Reputation Activity
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Officerjrobinson reacted to Black Jesus in Window Tint Default setting?Replace the diffusetint values with this for no tint: <diffuseTint value="0x00FFFFFF" />
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Officerjrobinson reacted to Slushy in LSPDFR 0.4 - Official Discussion TopicWill you be able to put 0.3.1 up for download as most plugins currently support that and 0.4 doesn't run on some people's computers at the minute?
EDIT This was answered below, here is the comment:
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Officerjrobinson reacted to Sam in LSPDFR 0.4 - Now AvailableThanks for participating in the release topic.
We invite everyone to continue discussion about LSPDFR 0.4 here:
https://www.lcpdfr.com/forums/topic/89719-lspdfr-04-official-discussion-topic/
If you're having problems, or need support, go here:
https://www.lcpdfr.com/forums/forum/920-lspdfr-04-support/ -
Officerjrobinson reacted to mwbelthrop in Hearse instead of AmbulanceEvery time I spawn an ambulance, a hearse and two zombie looking dudes spawn. what's going on?
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Go into the ELS INI and look for "TrafCTRLOn", change to false.
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How to add vehicles in game with working engine sounds and correct vehicle colors
Hello guys, I am glad to announce you all on the forums that we can add any vehicles on the game with working engine sounds and correct colors for each vehicle, It is possible too to add boats and helicopters on the game without any limitations unlike other GTA games, Also this is more surprising that we can also add emergency vehicles on the game with working siren lights and it's siren sounds properly, No extra script to do so.
So before we can start, You should read the notes first.
1,) You cannot add the new added vehicles on specified section of dispatch.meta
Alright this is most annoying thing on adding new emergency vehicles as If you add a Police SUV and put the name on SWAT_SUV section, It will spawns empty, No cops drive it, It just wandering around like a normal car, I don't know if this is hardcored or it still can be edited on a file or native script.
This also does not work on new added Fire truck too, They're still spawns with driver and passengers but it does not responds to fire, I don't know why but I'd recommend not to add the new vehicles to those sections of dispatch.meta
2.) I am not responsible for breaking your game as if your game were broken because of this, Until you have a specified problem about siren lights or vehicle colors, You're welcome to ask.
Alright, If you read the notes, Let's get started.
First, You should add the models first to x64e/levels/gta5/vehicles.rpf
Then, You should add your own lines to vehicles.meta, Either from update.rpf or mpchristmas2.rpf or mpheist.rpf
There are the example of the lines from vehicles.meta, You should use notepad or similar program to edit vehicles.meta
Example:
Then, You should add this lines on vehicles.meta too:
<Item> <parent>vehicles_poltax_interior</parent> <child>model_name</child> </Item>It will have interior textures on the new added vehicle.
You should add vehicle audio hash on vehicles.meta too or it will not have any vehicle sound:
<audioNameHash>9F</audioNameHash>
Example: You should use existing internal name from vehicles.meta like Stanier police cruiser is "police" or Interceptor cruiser is "police3", So the sound will work on the new added vehicle.
After you added your own lines, Please save your notepad or similar programs.
Then, This is about it's vehicle colors, lights, siren lights and it's liveries, It is located carvariations.meta unfortunately the original one is compiled as .ymt file but there are another way to add vehicle colors which is located from mpchristmas2 or mpheist dlc files.
You should add this lines to the end of carvariations.meta
About liveries, You can add the liveries as long the vehicle models have liveries placed on it's models.
Liveries:
<Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item>If you set one of them to "true", The new added vehicle will have liveries attached to the vehicle, Do not set the item value "true" one the same line, It will glitch out the liveries unless, If you wanna add the new liveries, You should add this lines.
<Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 134 134 0 156 </indices> <liveries> <Item value="false" /> <Item value="true" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item>
About siren lights, There are varies of siren lights from several emergency vehicles that can be used, But be careful, Wrong siren lights will glitch out the siren bar on desired added vehicle, So I listed several working siren lights that you should use.
