Everything posted by cammando205
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
That's normal. The fire extinguisher in GTA V was never really meant to be used by the player so it doesn't have an icon. I think there's a mod somewhere that adds one.
- 364 comments
- 19 reviews
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Stop AI from panicking/attacking you when using a Fire Extinguisher
This is a must-have if you plan on doing any firefighting in LSPDFR. Without it, random citizens will literally come down mountainsides in their eagerness to murder for using a fire extinguisher.
- 15 comments
- 1 review
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
The public release does not allow you to go on duty from the fire stations. Use EUP to get firefighter outfits. As for going on duty as police, that's normal. You can use the F2 menu or "StartCallout" in Rage Console to start a fire callout manually. You can also use a callout manager.
- 364 comments
- 19 reviews
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Coastal Callouts
Ah, great to hear that. So, am I right to assume that the position values are X coordinate, Y coordinate, Z Height, Rotation? And for the camera rotation is the order of Axis X, Y, then Z?
- 496 comments
- 33 reviews
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Coastal Callouts
Outstanding Mod. This transforms LSPDFR into a Maritime Law-enforcement/Rescue simulator. Practically bug-free in my experience and easy to install. I can't recommend this enough, it's an essential for me.
- 496 comments
- 33 reviews
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Coastal Callouts
Would you consider adding a dropoff point to Cape Catfish? Currently, if you rescue someone via boat off the east coast you have to sail a considerable distance south to LS or around the Northern tip of the island to Paleto for patient drop-offs. As someone who likes to roleplay swift water rescue for Blaine County, it would be useful to have a drop-off location on the east coast. Awesome mod, as I've said before and I'm eager for the next version.
- 496 comments
- 33 reviews
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Coastal Callouts SUPPORT Thread
Hello, I was attempting to put someone in my boat(A dinghy) and the whole game crashed, although I did here the infamous two-tone time that accompanies an LSPDFR crash before that happened. It occurred after I pressed G to put somebody in my boat that I had reeled in with a life preserver. The boat was anchored at the time. Until now, I have never experienced Coastal Callouts crashing when placing someone in a vehicle. I don't know if this makes a difference, but I was using a Dinghy that had been spawned on a trailer as opposed to one that had already been out in the world or spawned using the spawn function in the CC menu. I was in cassidy creek when it happened, although I've done water rescues there before in which I manually place someone in a landed helicopter without issue. RagePluginHook.log
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Coastal Callouts SUPPORT Thread
That would be a good option to have, thanks for the quick response.
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Coastal Callouts SUPPORT Thread
Whenever I grab a person on land, I get this instead of the nice carrying animation that appears when carrying a dead ped or carrying one in shallow water. I don't know if this is worthy of being asked in the support forum since it isn't completely game breaking(I can still set them down and put them into choppers and rescue baskets), but I wanted to let you know it was happening.
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Stop AI from panicking/attacking you when using a Fire Extinguisher
I don't think it has anything to do with you using an older version of GTA V. I probably forgot to turn on edit mode in OpenIV or something like that the first time I tried installing this file. Regardless, it works fine now.
- 15 comments
- 1 review
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Stop AI from panicking/attacking you when using a Fire Extinguisher
Hey, I appreciate you responding. Yeah, I installed a 100% save and it still happened. I looked in OpenIV at the Weapons.meta and the silenced flag was gone. I dunno what I did wrong but I installed it again and People aren't coming down from the mountain to stab me everytime I put out a fire anymore. Thanks for finding a solution and making this file, its a lifesaver in this game. Literally.
- 15 comments
- 1 review
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Stop AI from panicking/attacking you when using a Fire Extinguisher
I installed this but still get attacked. I just started the campaign, the last mission completed was Franklin and Lamar. Is this likely to be a result of my progress in the campaign?
