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OffSimmons

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  1. Like
    OffSimmons got a reaction from TheCanadianDream in LSPDFR   
    No problem.
    Dispatch we are Code 4.
  2. Like
    OffSimmons reacted to doubledee in unarmed Buzzard police texture   
    Could anyone make a texture for the unarmed buzzard? Something kind of like the pictures below.


  3. Like
    OffSimmons reacted to Cyan in Disable default LSPDFR callouts   
    No this isn't possible using the API, and it is not a behavior we'd want to encourage.
    That being said, it isn't difficult to setup a keybind for development that will only trigger your own callout (using the StartCallout API feature).
  4. Like
    OffSimmons reacted to Officer19 in Disable default LSPDFR callouts   
    Its impossible to disable them because they are just one no more "Pursuit Callout" so you can install more mods to feel interested
    Its a stock option with the game as the keyboards key bindings (You Can Not Change It)
  5. Like
    OffSimmons reacted to Cyan in Name Changed   
    Some low-grade research would reveal that we've always been LCPDFR.com, and that our LSPDFR.com is just a redirect.
  6. Like
    OffSimmons reacted to Hystery in NO LSPDFR inside PLUGINS   
    You have to create it.
  7. Like
    OffSimmons reacted to TheCanadianDream in Set ped model   
    dispatch we are code 4 i will be 10-8
  8. Like
    OffSimmons reacted to ainesophaur in Give ped weapon broken?   
    Make sure the ragehooksdk that your project references is the same one you're using in GTA. If your project is trying to include the ragenativesdk that it shipped with, then chances are it's not the same rage hook version you're using in game
  9. Like
    OffSimmons reacted to Albo1125 in Give ped weapon broken?   
    Robber.Inventory.GiveNewWeapon("WEAPON_PISTOL", 500, true);
  10. Like
    OffSimmons reacted to 72will in Switch between yelp/wail toggle   
    You have to wait until ELS is released 
  11. Like
    OffSimmons reacted to OneOceanTen in Solid Pipe Films LSPDFR Series   
  12. Like
    OffSimmons reacted to alexguirre in Disable default LSPDFR callouts   
    It's not possible to disable them but in 0.3.1 was added the API function StartCallout, you can use it like this:
         LSPD_First_Response.Mod.API.Functions.StartCallout("yourCalloutName");
     
    "yourCalloutName" is the name you have set in the CalloutInfo attribute.
  13. Like
    OffSimmons reacted to LukeD in API Quick Start Guide & Example Project   
    Here you can find the API Quick Start Guide & Example Project.
    Download and extract this to a location of your choosing, be careful to read the guide fully and read the comments in the example project.
    The project itself requires Visual Studio and is written in C# which is what we recommend.
    Over time the API will change and I'll try to update this with each change.
    NOTICE: If you have any questions regarding API usage or you need help with particular problems, please create a thread in the API Development section.
    Please title your new threads with an accurate but very summarised description of your problem. A set of FAQ's will be added to this post to help clear up common problems.
    This new thread will be locked and updated with a changelog each time API functions get amended or added.
    Changelog
    23/Jul/15
    • Added API function to play scanner audio using position to the example callout, updated references to default to RPH 0.20 and LSPDFR 0.2a.
    APIExample.zip 
    LSPDFR API Start Guide.pdf

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