Everything posted by lessien
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What is .yft / _hi.yft / .ytd? And L0, L1..?
Hello i want to edit a open car mod and i watching video tutorials but i can't undertand some things.. Because in my contry literally no one is dedicated to making police vehicles mods and some cops car of here are really good, i would like to start getting into that 1- What is .yft and _hi.yft ? Why that 2 models ? 2- which one should i modify? .yft or _hi.yft? 3- in els config i see that L0 L1 L2 and L3 what is that? 4- and why thats L1, L2 etc need to be compressed?? I hope you answer me in order so i don't get lost..
- Delete it, wrong forum
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How i can put my sirens? ELS
i got another issue after that, i install this package and i remplace the siren police by my own siren it's work , but in a traffic stop for example, i touch the "3" siren or "main prioroty POLICE_WARNING" or in a pursuit the cars go crazy, they go right and they collide, any solution? Update: i fix it. changing this line to "false" in the ELS.ini file. ElsTrafCtrlOn = false
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How i can put my sirens? ELS
@Puschi999 hey , its work ty!! Other solution share: i compress files .wav many times for a smaller weight !
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How i can put my sirens? ELS
this is not ELS? it's another similar mod ? i have to uninstall ELS to use this new mod? but my question is. Why it's don't work, the ELS? i see people installing new sirens on ELS and my custom siren don't work
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0x0D329446 it's automatically deleted
i installed an federal signal siren, and its works, i want to edit the "0x0D329446" by my own custom siren that i edit ,anyone can tell me why when i put my own siren custom "0x0D329446" on folder vehicles, when i import it to openiv, its automatically deleted , when i export it again, i find for the "0x0D329446" and i cant found it, its deleted. so after that when im in the game its go to the default "0x0D329446" "original siren" of the game ...... i cant edit my owns sirens why!!? and the vehicules.awc its 14.918KB
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How i can put my sirens? ELS
Hello, i have the sound and i remplace "0x0D329446" for key "T" i think... and nothing happens in game, and when i put a "federal signal" or any siren downloaded from here its works... what's wrong?? i have the Police_warning file too, but its have 2mb .... I can not compress it anymore, its a 00:50 seconds of audio.. i export it on mono 16bit, .wav with audacity.. can anyone help me?
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Canit see textures of lightbar in game
Hi. I will try to be as summarized as possible. If you do not want to read my entire explanation, you can give me the answer directly if you have one. but what I did was give a summary of what I did with the bar and it does not work for me. I recently started getting into zmodeler3, I do not understand much, I'm guided by the few tutorials on YouTube and obviously by logic, but very little. Download this file arrange the textures as this tutorial does Min 4:20 HERE IS THE VIDEO https://imgur.com/taIAXoX https://imgur.com/mmfKTDq And what I did was to tighten "dissmis" and erase everything e does this tutorial min 9:15 Then import the file sheriff_hi https://es.gta5-mods.com/paintjobs/voyage-pcerj of this download. Delete the siren that I was bringing and try to put the one I was modifying, I tell you, the first attempt I made to put the siren just modifying it as in the first tutorial did not work out, I do not know how many things I tried until finally it works with textures inside of the game, but later when I wanted to modify it as in the second tutorial no longer. I do not remember what I did to make it work because I try many things and it's weird. once placed the bar in the sheriff export in the sheriff.ytd file and this is what happened. Log zmodeler3: https://imgur.com/eUf7Ekc then this https://imgur.com/th4HbC9 Then I realized that exporting in the sheriff_hi.ytd you could see the complete model. https://imgur.com/i62nT4V but in the game towards conflict of textures so copy the "sheriff_hi.ytd" paste it as "sheriff.ytd" so that both are equal and work. but the textures of the bar remained unseen. (do zoom in this pics) https://imgur.com/G1YL4Rx https://imgur.com/YZSCWrq https://imgur.com/v2eZUyi
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Detective Unmarked 2016 Taurus
- 11 comments
- 10 reviews
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Im so frustrated, Alt+P not work
I fix it reinstalling the game... so i have another problem check it if u can help !!
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Im so frustrated, Alt+P not work
im so frustrated man, already installed the manual and automatic versions of the 1.1. does not work, I have all the c ++ installed x64 and x86 and .NET , I did the downgrade to v 1.0.4.0 and also try in version 1.0.7.0 and it does not work either, I read all the topics of this and nothing works either for me !!! !!!!!!! this is making me crazy, previously I only had the gta iv and it worked, and now I install the full version with Gta IV EFLC and it does not work for me lcpdfr !!!!!!!!!!!!! 2018-04-30 18:10:11 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1) 2018-04-30 18:11:25 - Direct3D device created! 2018-04-30 18:11:26 - SEARCHING FOR SCRIPTS... 2018-04-30 18:11:26 - Loading scripts in Assembly 'scripts\LCPDFR Loader.net.dll' ... 2018-04-30 18:11:26 - ...found script 'LCPDFR_Loader.Loader'! 2018-04-30 18:11:26 - ...found script 'LCPDFR_Loader.PublicScript'! 2018-04-30 18:11:26 - DONE! 2 valid scripts found! 2018-04-30 18:11:26 - STARTING SCRIPTS... 2018-04-30 18:11:26 - INFO: Phone number checks are not available! 2018-04-30 18:11:26 - ...successfully started script 'LCPDFR_Loader.PublicScript'! 2018-04-30 18:11:26 - ...successfully started script 'LCPDFR_Loader.Loader'! 2018-04-30 18:11:30 - Error during Tick in script 'LCPDFR_Loader.Loader': System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.BadImageFormatException: Could not load file or assembly 'AdvancedHook.dll' or one of its dependencies. no es una aplicación Win32 válida. (Exception from HRESULT: 0x800700C1) at .(String ) at LCPD_First_Response.Engine.Main.() in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 234 at LCPD_First_Response.Engine.Main.Main_Tick(Object sender, EventArgs e) in d:\GTA IV\LCPDFR\SVN\trunk\LCPD First Response\Engine\Main.cs:line 211 --- End of inner exception stack trace --- at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor) at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at LCPDFR_Loader.Test.Tick(Object sender, EventArgs e) at LCPDFR_Loader.Loader.Loader_Tick(Object sender, EventArgs e) at GTA.Script.TryTick() at GTA.Script.DoTick() at GTA.ScriptThread.OnTick() 2018-04-30 18:12:21 - Direct3D device lost! 2018-04-30 18:12:21 - SCRIPTS TERMINATED!