- 15 comments
- 1 review
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
I thought of some ideas for other callouts: Industrial fire- In addition to the regular fires, you have to take secure broken chemical tanks by interacting with them. Make sure you wear some PPE. Riot with burning objects- Extinguish fires and call PD for backup if necessary. Fire inspection- This is less of an emergency callout, but it is certainly an opportunity to write up some hilarious dialogue. You roll up to one of the open interior buildings and after "Inspecting" some blipped objects(Airvents or something, your choice), you have to walk over to the building owner and give him your report. Maybe for a twist there could be a chance that he tries to run away or fight with you. Fire cause investigation- You arrive at a newly extinguished fire where a battalion chief(Firefighter with a white helmet). Similar to the inspection, you go around to various burnt objects and inspect them by pressing a key and then deliver your report to the chief. Again, this wouldn't be action centered but could make for some neat narratives. If you want to really go all out you could even have bystanders the player can question. Considering the rather "Unique" array of people residing in Los Santos and Blaine County, there could be some pretty hilarious fire causes. Overturned tanker- Exactly what it sounds like. Missing Person- Comb the Zancudo swamps, canals, or LS Sewers. You may find a living person or a body. Aircraft collision on runway- Pretty self explanatory, could happen at either LS International or Sandy Shores. Grapeseed might be a little too small but who knows. Harbor fire- Lots of shipping containers for the fire to spread to. Also this would be a good spot to test out potential hose systems due to the open space.
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
That's what I figure too. Hopefully the LSPDFR team and everyone else on the site are staying healthy.
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
Having played the 1.4.0 version now, I'm updating the review. So, a bunch of new callouts have been added- Structure fires have more locations now, courtesy of the open interiors mod. There is now a menu you can use to acquire a fire extinguisher with infinite "ammo", and start a specific type of callout. In addition to more variants of the structure fire, there is now a five alarm fire at the O'Neil ranch- Make sure you are using open interiors, otherwise you'll be picking through the house after its collapsed. There are several outdoor structure fires in Fort Zancudo, and one larger one in the ATC tower, which I didn't realize even had an interior. Be ready to climb some stairs. There's a fire in the LifeInvader offices. There are house fires at the various player houses in the base game such as Floyd's apartment, Trevor's trailer, Michael's house, Franklin's Aunt's house, Lester's house, and Franklin's house. There are more wildfires, and every callout has a massive smoke plume that spawns so you'll see the smoke from miles away. There's a hazmat callout where you'll have to journey into the depths of the Humane Labs to plug a gas leak and rescue some poisoning victims. In addition to the new callouts, other new features include a SCBA system that, while turned on(K by default), offers a nice breathing effect and immunity to fire. The extraction saw has a sound effect now. You can perform CPR now, manually, in a similar way to GTA San Andreas's minigames where you press a button to pump the person's chest. There is also a headlamp that you can activate. This is a fantastic callout pack, and I cannot wait to see what comes next. A few minutes ago I responded to a fire at Trevor's convenience store. Trevor of course wasn't there for obvious reasons, but a clerk was. I could hear him screaming when I pulled up. Its immediately clear this is going to require backup so I call in extra firefighters and stop traffic. After knocking down the large flames in front of the doors, we enter and begin using extinguishers to knock down the interior blazes. The clerk meanwhile is lying behind the counter, burned beyond recognition. Poor guy. While we're trying to put out the interior fire, its burning as hot as ever on the outside. I call in another fire unit. Meanwhile, I start hearing gunshots outside and turn to see a random jeep parked in the middle of the fire scene and its occupants shooting it out with the BCSD. Guess the traffic stop triggered some road rage. Anyway, after a minute or so the gunshots subside and I go out to drag the gunned down road ragers away from the fire and summon ambos to deal with the rapidly mounting casualties. Finally the interior is under control so I go in and drag the clerk out of the store so the paramedics can deal with him. He survived. So did a cop that got too close to the fire. The angry drivers expired either from the gunshots or the flames. Outside there's fire on the roof so I power up my Brush truck's water cannon and later go up with an extinguisher to finish the job. I really wish I'd recorded this call. All in all this was a lot of fun and having multiple agencies respond as the call got closer and closer to becoming out of hand was borderline epic. So what else? Well, I really haven't encountered any bugs so far that I can think of. I would highly recommend using Stop the Ped and Ultimate Backup. STP will allow you to stop traffic and drag people as was mentioned in the anecdote above. Ultimate Backup will allow you to summon firefighters and paramedics to reinforce you at fire scenes. I would also recommend downloading a mod to stop AI from panicking when a fire extinguisher is used.
