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telinha

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  1. Like
    this mod works great with LSPDFR and ROLLPLAYING
     
    this is a map modification toll booths across the map with locations in the .png file. this map helps you separate blane county from los santos county. ive added the new speed bumps from the new update which should lower the speed of cars as they go through
     
    IF THERE IS ANY BUGS PLEASE REPORT THEM TO ME. IF YOU CAN PROVIDE A SCREENSHOT THAT WOULD BE NICE!
     
    installation:
    Put all "tollsv2.xml" in your GTA directory. 
    Download the newest version of Map Editor by Guadmaz. 
    https://www.gta5-mods.com/scripts/map-editor
    When you get it working, go to "load map" 
    Type in what ever ".xmls" you would like and your done
    !!! --- Do not reupload this mod without my permission --- !!!

     
  2. Like
    telinha reacted to FtDLulz for a file, Entity Persistence - Keeps entities persistent!   
    If updating to v1.0.1, you should replace your .ini with a fresh one from the download. Many important default settings were changed.
    Caution: This plugin is EXPERIMENTAL.
    This may cause a performance hit on your game, depending how you adjust the settings in the included .ini file. The default settings should provide functionality without impacting performance aside from possible drops of 2-3 frames and more at times. If you get less performance than this, please PM me.
    You may want to back up your save file. Note that this does not have a chance of messing up your save file unless you save over it in-game. I'm not sure if this actually can mess up your save, but if you want to be on the safe side, go to "C:\Users\<username>\Documents\Rockstar Games\GTA V\Profiles\<some number>" and back up the files with SGTA in their name. 
     
    Information
    Annoyed when you get out of your stolen car and walk a few feet away, only to turn around and find it gone? Or maybe you just stopped a criminal's car, and he ran a few blocks before you caught up. Maybe when you got back to the suspect's vehicle, you find that it's mysteriously gone, along with his friend's corpse, who was more violent and paid the price.
    Now, you don't have to worry about these random disappearances. Once you've loaded this plugin, it will automatically add anything within a radius you set to a list. Anything in the list will be kept persistent and won't disappear until you get far enough away. Once you do, it will be removed from the list and therefore, it will no longer be persistent.
    No longer do you have to worry about crime scenes looking like nothing ever happened.
    Persistence - the continued or prolonged existence of something.
     
    Installation and Usage
    You need the Rage Plugin Hook for this to work. This has been tested with version 0.42.969.8470 , but it should work with newer versions. If it does not, send me a message so I can fix it. Again, I'd like you to keep in mind that this is experimental. The game wasn't meant to have this many entities all persistent at once. Use at your own discretion.
    When you have that installed, drop both the .dll and the .ini into your Plugins folder. Once you're in-game, press F4 to bring up the Rage Hook console, and type 'LoadPlugin EntityPersistence.dll' (without the apostrophes). It will probably say something about the plugin not being verified. Just hit the up arrow, and then enter again. It should load correctly. Everything after that is taken care of by the plugin itself. This does include a console command to unload the plugin gracefully. By that, I mean it removes persistence from all entities that were made persistent before unloading. I recommend using this before unloading all plugins or exiting the game.
     
    Configuration
    In the included .ini file, you can edit multiple things. The default settings seem to work fine with the lowest performance drop, but if you find you want to change something, be sure to read the comment associated with it carefully to know what impact it might have. The comments show the default setting and what it was tested at. The default radius values are pretty large already, so if you encounter any performance problems, you can tone those down by increments of 32 (personal preference, you can change them by whatever you like). The options are explained in the .ini but I'll put the non-advanced ones down here anyway.
    VehiclePersistence - Determines if vehicles will be added to the persistence list. VehiclesUnoccupiedOnly - Only add vehicles if they're unoccupied. PedPersistence - Determines if pedestrians will be added to the persistence list.  PedsDeadOnly - Only add peds if they're dead. PersistenceRemoveRadius - The distance from the player at which to remove persistence from entities. PersistenceAddRadius - The distance from the player at which to add persistence to entities. OnlyOnFoot - Whether entities are made persistent at any time, or just when the player isn't in a vehicle. RemoveOnPersistenceRemove - Determines if entities will get removed when their persistence gets removed. More of a fail-safe than anything.  
    Planned Features
    Performance improvements More performance improvements Even more performance improvements  
    Miscellaneous
    Please, give me any bug or crash reports. I'll try my best to fix them. If you have a great idea of something that would work well with the system already in place, then go ahead and tell me; if I think it would fit well, then I'll do my best to add it.
     
