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TallOak

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Everything posted by TallOak

  1. Hey folks, I'm having a bit of a problem here. So I installed EUP L&O 8.1 and EUP Menu 2.2.1 but I can't get it to work. I load the game and the LSPDFR PlugIn. Then I load EUPMenu.dll PlugIn and I get the error message: "D:\....\Grand Theft Auto V\Plugins\EUPMenu.dll Could not load file or assembly 'EUPMenu, Version=2.2.1.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies". Has anyone got an idea what the problem might be? I don't see where I could've screwed this up since the process of installing is pretty straight forward: OpenIV auto-install EUP L&O, put the plugin folder in the GTA V directory, then put the plugin folder of EUP Menu - which only has one file EUPMenu.dll in it - into the GTA V directory and you're done. Right? It worked fine for me a while ago... Anyone got an idea? Thanks. Edit: --- S O L V E D --- Sorry guys. My bad. I forgot to put the RageNative file into GTA V folder. Now it's working like a charm! I'll leave the entry just in case someone else is a stupid as me... see ya
  2. TallOak commented on J T's gallery album in GTA V Galleries
  3. Ok. Thanks. Seems like all the youtube videos I watched always had the white version spawn so I thought mine is somehow broken.
  4. Ok, please anyone help! I'm going crazy here. So, I'm having the same issue with the bodyguards constantly getting in and out of the vehicle. This only happens, though, when I'm on duty - as long as I'm off duty they would just get in the car and we can drive around but as soon as I go on duty they go crazy. I tried commanding them stuff - didn't work. If I tell them to look at Player, that's what they'll do - forever. If I tell them to follow, they will stand around the car and walk with it but they won't get in it. If I tell them to combat, they'll shoot the heck out of anyone nearby :-( I don't know what to do. I'd love to do a SWAT patrol but I don't even make it off the parking lot... I'm running LSPDFR 0.3b, RPH 0.36 and Simple Trainer V 3.4. Got Agency Callouts, Code 3 Callouts, CalloutsV, Arrest Warrant Callouts and of course Arrest Manager and Police Radio - plus Safer Chases, Keep Calm and RDE. Anyone know what I'm doing wrong?
  5. It's working. Thanks for the heads-up @The Loot Since this might be interesting for others here, too, I take the liberty of quoting @Yard1's referred comment from gta5mods. Everybody that is crashing on the newest patch - install the RDE normally with OIV Package Manager and replace the gameconfig.xml in update.rpf/common/data with the one provided in the archive (depending on what version of RDE you have installed) - http://www.mediafire.com/download/9n163wu59yjg47y/RDE_updated_gameconfigs.zip
  6. The mod is working for me on RPH 0.36 I only once had the issue with SnowMod being blocked because of game-freeze when I unloaded the working mod and then loaded it again. But just loading it with the freshly started game is working so far.
  7. I'm having the same issue as @WmsK411 - crashes while loading "Loading and populating game world" - works withouth RDE, though. (RPH 0.36). I can't wait for RDE to be up and running again. Any news on that gameconfig?
  8. That actually did the trick! I thought I had tried that combination. Obviously I got a little confused with all them updates lately. Thanks guys for helping me out!
  9. Please can you update to RPH36? The Callouts are just not working now. 0.5.1 crashes EUP and 0.5.0 won't load. [06.02.2016 16:55:29.076] =============================================== Wilderness Callouts =============================================== [06.02.2016 16:55:29.076] Created by: alexguirre [06.02.2016 16:55:29.077] Version: 0.5.0.35593 [06.02.2016 16:55:29.077] RPH Version: 0.36.877.6833 [06.02.2016 16:55:29.077] Debug Mode: False [06.02.2016 16:55:29.077] [06.02.2016 16:55:29.077] Report any issues you have in the Wilderness Callouts topic or in the comments section and include the RagePluginHook.log [06.02.2016 16:55:29.077] Enjoy! [06.02.2016 16:55:29.077] =============================================== Wilderness Callouts =============================================== [06.02.2016 16:55:29.078] LSPD First Response: [Wilderness Callouts] Detected RAGEPluginHook version: 0,36 [06.02.2016 16:55:29.081] LSPD First Response: Error while initializing plugin: WildernessCallouts.Main: Der Typ "RAGENativeUI.Elements.NativeMenuItem" in der Assembly "RAGENativeUI, Version=1.3.0.0, Culture=neutral, PublicKeyToken=null" konnte nicht geladen werden. bei WildernessCallouts.Menus.InteractionMenu.Initialize() [06.02.2016 16:55:29.081] bei WildernessCallouts.Menus.MenuCommon.InitializeAllMenus() [06.02.2016 16:55:29.081] bei WildernessCallouts.Main.Initialize()