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
Waiting for this file to get approved is like waiting for a fifty gigabyte game to finish downloading on release day. Looking forward to putting my brush truck to use at the O'Neil ranch.
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
One thing that might be cool, would be flashovers/backdrafts. While the actual chemistry is far more complex than what I'm about to lay out, I think they could be implemented like this: Upon reaching the fire scene, you get a time limit until conditions are at the point where a flashover will occur. The timer starts counting down, and when you have a minute or so left you get a warning for an imminent flashover. Once that final minute expires, you could have an explosion spawn in the building. I don't know the first thing about scripting for this game so I can't speak for how difficult this would be but I think it would make a great addition if its feasible.
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
Ah, good to know. I'll keep an eye out then. Thanks for making this pack, I never got to try out RescueV or the other firefighting mods so I was genuinely delighted when I came across this last night.
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
Yep, the changelog has me excited. So far I'm loving the callout pack. One thing I've noticed is that despite being told to conduct a primary search for more victims, there aren't any present in the structure fire.
- 364 comments
- 19 reviews
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Fire Callouts ( Structure Fires, Brush Fires, Extraction Saw & More)
Just saw that a new update is posted. Gonna try that out as soon as it gets approved. I'm already enjoying what's present and can't wait to see more.
- 364 comments
- 19 reviews
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[REL] Coastal Callouts Discussion Thread
Wow! This is awesome! I especially love how there are callouts that focus entirely on search and rescue in addition to the law enforcement ones.
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Wilderness Callouts
This is a really fun mod! Although I had one question; how do you covince the suicidal victim not to jump or shoot himself? I haven't encountered the shooting version yet, although I've seen playthroughs and I'd assume you could use the stun gun to disarm him, but the jumpers always say that there's nothing I can do, or that his wife died in a car crash, or sarcastically states that his family tries to understand him. I haven't tried the dialogue path where you insult him yet; I figured that wouldn't work. EDIT: Okay, I managed to convince one to go down after I eventually aimed a stun gun at her before she jumped.
- 302 comments
- 66 reviews
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[0.3.1] LawCallouts → Version 1.2.4 [Check bank account, Dispatch inspector unit, Call to the journalists, Request new police vehicle, New callouts]
Love these callouts. The terrorist is probably my favorite one due to the bomb belts which force you to be careful about how close you get. Their spawn points are well chosen to make the incidents interesting and challenging. The radio dialogue with a proper officer callsign is excellent. Keep up the great work and I'm looking forward to the next versions.
- 130 comments
- 28 reviews
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RAGE Trainer (0.3b - 0.4.108a - inDev_0.4.148)
Easily my favorite trainer available. It serves my purposes very well due to its clean, non intrusive interface and non-conflicting key bindings. As stated in the description it is an early work and has less features than trainers such as Simple Trainer V, but it easily tops the latter due to not having a dependency on Script Hook V, which some users have reported as not working properly when run alongside RAGEHook. Despite being in its early stages, it already has most of the important features such as weapon spawning, armor and healing functions, and vehicle repairs and numerous others. Its creator, AndreiH is responsive to support requests and makes an effort to ensure that we're satisfied with his work. I have enjoyed this tremendously and I am definitely excited for the upcoming bodyguards function. Keep up the outstanding work!