  3. Like
    telinha reacted to MrGame4ndWatch for a file, NoReticle ~ Works with sniper rifles ~ Toggleable   
    Hides the reticle and reticle kill marker completely and is toggleable ingame. Unlike all the other no reticle mods out there, this one to my knowledge is actually working and WORKS WITH SNIPER RIFLES, you can have no reticle whilst still having the sniper scope! With this mod, you can toggle the reticle ingame with gta 5 settings! Installation instructions provided in the readme, everything should be simple and straightforward. Thanks for downloading my first mod!
     
    This mod does not support DLC weapons or weapons added by mods.
    See comments on https://www.gta5-mods.com/weapons/noreticle for more information.
     
    Video below by @Lyrad demonstrating my NoReticle mod along with the Realistic Melee! mod by @Techengage
     
    Just gonna repeat what I said in the comments section about it up here:
    "Awesome, like what you did there! As long as the creator of Realistic melee is ok with it I am. I intended this mod to be more of a basis for people to do what they want with and you did just that. I won't be updating this mod any time soon, probably never as there's no need to so I don't mind if people edit my method to suit them as long as it's not a blatant copy of the original structure mod (noreticle) I provide the structure, you build off it. Anyways, glad that you found a use for it in your own gameplay and took it upon yourself to help others in the process! "
     
    I can't and won't provide any support for it and if @Techengage has a problem with it it will be taken down but, here is the link to the download of the mod mashup that @Lyrad created: http://www.lcpdfr.com/applications/core/interface/file/attachment.php?id=59845
  4. Like
    telinha reacted to Fenix2525WOT for a file, [1.3.0] Coroner Mercedess Sprinter by Fenix2525WOT   
    Hello! Ever wanted to have a coroner van working with Police Radio by FinKone but didn't find it?
    THERE IT IS!
    I'm glad to introduce Coroner Mercedess Sprinter by Fenix2525WOT! 
     

     
     
    Features:
    - Add-on car, no need to replace SPEEDO.
    - Works beautifully with FinKone's Police Radio Plugin 
    - Has LS Coroner livery based on coroner uniform and LA Coroner
    - Multiple light-color choice (Blue, Amber, Yellow)
     
    Planned Features:
    - Add license plates (in 1.4.0)
    - Add Red lights color (in 1.5.0)
    - Add multiple livery support (in 1.4.1 or 1.5.1)
    - Add (at least) 3 more liveries based on areas, like Downtown, Sandy Shores, Paleto Bay etc. (in 1.6.1)
    Note:
    If you have ANY suggestions, GO AND WRITE into comments section!
     
     
    Works really well with True Coroner mod by Alex_Ashfold!
     

     
     
    Download Police Radio:

     
     
     
    There are some more SCREENSHOTS!
     
    If you have any suggestions, please feel free to write me or bellow this 
  5. Like
    telinha reacted to TheSteel for a file, Non Lethal Strikes   
    CHECK OUT MY YOUTUBE FOR MORE LSPDFR AND LCPDFR VIDS    https://www.youtube.com/channel/UCDeB7xlLglcMQTuVMuxKaAg
     
     
    This file makes it less lethal when in fist combat or nightstick combat and the ped will not die after a single hit!!!!!!!
     
     
     
     
     
  6. Like
    telinha reacted to Sam for a file, LSPD First Response   
    If you are installing LSPDFR 0.4 for the first time, we strongly recommend that you do so on a clean copy of Grand Theft Auto V without any other mods or plugins.
     
    LSPDFR 0.4 brings sweeping changes which have been implemented over a number of years and is the latest major version of LSPDFR, released in December 2018.  LSPDFR turns the world of GTA V upside down, giving you the power to enforce the law as you see fit.
     
    Please see the following resources for more information about LSPDFR and its features:
    LSPDFR 0.4 Page: https://www.lcpdfr.com/lspdfr
    LSPDFR 0.4 Wiki: https://www.lcpdfr.com/wiki/lspdfr/04
    LSPDFR 0.4 Getting Started: https://www.lcpdfr.com/wiki/lspdfr/04/getting-started/
     
    Installation Guides: https://www.lcpdfr.com/lspdfr/how-to-install/

    Part of the First Response Mods family.
  7. Like
    https://www.youtube.com/albo1125
    DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 
    Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager
     

    Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!
    Requirements - some of these are included (credits go to their appropriate authors):
    LSPDFR 0.4.2 (not included) Albo1125.Common 6.6.3.0 or higher (included) RAGENativeUI 1.6.3.0 or higher (included) RAGEPluginHook 0.51 or higher (not included) A legal copy of GTA V (versions 1.0.1011.1 or higher1).  
    Installation instructions and further feature documentation are included with the download.
     
