citation/arrest form prefills against that person automatically - Per-charge × remove buttons so a single mistake doesn't reset the whole form - End Call action wipes collected IDs and tagged plates without touching saved records - Two-step confirm on destructive actions - Persistent JSON-backed citation, arrest, and case history Citations & Arrests - Categorized, collapsible, scrollable charge/citation pickers - Light inline search bar — filters by code, description, or category in real time - 129 arrest charges across 10 categories (Crimes Against a Person, Property, Public Decency, Public Justice, Public Peace, Health & Safety, Crimes Against Dependents, Vehicular Offences, Weapons, Fish & Game) - 82 traffic citations across 7 categories (Speeding, Vehicular Offences, Parking, Documentation, Equipment, Pedestrian, Fish & Game) - Catalog files are fully editable JSON — add, remove, recategorize, or re-price anything Court System - Background scheduler files each citation and arrest as a case - Outcome rolled at hearing time, weighted by case type and worst severity - Full sentencing detail rendered alongside the outcome: dollar fines on citations (including court costs), prison or jail terms on arrests, plea bargains automatically trim sentences by ~40% - Hearings run on wall-clock UTC time, so cases progress even while the game is paused Policing Redefined + CDF Integration When `CommonDataFramework.dll` and `PolicingRedefined.dll` are detected at runtime: - Ped records pull synchronized state from CDF (registration, insurance, permits, wanted, etc.) - ID auto-population fires from PR's identification, patdown, and corpse-search events - Filed citations are pushed back into PR's traffic-stop Give Citations menu so the suspect can be handed the ticket in fiction - pdComp waits for CDF readiness before using CDF-backed record data Vanilla LSPDFR Compatibility pdComp loads and functions fully without CDF or PR installed: - Vehicle plate auto-populates from any LSPDFR-initiated pullover - Ped names must be entered manually (no equivalent ID interaction exists in vanilla) - Everything else — citations, arrests, court, history — operates identically Controller Support First-class controller input alongside keyboard/mouse: - Configurable open button (default D-pad Left, no modifier) - Right stick drives the cursor (composes additively with mouse motion; mouse use clears any stick offset) - A button clicks - D-pad up/down scrolls catalogs - All face buttons, D-pad directions, shoulders/triggers, stick clicks, and View/Menu are name-bindable in the config Installation Copy the contents of the archive directly into your GTA V root directory. The internal layout drops each file into its correct location: ``` <GTA>/ Plugins/ LSPDFR/ pdComp.dll pdComp/ config.ini assets/ pdcomp-logo.png data/ charges.json citations.json store/ ← created at runtime ``` Optional Dependencies For full synchronized-records and identification-event support, install: - Policing Redefined - Common Data Framework (bundled with PR) Configuration Edit `Plugins/LSPDFR/pdComp/config.ini`: | Setting | Default | Description | |---|---|---| | `OpenKey` | `OemQuotes` (`'`) | Keyboard hotkey | | `ModifierKey` | `None` | Optional modifier (`ShiftKey`, `ControlKey`, `Menu`) | | `ControllerOpenButton` | `DPadLeft` | Named: `A B X Y DPadUp/Down/Left/Right LB RB LT RT LSB RSB Back Start`, or a raw GTA V control ID, or `None` | | `ControllerOpenModifier` | `None` | Optional controller modifier held with the open button | | `RequirePoliceVehicle` | `true` | Gate opening to law-enforcement vehicles | | `RequireStationaryVehicle` | `true` | Gate opening to a parked patrol vehicle | | `HearingDelayMinutes` | `3` | Wall-clock minutes between filing and the case being heard | In-overlay controller bindings: right stick = cursor · A = click · D-pad U/D = scroll · the configured open button toggles closed. Custom Charges & Citations Both catalogs are user-editable JSON, reloaded on plugin start: ``` Plugins/LSPDFR/pdComp/data/charges.json Plugins/LSPDFR/pdComp/data/citations.json ``` Each entry supports a `category` field that controls the picker section grouping in-game. Invalid entries or unknown severities are skipped automatically and logged to `RagePluginHook.log` with the row's code so you can find it. Design Notes - Smart auto-population. Ped names only prefill after a real ID-shown / patdown / corpse-search event has been observed through PR. Vehicle plates auto-populate the moment an LSPDFR pullover begins. Manual input is always available — typing a different name clears the live-ped link so the citation doesn't get pushed to the wrong NPC in PR. - End Call hygiene. Per-call collected IDs and tagged plates can be cleared from the Home page without losing any saved citations, arrests, or cases. Two-tap confirm prevents accidental wipes. - Persistent court timing. Hearings use wall-clock UTC time and tick in the background, so cases continue to progress even while the game is paused. - Safe input gating. The open hotkey is suppressed while the in-overlay text editor is active, so pressing the `'` open key as part of typing a name doesn't close the computer. - Mugshot through transparent cutouts. Headshots are issued via GTA's pedheadshot natives and rendered at the HUD pass. The overlay backdrop and the driver-license card art are hole-punched against active mugshot slots, so the sprite stays visible through the otherwise-opaque MDT. - Config diagnostics. Every config.ini load logs the resolved values to RagePluginHook.log — if a rebind isn't taking effect, the log will say so. Current Status v0.1.3 — Stable release ✔ Custom full-screen overlay UI with logo, sidebar, and table-style record views ✔ Mouse, keyboard, and controller input — fully rebindable with corrected control IDs ✔ In-overlay text input — no more native-keyboard context switch ✔ Game controls locked while the computer is open without raw-frame native calls ✔ Categorized, searchable, scrollable charge/citation pickers (129 / 82 entries) ✔ Driver-license-style ID-card grid with live pedheadshot mugshots and plate-card grid with Active-Subject prefill across pages ✔ Detail-view mugshot rendered into a hole-punched cutout in the overlay backdrop ✔ End-Call action for clearing per-call registries (also frees active pedheadshot handles) ✔ Court system with weighted outcomes and full sentencing detail ✔ PR hand-off — filed citations appear in PR's give-citation menu after live suspect resolution ✔ Patdown, corpse-search, and ID-shown events all populate the ID card grid and queue a mugshot capture ✔ CDF readiness wait and richer CDF-backed ped/vehicle records ✔ Vanilla and CDF/PR modes both fully functional ✔ Clean deploy layout — no RAGENativeUI dependency or bundled RAGENativeUI DLL Credits - Built for the LSPDFR community - Powered by: - RAGE Plugin Hook - LSPDFR API - Newtonsoft.Json - Common Data Framework + Policing Redefined (optional integration)
  10. Grand Theft Auto V\mods\update\x64\dlcpacks\eup\dlc.rpf\x64\eup_componentpeds.rpf\
    • 1,632 downloads
    • Version 1.0.0
    I made this skin for myself and decided to post it here for anyone else who wants to use it. https://www.lcpdfr.com/downloads/gta5mods/character/25692-eup-vest&earpiece-beta/
    • 232 downloads
    • Version 1.0.0
    I threw together some Washington State Patrol textures due to the lack of any on here. This is my first attempt at anything mod related so I hope y'all enjoy! And yes I realize WSP doesn't have State Trooper on the back of the cars but I added that in there so it doesn't look so plain. The cars they go with: Crown Vic- http://www.lcpdfr.com/files/file/10610-lspd-cvpi-pack/ Impala- http://www.lcpdfr.com/files/file/8952-2014-chevrolet-impala-lspdlssd/ Explorer- http://www.lcpdfr.com/files/file/9751-ford-explorer-interior-fedral-signal-valor-lightbar-by-pimdslr/

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