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DepotShredder

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  1. Like
    Good words Sam,  I think Albo1125 would be a great asset for LSPDFR.  Heck if you and the team were to get Albo on the team, the sky is the limit.  Just my thoughts. 
  2. Like
    I feel a court system is almost needed, but there should be an option to disable it. I think after an arrest there is an option saying "Fill Out Report?" and you have the option of clicking yes or no. If you click no, it just goes on as usual. If you click yes, you should have to fill out a basic report, IE: what did he do, did he have anything on him, what are you charging him for, etc, and then it tells you what he was really charged for and how many years he went to jail. It would add a much more fun aspect to the game of having to charge someone. It would make you more on the lookout. If you pull them over and they take off, BOOM, there's evading/resisting arrest. If he starts driving on opposite lanes and swerving around vehicles, BOOM, reckless driving. If he pulls a gun/knife, BOOM, possession of a deadly weapon, etc etc. You could rack up so many charges. It would be so much fun to me. Does anyone agree 
  3. Like
    This will be possible in 0.3 most likely. 
    Please do not use this thread for things other than assorted Callouts. 
  4. Like
    DepotShredder reacted to alexguirre in [REL | WIP] Wilderness Callouts   
    Some gangs decided to attack some police stations, SWAT has been deployed and they need some backup:
    Coming in Wilderness Callouts 0.5.0: Attacked police station callout
  5. Like
    DepotShredder reacted to SuperStumpje in LSPDFR 0.3 - November Update   
    Correct, the holidays stuff is already there. I didn't really dig into it very much, but from what I could see it's a new car and a bunch of outfits for your Online mute character.
  6. Like
    GET V0.0.3.2 HERE: http://www.lcpdfr.com/files/file/9689-assorted-callouts-0032-petrolgas-theft-pacific-bank-heist-traffic-stop-backup-required/
    Merry Christmas!
  7. Like
    Lspd Testing out the new cruiser.
     

  8. Like
    I know you'll do it justice!
  9. Like
    DepotShredder reacted to Solidefiance in LSPDFR 0.3 - "Busted!"   
    You can also try ALT+F4, similarly I also had a problem where I needed to power off my computer, pull out my power cord from the back of my computer and think long and hard about what I just did. 
  10. Like
    DepotShredder reacted to Sam in LSPDFR 0.3 - Backup Customization   
    This is the second part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the first installment in this series here: http://www.lcpdfr.com/forums/topic/55130-lspdfr-03-announcement-first-preview/
    In spirit of keeping up to date with the most hotly requested features for future versions of LSPDFR, customization of responding police units simply had to be near the top of our list.
    LSPDFR 0.3 introduces an all-new Backup XML file which lets you customize, in great detail, just what kind of cops and vehicles LSPDFR should dispatch for each of the seven in-built backup types. (The eagle-eyed among you are probably thinking "but wait, there's only six types".  Not anymore!) 

    I like planes.  Now, LSPDFR likes planes too.
    The power of this new XML based system is absolutely unparalleled to anything we've ever had before in LSPDFR or LCPDFR, and also allows much, much more refinement than traditional .ini configuration files seen in other modifications like ELS.  Presented in the same sort of format as many of the data files in the original game itself, we hope it will be super easy to use, too.
    With this new feature, you can precisely choose:
    The vehicles that respond for each backup type (and you can have as many as you like). + Vehicle liveries (on a per-vehicle basis) + Minimum and maximum number of occupants (again, for each vehicle) The peds that respond for each type (again, as many as you please).+ Ped component models (for each ped) On top of this, you can do the above customization for each of the four distinct areas within the game:
    Blaine County North Yankton Los Santos Los Santos County That's right, this means you can now finally have different units operating all four different areas.  Plus, if you're feeling particularly adventurous you could actually think of each of these areas as being a different entity entirely with their own state, local, SWAT and air units.  There's really very little in terms of limits as to what you can do with this exciting new system.
    Oh yeah, it doesn't even end there either.  With 0.3, an all-new unit type has been added which, for the first time, lets you call for emergency medical services.  

    Furthermore, unlike the regular medics in the game, medical units dispatched by LSPDFR will actually attempt to treat injured pedestrians.
    Just one more thing...  As if completely configurable backup units and the new medics weren't enough, we also managed to make a few improvements to the way in which units arrive at backup requests.  This means you can have scenes that look almost like they're straight out of a cop movie, without the trainer.

  11. Like
    DepotShredder reacted to Sam in LSPDFR 0.3 - Downtown Police Station   
    This is the third part of our LSPDFR 0.3 preview series.  For more information about the background behind 0.3, check out the second installment in this series here: http://www.lcpdfr.com/forums/topic/55363-lspdfr-03-backup-customization
    Perhaps one of the hottest talking points about LSPDFR, even way before the modification was released, was the question of if and how LSPDFR would make use of the new police station interior in Downtown Los Santos.  Indeed, while we attempted to incorporate the interior into the earliest versions of the mod - we were only really scratching the surface as to the potential it holds.  Back then, there was also no way of unlocking the expanded version of the interior featuring the locker room, briefing room and downstairs areas, which always acted as a further limit to any plans we had for it.

    The exciting news is that with LSPDFR 0.3, the entire interior is unlocked and open for exploration, and this is where the fun really begins.  We've made a big effort to make the station come alive, much like we did the lawyers office in LCPDFR, but on a much larger scale.  Now, while to go into great detail about all of the new scenes and scenarios in the station would be telling, you can take a look at a couple of the screenshots provided to get a mere taste of the sights and sounds of the Downtown Police Station.

    The cool stuff we've put in with the Downtown Police Station doesn't end there, though.  To allow for maximum immersion, you can now actually walk into the locker room and directly go on duty from inside, without any loading screens.  By simply approaching the lockers and hitting a key, the camera will seamlessly transition to give a view of the player, with the familiar character selection menu appearing shortly after.
    Continuing with this theme, LSPDFR 0.3 also introduces a great deal of new functionality for dealing with arrested perps.  We'll cover most of this in the next installment of this series, but for now be safe in the knowledge that 0.3 lets you actually walk inside and drop-off your prisoners directly inside the cells.  Plus, for those of you looking for the authentic southern Californian law enforcement experience, you can quite literally throw your prisoners down the stairs on the way there!


    Of course, on the topic of arresting people, there's so much more that we could show you, but that'd maybe be a little too much awesomeness to take in for one day.  Instead, stay tuned for the next part of this update series - you won't want to miss it!
  12. Like
    This looks awesome, and I can't wait until it's released! I saw Polecat's video and your mod looks incredible! Great work Albo!
  13. Like
    I bet F5544 will end up doing that himself, those are his lightbars and you need to ask permission before you do stuff like that usually.
  14. Like
    Slow down there sir. 
  15. Like
    Wow, you are truly an amazing member of this community. Thank you so much for everything you have contributed to both GTA V and GTA IV.
  16. Like
    as many requested, i will update the arjent and put it on the cvpi

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