    Support - what to do if you encounter a bug or have problems:
    Watch the installation video for my modifications here. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/  Read the documentation file if you're having trouble getting a specific feature to work. Suggestions can be made here. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.
  8. Like
    telinha reacted to Claymmorez for a file, LSPD Highway Checkpoint (CheckCheck with Animation)   
    My first mod for GTA 5 ! Feel free to check it out ! 
    This is a integrated Checkpoint for LSPDFR . By using Map Editor . 
    Location has been added in screenshot !
     
    There are 2 options to use : 
    1. Props only 
    2. Props and Peds 

    And 2 file formats : 
    .ini 
    .xml 

    1. you have to replace the texture (The Checkpoint Sign) 
    Use OpenIV to intall : 
    GTAV > x64f.rpf > levels > gta5 > props > roadside > v_constructions > prop_consign_02a.ydr 

    2. 
    .ini installation : put it in GTA 5 main folder . Use simple Trainer Spawn from objects.ini to spawn it ! Or put in scripts\Autoloadmaps\ to load it automatically (not sure if this work without Map Editor :P ) 

    (recommended) .xml installation : Install Map Editor first , https://www.gta5-mods.com/scripts/map-editor , then put it in scripts\Autoloadmaps\ folder , it will load automatically . 



    Good Day for you Officer :) 

    Notice : The Peds bug in screenshot are just something wrong with Rockstar Editor , everything is fine in game . :P 

    optional mods : Traffic Control plugin (for slow down traffic , or bikers will always crash into the barrier LOL)
    Breathalyzer , VehicleSearch  must for checkpoint :)

    Credits : Zomby991 for Checkpoint Sign Texture 
    Guadmaz Map Editor for creating this Checkpoint 

  9. Like
    telinha reacted to alexguirre for a file, Spike Strips V   
    Spike Strips V
    Check the Spike Strips V Configuration.ini file to check the controls and change them and enable/disable the animations and the deploy from police vehicles option.

    Source code avalaible at GitHub.

    Installation
    -Install RagePluginHook(Open Alpha - 0.47). Not tested with previous versions. 
     You can download it from here: 
     http://ragepluginhook.net/Downloads.aspx 
    -Drop the folder "Plugins" inside 
     the main GTA V folder, where GTA5.exe is. 
  10. Like
    telinha reacted to PieRGud for a file, LSPDFR Computer+   
    Ever miss the LCPDFR computer? The one with the user-friendly realistic interface? LSPDFR Computer+ aims to bring that back.

    LSPDFR Computer+ is open-source! Check out the git.
     
    Looking for the Ped and Vehicle Images? Click Download,  select Additional_ComputerPlusImageAssets.zip and extract the contents to your root folder
     
    Features
    Ability to search for persons and vehicles without keys conflicting with other mods. Ability to request backup using a nice looking interface. Uses the LSPDFR API to get ped and vehicle information. Also includes info left out of the regular LSPDFR police computer, like times stopped, number of citations, and a vehicle's stolen status. Uses the Traffic Policer API (if it is installed) to also show a vehicle's insurance information. Search fields are automatically filled out with the subject's information during a traffic stop, so all you have to do is press a button! Dynamic backgrounds! Depending on which police vehicle you're in, you'll get a specialized department background. Comes with RDE support. Looks practically identical to the LCPDFR computer (in terms of the layout). Active Calls screen, which shows all callouts sent by Dispatch, even the ones that AI units respond to! (Must have participating callout plugins installed for this to work) Computer+ has its own API, for callout developers to use!! Computer+ will automatically add LSPDFR+ court case when you create an arrest report. (LSPDFR+ by @Albo1125 is required). Computer+ now have ability to create citation for stopped ped on foot. After stopping a ped (by holding E key) or using "Stop The Ped", you may open Computer+ and create a citation for the ped. Make sure you have the latest "CitationDefinitions.xml" in place which has a public citation category. After it's created, return to the ped and give the citation to the ped (default key: LControlKey + PgUp). You may open Computer+ as a tablet while on foot. (default key: LControlKey + NumPad0)  
    Installation
    Place ComputerPlus.dll, ComputerPlus.ini and the ComputerPlus folder in Plugins\LSPDFR\.
    LSPDFR will automatically load Computer+ when you go on duty.
     
    Usage
    While in a stationary police vehicle, hold E or the Right D-Pad button to bring up Computer+.
     