  10. Ok, so I'm having the issue that the Towtruck will spawn in different colours. Sometimes it spawns white like it's supposed to but sometimes it spawns in a redish or dark orange kind of colour. It still has the police sign on the door but looks somewhat rusty... What did I do wrong?
  11. Thanks, man! I was already going mad....
  12. I just wish you would have made your newset update backwards compatible to work with GTA V before the update - I'm not going to update before everything is stable again and all my mods are working with the new RageHook
  13. Well, I had a Chance now to take a look at the ini file and no, that's not what I ment. Although you can name bunch of different vehicles and peds you cannot tell the mod where to spawn them other than city or countryside. What I ment is to distinguish between Blaine County and Los Santos County and spawn the respective transport units. The same Thing RDE does. So when I am in Blaine County I want a BCSO unit to show up and when I cross over into Los Santos County I want a LSSD unit to spwawn and take the prisoner away. I think that would be a great addition.
  14. Yep. Sure was. So the spawned police unit was considered as part of the pursuit but just didn't move. After restarting the game the mod worked flawlessly, by the way. So it may just have be a little unstable? Great mod anyway!
  15. Is there a chance you could make prisoner transport work together with RDE or BCSO Addition Project respectively so as to spawn a BCSO Sheriff to come and pick up your prisoner when in Blaine County? Currently only LSSD units show up when outside the city. LSPDFR's backup for transport spawns the correct unit so my workaround is to use this transport when in Blaine County. Maybe you could implement this, though?
  16. I just installed the Mod and gave it a try. I ran into the same problem others here reported. When I call for backup during pursuit I get their confirmation and they seem to spawn but they are stuck, sitting at the side of the road going nowhere. When I rushed by one of the stuck backup-units I got the message that I am now the primary unit... Calling backup when not in a pursuit works just fine. I do have RDE installed but judging from the comments here, that doesn't seem to cause the issue.
  17. Same here. A little help here, please...
  18. This is really a great Mod. I'd love to have a list of added vehicles, though. I mean the names to spawn them with. I looked them up via the ytd files but I might have missed one or the other.
  19. Is it just me or does Road Management not work anymore? F6 doesn't do anything at all. Anyone else with that problem? I'm talking about 6.0.0.0 here but since Albo didn't mention that thing in his change log...
  20. This is such a great Mod! Together with BCSO Addition you can actually do patrol for BCSO. I have one request/suggestion, though. With BCSO Addition Blaine County Deputies wear a brown shirt and khaki pants for a uniform which I like a lot because it differs a lot from LSSD. Unfortunately with EUP you get only the greenish shirt for BCSO. Might I suggest to include the uniforms from BCSO Addition with a future update. I'd love to blend in with those fellow Deputies ;-) Thank you!
  21. Ok, that's it. After reverting back to just LSPDFR 0.3 without any mods and starting this CORBOXVILLE-Desaster all over from scratch following the manual installation guide to the letter but putting the lines meant for mpluxe2 into mpchristmas2 instead, I ended up not even showing the Corboxville in the spawning list. In an act of desperation I even tried putting the car variations.meta alteration into mpluxe2 as said in the readme and ended up again without even having the Corboxville in the spawning list (and of course it won't spawn). I'm giving up on this mod. Sorry, Bro. I would've loved to have it but it is just not working.
  22. So I tried the installation again this time following the advanced install guide. I ended up having the same issue. When I try to spawn the Corboxville, the Ragehook console will show the Corboxville in the list of cars but right next to the name it says "Unknown, Corboxville" right where other objects will have entries like "Ped" for example. If I try to spawn it anyway I get the error message "cannot spawn invalid ..." (forgot the last word). Naturally, when I try to call the Coroner via Police Radio it will crash LSPDFR. I tried both, adding the item into mpluxe2 as is said in the readme and adding it to mpchristmas2 only as suggested in this thread (deleting it from mpluxe2 in the process). It doesn't seem like making any difference. This is probably a silly mistake but I can't find it. A little help, please!
  23. Hi everyone! I'm having the same problem. I tried @Kilyin's solution but I must have screwed up along the way. Now the Ragehook Console will show "CORBOXVILLE Unknown, Corboxville". Any ideas as to where I might have taken a wrong turn? Also, if I try and install Smaen's other Coroner van (the speedo), will I have to change the meta-files, too?

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