<sirenSettings value="1" /> = This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. <sirenSettings value="2" /> = This siren lights is used by Police Interceptor. <sirenSettings value="4" /> = This siren lights is used by Ambulance. <sirenSettings value="5" /> = This siren lights is used by NYSP Police Roadcruiser, NYSP Police Rancher and LSPD Police Transporter. <sirenSettings value="6" /> = This siren lights is used by Police Bike <sirenSettings value="7" /> = This siren lights is used by Fire Truck <sirenSettings value="9" /> = This siren lights is used by Tow Truck and one of Boxville models. <sirenSettings value="10" /> = This siren lights is used by Lifeguard SUV. <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser. Then you're done with adding the new vehicle, You can test it in game by trainer or RAGE Hook, or for emergency vehicles, You can use dispatch.meta to spawn the new vehicle on wanted level as long it does not belong to "SWAT_SUV" and "FIRE_TRUCK" section of dispatch.meta.
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Officerjrobinson reacted toDeactivated Memberin GTA V Sirens Hash ListI thought it would be helpful to post the hashes for the sirens in V since most of them are still in the hash code. Make it a bit easier on those siren modders out there.
0x0EA58C7C - Generic Bullhorn
0x013F5FE7 - PoliceB Main
0x17DDFB5C - PoliceB Secondary
0x0A8960B6 - FIB Primary
0x0A49B203 - FIB Secondary
0x0D329446 - Police Primary
SIREN_2 - Police Secondary
POLICE_WARNING - Not a clue.
0x0E0DA7BC - Granger Primary
0x16E74B3E - Granger Secondary
0x1C98C4D5 - Ambulance Primary
0x144C8602 - Ambulance Secondary
AMBULANCE_WARNING - Wonder what this one could be?
0x14BFBCE3 - Fire Horn
0x159C9182 - Fire Primary
0x161768E7 - Fire Secondary
Siren Hashes.txt
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Officerjrobinson reacted to PgUp in Community Spotlight: SteveTheGamer55It’s spotlight time again! Over the next few months, we’ll be sitting down with a couple of well known, and lesser known, names in the LSPDFR community.
In this edition of the Community Spotlight, we got to chat with one of the biggest names over on YouTube, SteveTheGamer55.
At the time of writing this article, SteveTheGamer55 has published 1,430 YouTube videos and has over 480,000 subscribers - insane numbers!
For those unaware of you who are, can you tell us a bit about yourself?
Hello, I’m a full time YouTube content creator, I started my YouTube channel about 5 years ago as a hobby and have grown over time to the point that I am at now.
How'd you find out about LCPDFR and can you give us a rough estimate about when that was?
I found out about LCPDFR after testing the Police Pursuit Mod by Team-NeO around 5 years ago, and then soon after decided to switch to and primarily use version 0.90E of LCPDFR due to its stability.
If I remember correctly I found out about it through a YouTube video, I was watching some videos about NYPD vehicles ported to the game and somehow stumbled across an LCPDFR gameplay, but I cannot remember who that video was by.
We were lucky enough to have you apart of our first ever LSPDFR Stream, for the release of LSPDFR 0.3, what was that like to be a part of?
That was an amazing experience, and I would love to be a part of any future live streams!
What did it feel like playing LCPDFR for the first time?
Amazing! Being in the shoes of a (digital) officer and getting a small taste of what some of them go through day to day was very new to me and a great experience to be had. Game crashes, which we all knew about very well at the time, could become a bother but never really took the fun factor out of the overall experience for me.
What was your experience like with Police Pursuit Mod compared to LCPDFR, what made you enjoy LCPDFR more?
I have always thought that LCPDFR has been a more stable and feature rich modification, even though the team behind Police Pursuit Mod were doing some pretty neat things with their project at the time. The continuous updates and improvements to LCPDFR was really the main factor for me, and that's one of the reasons why I have stuck around here since.
Roughly when did you start getting into YouTube/producing LC/LSPDFR videos?
I started recording videos with 0.91 back around September 2011 as a hobby and haven't stopped since. But I just recently became a full time YouTuber/content creator as of June 2016.
What made you love LC/LSPDFR so much?
I had wanted to become a cop when I was younger but just never did follow through with it since I had decided to pursue another career as a bio-medical engineer which gave me some of the best experiences in my life. Even though LCPDFR/LSPDFR was not an official game, the mod did provide one of the best police simulation experiences out there for me personally, ever since playing it for the first time I have been addicted.
What's been your favourite and/or most used vehicle to use on patrol so far?
My preferred vehicle of choice would have to be the Ford Crown Victoria Police Interceptor (CVPI), simply due to its power and durability.