    Configuration
    If you open the ComputerPlus.ini file, you will notice a few things.
    You can change the username and/or password that is displayed on the login screen to anything you want.
    You can also adjust which backgrounds are shown for which vehicles.
    To give an additional police vehicle a background, simply add another entry in the format vehiclename:bgfile.jpg
    ENSURE THAT THE VEHICLE YOU'RE ADDING IS A POLICE VEHICLE AND THE BACKGROUND FILE IS IN .JPG FORMAT.
     
    Developers
    Keep an eye on the Computer+ Developers Wiki, over at -- https://github.com/PieRGud/ComputerPlus/wiki
    If callout developers need any help integrating their plugins, you can contact @BejoIjo, @ainesophaur or @PieRGud on the LSPDFR Developers Discord server (link is in the API forums)
     
    Additional Info
    Computer+ does not replace the default LSPDFR computer.
    So, if you don't always want to use Computer+ during your patrols, then you need not worry - the default computer is still there.
     
    Known Issues
    Your cursor is frozen in the middle or does not move Pause GTA (if you cannot, unload LSPDFR) Go to Settings Keyboard / Mouse Mouse Input Method Set to "Raw Input" Your cursor does not appear ... make sure the display resolution in game matches your windows display resolution. If the resolutions do not match, you will not see a mouse cursor If you have multiple monitors, make sure GTA's Graphic Settings have the same "Output Monitor" set as the same monitor set as your windows primary monitor. Example, if you have three monitors and your left monitor is your primary windows monitor, make sure GTA's Output Monitor is set to the left monitor -- if GTA isn't set to the same primary monitor as windows, you will not see a mouse GTA5 freezes / drops to 1fps while computer+ is open.. ...after you alt+tabbed out of the game.. If you plan to alt tab out of the game, play in windows boardless Try to untick the option to draw the background before leaving the game screen. Until there is a way to detect if the game has focus, this seems to be the only solution ...after you opened the Rage console Don't do that.. seems to be an issue with Rage's handling of form events and the console key presses ....after you pressed the escape key Don't do that... Rage forms do not like the escape key pressed multiple times  
    Support
    If you experience a bug, crash, or you just have a question/concern, please post in the Computer+ topic.
     
    Contributions
    If you would like to contribute to the project, feel free to fork the repo and open a Pull Requests. We work through feature branching and prefer to keep commits as scoped as possible (ie, not one large commit). If you have any questions, please contact @ainesophaur
     
    Many thanks to contributions from the following members:
     
    @BejoIjo, @Stealth22 and @Fiskey111
     
     
    !!!!! VERY IMPORTANT NOTES !!!!!
    If your game is crashing when opening ped or vehicle information window, please be informed that GTA V has very limited memory allocation for plugins which tends to crash your game when you have too many plugins installed. To prevent crashing, please try the followings:
    Download and install a good "gameconfig.xml" which might  increase memory space for plugins. We recommend the one created by "dilapidated" Reduce your mods and plugins by disabling them one by one until your game is stable => !!!! Especially reduce a few "RagePluginHook" plugins in "GTA V\Plugins\" folder !!!! If your game is still crashing, try to disable Computer+ components: Disable ped image by setting the flag in the .ini file (set DisplayPedImage=false) Disable vehicle image by setting the flag in the .ini file (set DisplayVehicleImage=false) Disable random history report generator in the .ini file (set RandomHistoryReport=false)
  11. Like
    telinha reacted to PNWParksFan for a file, Better EMS   
    Better EMS brings a whole new level of medical response to LSPDFR. And given how often you crazy officers run people over, shoot them down, beat them up, and otherwise put their lives in danger... it's about time the medics in Los Santos picked up their game. 
    Packed with features to give your casualties their best chance of survival, Better EMS has several key benefits:
    Integration with popular mods including Arrest Manager, Patrol Toolkit, LSPDFR+, Police Smart Radio, PeterU Callouts, and more! Realistic response units: A fire truck will dispatch from the nearest fire station, and an ambulance will dispatch from the nearest hospital. Customize your backup units and spawn points. Life guards respond near the beach, park rangers respond in the mountains. Use any vehicle as a response unit.  Dynamic dispatch audio based on the injuries detected.  Revival probability is dynamically adjusted based on injury type, body part hurt, and how long it took for EMS to arrive.  Custom revival probabilities - edit the survival chances for any combination of injury and body part! Revived patients are taken to the ambulance and driven to the hospital, not just left to wander off! If more people get hurt while EMS is on scene, they will quickly tend to the new casualties.  Detailed incident report tells you the name and status of each patient.  Developer API allows plugin creators to call for EMS, or for an ambulance to transport a single ped.   
    Full instructions are included in the README file; please read it carefully! 
    This mod requires LSPDFR 0.4.6 or later. There are no other external dependencies besides LSPDFR and the files included with the download. 
    If you have crashes, bug reports, etc, please post in the forum thread and upload a copy of your RagePluginHook.log, your EMSUnits.xml file, and your INI file. No support can be provided for problems reported in reviews, or not providing the required files listed above. 
    A big thank you to everybody who helped with the development of this mod! 
    @fiskey111 for helping figure out CPR animations @Albo1125, @alexguirre, and many others for their help with coding questions @Darkmyre for particularly helpful beta testing and other help @LtFlash and @Fiskey111 for advice on medical realism All beta testers! Original release beta team members included: darkmyre, fireboy6117, bardo2014, requies, alexguirre, frosty19, aler360, vampyre, unison, mazednik, SoUThPHiLLY20, OfficerEight, McAwesome6934, Lawdy, TmBB101TheUniT, DroidRZRLover, ScottehBoyy, IndianaJoe, Steiger4044 , Code5x, luminouscarcass, Quakex64 And of course, the whole LSPDFR and RPH teams for the awesome platform this was built on!  
    SPECIAL THANK YOU to members of the Parks Benefactor Program who have supported my mod development! Their generous donations have helped to make continued updates to my modifications possible. Particular thanks to the Old Faithful donors who have supported me with noteworthy donations: AcePilot2k7, magiobiwan, Gallonman20, saman, Drixize, Neil H, 3-Poseidon, Mr Santos, FutureMedic96, Lestat1995, NickTragic, Swatteam911, Flynn40, h3killa, eboost, apearce91. You can join the Parks Benefactor Program by donating to support my mods, and to get early beta access to new modifications and updates to my existing modifications.
     
