Reputation Activity
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MattDV123 reacted to Pazzi in Big Performance DropPlease try this lspdfr.ini settings:
Main.PreloadAllModels = False WorldEvents.IntervalMultiplier = 0.0f WorldEvents.MaxNumberOfEvents = 0 AmbientSpawn.MaxCopsInArea = 0 Chase.MaxUnits = 4 AmbientSpawn.DisableRandomUnits = True Chase.DisableAmbientAI = True PoliceStation.DisableAmbientSpawn = True
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MattDV123 got a reaction from BRJump93 in Highway cop pantsAlso does anyone know how to force a ped model to spawn with a certain piece of clothing?? I have police4 spawn with highway cops inside, however they spawn with the motorcycle boots instead of the regular pants. looks a little funny since they are in a FPIU and not the bike lol I just don't know what to add to the vehicle meta file to force them to spawn with the alternative pants anybody have an answer to this?:)
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MattDV123 got a reaction from The Beast 105 in Highway cop pantsAlso does anyone know how to force a ped model to spawn with a certain piece of clothing?? I have police4 spawn with highway cops inside, however they spawn with the motorcycle boots instead of the regular pants. looks a little funny since they are in a FPIU and not the bike lol I just don't know what to add to the vehicle meta file to force them to spawn with the alternative pants anybody have an answer to this?:)
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MattDV123 reacted to SpikeTerm in Taillight brightnessmods>update>update.rpf>common>data
visual settings file
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MattDV123 got a reaction from Raddz Modding in Force certain EXTRASOHHHHH crap this is for help with GTA 4?? lol my bad ill repost in V thank you!!
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MattDV123 got a reaction from ToastinYou in Force certain EXTRASthank you for the reply :) Ive made sure I have the right extras for the model and I want all models to spawn with them not just mine, the issue is they wont spawn at the same time :/ or its rare they do. ill keep messing with the vehicles.meta file until I can find a solution
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MattDV123 reacted to ToastinYou in Force certain EXTRASYou may have the wrong "EXTRA" labelled. Not entirely sure on this, but either way - I'd use Simple Trainer / Trainer V to select the components of your vehicle, then save the vehicle. That way you can instantly spawn in your fully customized saved vehicles with ease.
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MattDV123 reacted to Qanpicho in HOW TO: Avoid Rockstar UpdatesIf you wanna play this without updating your GTA and you have the Disk version.
Do what he does in this video, just use your GTA5 files instead and be sure to remove those rules when you wanna update your GTA again.
I did this and you can then play in Offline mode on GTA5 Disk version.
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MattDV123 reacted to BlueLine16 in Roll back GTA V version due to new patch'sbut if you back those up and restore them, it just redownloads the update again
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MattDV123 got a reaction from BErad1502 in FIB SECURITYAnyone else notice or bothered by the fib security having an empty holster all the time??lol I think it would be really cool if someone could re master the fib security ped to have a gun in holster and maybe some other extras like different vest or faces! just an idea
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MattDV123 reacted to Thomas199920 in BMW 1200rt policeb issueReplace this: <audioNameHash>ruffian</audioNameHash>
With this: <audioNameHash>policeb</audioNameHash>
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MattDV123 reacted to Beren in POPGROUP and POPCYCLE questionsLSPD = VEH_COPCAR
LSSD = VEH_COPRURAL
As far as BCSO goes, you can add a new group entry for them.
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MattDV123 reacted to Black Jesus in WINDOW TINT ISSUE"0x00FFFFFF"
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MattDV123 reacted to AlconH in vehicles.ide FlagsA few people have been asking for the vehicle.ide flags and what they do so I compiled a list below. I think I have them all, but please feel free to add any that I may have missed.
isvan - vehicle has van style rear doors.
livery - If the car has multiple different textures, it will randomize between them.
noboot - you won't see the car parked at the side of the road with a ped looking inside the trunk/hood.
onlyduringofficehours - the car will only spawn during office hours and not at night.
truckenginefx - truck engine.
truckexhaustfx - more dust when changing gears .
truckfirefx - Larger flames when vehicle catches fire.
avoidturns - if the car is big, like bus, it will avoid sharp turns
bangerexhaustfx - dirty smoke
big - the car is big (Duuhhhrrrr)
delivery - it's a delivery car so only spawns in the daytime.
ext_all - spawns with all extras.
ext_conv - Convertable, this means that the driver can jump in the car without opening door.
ext_gang - spawns all extras simultaneously that are named extra_5 and above.
ext_rare - spawning with extras will be rare.
ext_requi - extra required, will always spawn with an extra.
ext_strong - This flag means that the extras won't come off easily when you crash the vehicle. Without this, they come off in light crashes.
ext_sunroof - switches the component at the top.
ext_taxi - will cycle through extras named extra_5 and above.
ext_script - has extra decorations on it which is activated with an external script (Useful with ELS, AI cars don't drive around with lights randomly on)
Regards
-Tom H
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MattDV123 reacted to steinberg4145 in Resetting Window Tintyou can use a trainer to remove the window tint or you can replace the diffuse tint line in the vehicles.meta with this
<diffuseTint value="0x00FFFFFF" />
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MattDV123 reacted to The Loot in FLAG_EXTRAS_REQUIRE(please help!!:)I have no real idea on how the requiredextras section works.
Simply putting FLAG_EXTRAS_ALL in the flags line should work, so I don't know what's going on.
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MattDV123 reacted to The Loot in FLAG_EXTRAS_REQUIRE(please help!!:)That's the right place for all original game vehicles.
What vehicle model are you using? Double check the instructions included with it, and perhaps ask the author for support.
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MattDV123 reacted to The Loot in FLAG_EXTRAS_REQUIRE(please help!!:)FLAG_EXTRAS_ALL will force all extras to spawn. Not sure how it handles extras that would collide, though.
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MattDV123 reacted to Yard1 in FLAG_EXTRAS_REQUIRE(please help!!:)Some cars have lightbars as separate extras, and if they had FLAG_EXTRAS_ALL , they would spawn with both lightbars on. Then again, it's dependent on individual car models.
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MattDV123 got a reaction from officerAMR in Change sirens on added cars@officerAMR hey im trying to do the same thing! ive replaced policet with the 2014 impala, only problem i have is the sound of the car.
<Item>
<modelName>policet</modelName>
<txdName>policet</txdName>
<handlingId>POLICE2</handlingId>
<gameName>POLICET</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_STANDARD</layout>
<coverBoundOffsets>POLICET_COVER_OFFSET_INFO</coverBoundOffsets>.....
how is supposed to look if i want to insert audionamehash police2??
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MattDV123 got a reaction from officerAMR in Change sirens on added cars@The Loot simple! i just had to make sure, Great thank you!!