You pretty well specialise in both LCPDFR and LSPDFR, how do you think LSPDFR stacks up against the original and classic LCPDFR?
Other than the crashes, I am still in love with LCPDFR due to the fact that GTA IV's location is based off of New York City, which is where I currently reside. The experience that it provides me is true to life. The experience that LSPDFR provides is similar in nature, I just can't wait to see what's in store next!
Anything you'd like to see added into LSPDFR next? Whether it be a feature that didn't make it to LS from LC, or something new you've thought of yourself?
One thing that would be great to see added to LSPDFR would be a way to track stats and compare them with other players, something like what used to be offered for LCPDFR back in the day, but with more detail.
What motivated you to start making LC/LSPDFR videos and what was it like starting out?
I was inspired by one of the emergency vehicle modelers of the time, GFXLE. Starting out was hard and nerve-racking as the LCPDFR/LSPDFR community is sometimes very vocal and provides a lot of valuable feedback, being new to voice overs and being in front of the microphone was also very difficult in the beginning. Over time things just become natural and you truly come to enjoy the experience.
How long did it take, in rough estimates to reach the one thousand subscriber milestone, also ten thousand, fifty thousand, and the most recent milestone, a whopping four hundred thousand subscribers?
In truth, I never went into it expecting to gain any following, it was all for fun. So yes, When everything began to grow at a consistent rate it was crazy to watch, and I am still amazed! I hit my first 10K Subscribers roughly one year into it, 50K in just under three years, 100K in about three and a half years, and I am where I am now with 450K+ Subscribers after around four and a half years.
Do you play any games outside of the 'Police' genre, if so what are they?
My main focus continues to be LCPDFR, LSPDFR, and my Let's Go To Work series within the GTA franchise. Outside of that, I do sometimes play other games such as American Truck Simulator, Forza Horizon 3, Watch Dogs 2, NBA 2K17, and a handful of others when I have some free time. I absolutely hope to branch out and try some new games on my channel(s) at some point, I just want to be sure that it is something my viewers would want to see.
So, what's your daily schedule like now that you're full time on YouTube, does filming and editing take up most of your day?
I always try to pick a schedule that gives me the chance to have a regular lifestyle and that also allows me plenty of time to focus on creating content for YouTube. Although, some content can take many hours to produce and losing track of time is inevitable in those cases.
Can you let us in on some of your goals for 2017?
My primary goal for 2017 is to keep going strong at what I do and to continue uploading the best content possible for my fans, and anyone else who decides to check out my videos.
Anything you wish to say to the community?
Sure, I would just like to say thank you to the community for providing me with this once in a lifetime experience, without your support and feedback I would not be in the position I am now. I truly hope that everyone continues to provide the valuable feedback that they do and remain engaged with me for as long as this ride lasts!
That’s it for this edition of Community Spotlight! Massive shout out and Thank You to @STEVETHEGAMER for letting us interrogate him and @Bozza, @Mikofiticus, @Sleepwalker and @Wilson Sellars for the amazing gallery images!
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Officerjrobinson reacted to Skin Works in Carcols.ymt file for 944 updateI just wanted to be clear so I know I'm not missing something or installing something wrong. With the newest update my old carcols file doesn't work. Do we now require the 944 version of the carcols file to be unencrypted before we can add our custom settings back in?
Thanks
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Officerjrobinson reacted to Prophet in [11/29/16] GTAIV Patch 8 Notes (PC Only)I have been messing around with the performance aspect and so far it's proven true. Object Detail rendering and night shadows have definitely been tweaked to offer much more stability. Can't wait to see an updated script-hook soon.
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Officerjrobinson reacted to ineseri in Updating status after callouts.It should be alt+e by default.
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I am so hoping that scripthook gets updated, I would love to play LCPDFR in Multiplayer!!
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Officerjrobinson reacted to GravelRoadCop in Check out ELS for V!10 Patterns for halogen ( headlight wigwags if you will,) 10 patterns for strobes and 10 patterns for LEDs that can be used as hide-a-ways and headlight flashers.
If i remember correctly there's over 110 patterns for primary light stages.
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Officerjrobinson got a reaction from ALLENjr12 in EVL/ ELS beta testing Xplicit92Cool mod i just wish someone would make more vehicles for it