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abatstra

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  1. abatstra changed their profile photo
  2. Since the recent update, I have to reload all of my vehicles, probably like everyone else. I've always loaded each one into it's own specififc patchday folder with OpenIV but I've also seen some vehicles that say to just load it into the most recent patchday folder. Can anyone confirm if each vehicle needs to go into a certain patchday folder, or if I can just make it easy and load them all into the most recent one? (police, police2, police3, police4, policeb, sheriff, sheriff2, fbi, fbi2, pranger, firetruck, ambulance, etc...) Thanks!
  3.    abatstra reacted to a comment on a file: Law Enforcement Jurisdiction Script
  4.    Nutt reacted to a comment on a file: Law Enforcement Jurisdiction Script
  5. So...after spending a few more hours with this... I think I see that the units are just just re-spawning near me every time I enter a zone after leaving again, and some roads cross in and out of multiple zones several times. I think I've figured it out.
  6. Ok, I just really got into this script and love it! Just trying to get a better understanding of how the number of units works. From my understanding and seeing a comment earlier on here, there is one unit per jurisdiction. As a beginning, I have all of mine set up by zones, with none overlapping. The blips are turned on. When I'm out driving though, I usually have multiple blips around me in the same zone, and see multiple units patrolling in the same general area at the same time. There aren't too many, and I kind of like it this way, but just trying to understand how it works. I.e.- I don't want to create separate jurisdictions all over Blaine County if I can just do a few and have multiple units spawn in each one.
  7.    Snowmanizreal reacted to a comment on a file: ClearTheWayV
  8. 1.0.0.15 Causes my game to crash... .14 worked fine but had to remove .15 for LSPDFR to load. (Using RPH 0.40)
  9.    abatstra reacted to a post in a topic: GTA 5 Crashing
  10. Ok... so while I'm sitting around waiting impatiently for the new update to get worked out, decided to update my .ini files. I wanted to change them from the default 1 ADAM 12 and remember seeing a list and/or map that showed where all the unit divisions were and what the unit types were. For example, 1 ADAM 12 would be Downtown (Division 1), 2-man patrol unit (ADAM), in beat 1. I have searched this site and googled up and down, but am not turning up anything, maybe I'm thinking of something else? Any help would be appreciated!

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