    Please do not re-upload, reverse engineer, modify, redistribute, or in any other way violate the copyright of this modification. Additionally, you MAY NOT advertise commercial installation/troubleshooting/support services for Better EMS or other mods by PNWParksFan.
  12. Like
    telinha reacted to PieRGud for a file, Dashcam V   
    Dashcam V is a RageHook plugin that simulates emergency vehicle dashcams used in real life.
    Note: An unfortunate downside to the method of centering the camera is that you cannot freely rotate it. In terms of immersion, however, it makes sense because most dashcams do not rotate. In light of this, the dashcam no longer replaces the first person vehicle view, so you can use it whenever you desire.
    Features
    - Grayscale filter: looks like the department's on a tight budget
    - Two layouts: a regular dashcam layout and a remake of Sniper296's IVDashCam layout
    - Remote view: view your vehicle's dashcam while on foot by pressing Ctrl + E or the Left Thumbstick + Left Shoulder
    - Dynamic unit numbers
    - Configurable settings: use the .ini file to adjust the following...
        - Unit number/name
        - Department name/colour/logo
        - Imperial/metric
        - Date format
        - Layout style
        - Remote view controls (both gamepad and keyboard)
        - Grayscale filter
    Installation
    1. Download & install the latest RagePluginHook from http://ragepluginhook.net/Downloads.aspx if you haven't already.
    2. Pick a folder. If you like the vanilla agencies, pick lore-friendly. Otherwise, pick real agencies.
    3. Drag & drop "DashcamV.dll" and "DashcamV.ini" into the Plugins folder of your GTA V directory.
    4. Using OpenIV, place the logos.ytd in update\update.rpf\x64\textures\script_txds.rpf (use your mods folder if you have it).
    Find and open the file "startup.rphs". Once you open the file, start a new line and put the following...
    LoadPlugin "DashcamV.dll"
    This will make the modification automatically load when you start the game. If you do not want the modification to automatically load, launch the game and press F4. Once you see a panel, put in what you see above.
    Known Bugs
    - When entering a vehicle that you left on dashcam view, your view will reset
  13. Like
    telinha reacted to goigle for a file, First Person Siren/Light Indicator & Blip Siren Mod   
    This mod adds a emergency light indicator on your screen, useful for first person in the day time. It also adds a hotkey for blipping your siren (other than turning the lights on and off quickly).
    The light indicator is for when it is daytime in first person mode and you aren't sure whether you have your lights on or not. Sure, you can go to third person but this adds some immersion.
    It includes an INI file where you can change pretty much all settings.
    Animation (off at first and then on)

    You can also now change this animation to be whatever text you like.
    Requirements
    RPH 0.22 or higher
    Installation
    Place the DLL & INI in Grand Theft Auto V\Plugins
    Enabled plugin via startup.rphs or RPH console
     
    Known bugs
    I have 0 idea if the console controller settings work for blipping the siren, I still need to get my controller from my other place

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