nevermind, i just read a post by @ossion that solved this issue. it is the creator's update that is causing this.
Ok, if you are one of those people who had the mod working before the Creators update and now it is crashing or not letting you go on duty, etc.. TRY THIS:
Go into your Windows settings and click on the gaming option.
On the first tab called Game Bar, uncheck/turn everything off.
On the Game DVR, do the same thing by unchecking/turning everything off except for the last option of Capture your mouse cursor while recording.
That should fix it. If it doesn't, then the issue could be something else.
Sorry for the lack of updates, I've been busy with midterms, the 2013-14 Tahoe is coming along nicely, all that needs to be done is add side and mirror lighting, add interior equipment and some more exterior equipment!
It’s spotlight time again! Over the next few months, we’ll be sitting down with a couple of well known, and lesser known, names in the LSPDFR community.
In this edition of the Community Spotlight, we got to chat with one of the biggest names over on YouTube, SteveTheGamer55.
At the time of writing this article, SteveTheGamer55 has published 1,430 YouTube videos and has over 480,000 subscribers - insane numbers!
For those unaware of you who are, can you tell us a bit about yourself?
Hello, I’m a full time YouTube content creator, I started my YouTube channel about 5 years ago as a hobby and have grown over time to the point that I am at now.
How'd you find out about LCPDFR and can you give us a rough estimate about when that was?
I found out about LCPDFR after testing the Police Pursuit Mod by Team-NeO around 5 years ago, and then soon after decided to switch to and primarily use version 0.90E of LCPDFR due to its stability.
If I remember correctly I found out about it through a YouTube video, I was watching some videos about NYPD vehicles ported to the game and somehow stumbled across an LCPDFR gameplay, but I cannot remember who that video was by.
We were lucky enough to have you apart of our first ever LSPDFR Stream, for the release of LSPDFR 0.3, what was that like to be a part of?
That was an amazing experience, and I would love to be a part of any future live streams!
What did it feel like playing LCPDFR for the first time?
Amazing! Being in the shoes of a (digital) officer and getting a small taste of what some of them go through day to day was very new to me and a great experience to be had. Game crashes, which we all knew about very well at the time, could become a bother but never really took the fun factor out of the overall experience for me.
What was your experience like with Police Pursuit Mod compared to LCPDFR, what made you enjoy LCPDFR more?
I have always thought that LCPDFR has been a more stable and feature rich modification, even though the team behind Police Pursuit Mod were doing some pretty neat things with their project at the time. The continuous updates and improvements to LCPDFR was really the main factor for me, and that's one of the reasons why I have stuck around here since.
Roughly when did you start getting into YouTube/producing LC/LSPDFR videos?
I started recording videos with 0.91 back around September 2011 as a hobby and haven't stopped since. But I just recently became a full time YouTuber/content creator as of June 2016.
What made you love LC/LSPDFR so much?
I had wanted to become a cop when I was younger but just never did follow through with it since I had decided to pursue another career as a bio-medical engineer which gave me some of the best experiences in my life. Even though LCPDFR/LSPDFR was not an official game, the mod did provide one of the best police simulation experiences out there for me personally, ever since playing it for the first time I have been addicted.
What's been your favourite and/or most used vehicle to use on patrol so far?
My preferred vehicle of choice would have to be the Ford Crown Victoria Police Interceptor (CVPI), simply due to its power and durability.
You pretty well specialise in both LCPDFR and LSPDFR, how do you think LSPDFR stacks up against the original and classic LCPDFR?
Other than the crashes, I am still in love with LCPDFR due to the fact that GTA IV's location is based off of New York City, which is where I currently reside. The experience that it provides me is true to life. The experience that LSPDFR provides is similar in nature, I just can't wait to see what's in store next!
Anything you'd like to see added into LSPDFR next? Whether it be a feature that didn't make it to LS from LC, or something new you've thought of yourself?
One thing that would be great to see added to LSPDFR would be a way to track stats and compare them with other players, something like what used to be offered for LCPDFR back in the day, but with more detail.
What motivated you to start making LC/LSPDFR videos and what was it like starting out?
I was inspired by one of the emergency vehicle modelers of the time, GFXLE. Starting out was hard and nerve-racking as the LCPDFR/LSPDFR community is sometimes very vocal and provides a lot of valuable feedback, being new to voice overs and being in front of the microphone was also very difficult in the beginning. Over time things just become natural and you truly come to enjoy the experience.
How long did it take, in rough estimates to reach the one thousand subscriber milestone, also ten thousand, fifty thousand, and the most recent milestone, a whopping four hundred thousand subscribers?
In truth, I never went into it expecting to gain any following, it was all for fun. So yes, When everything began to grow at a consistent rate it was crazy to watch, and I am still amazed! I hit my first 10K Subscribers roughly one year into it, 50K in just under three years, 100K in about three and a half years, and I am where I am now with 450K+ Subscribers after around four and a half years.
Do you play any games outside of the 'Police' genre, if so what are they?
My main focus continues to be LCPDFR, LSPDFR, and my Let's Go To Work series within the GTA franchise. Outside of that, I do sometimes play other games such as American Truck Simulator, Forza Horizon 3, Watch Dogs 2, NBA 2K17, and a handful of others when I have some free time. I absolutely hope to branch out and try some new games on my channel(s) at some point, I just want to be sure that it is something my viewers would want to see.
So, what's your daily schedule like now that you're full time on YouTube, does filming and editing take up most of your day?
I always try to pick a schedule that gives me the chance to have a regular lifestyle and that also allows me plenty of time to focus on creating content for YouTube. Although, some content can take many hours to produce and losing track of time is inevitable in those cases.
Can you let us in on some of your goals for 2017?
My primary goal for 2017 is to keep going strong at what I do and to continue uploading the best content possible for my fans, and anyone else who decides to check out my videos.
Anything you wish to say to the community?
Sure, I would just like to say thank you to the community for providing me with this once in a lifetime experience, without your support and feedback I would not be in the position I am now. I truly hope that everyone continues to provide the valuable feedback that they do and remain engaged with me for as long as this ride lasts!
That’s it for this edition of Community Spotlight! Massive shout out and Thank You to @STEVETHEGAMER for letting us interrogate him and @Bozza, @Mikofiticus, @Sleepwalker and @Wilson Sellars for the amazing gallery images!
ok so ive been getting alot of work done on the setina partition.
mainly reshaped it a bit. added side skirts and glass.
all i really have to do now is add the minor details like screws.
then theres the variations, which i may just do at another time, variations would be k9, single partition and a cargo partition.
atm heres what i have.
No, you're quite right, calling it an SUV is a push. But it is a cross-over between an SUV. And it's certainly taller than a normal saloon car. Furthermore, your height, of 6'4/6'5, is above the normal US average, the FPUI comes to 6'0, so it's not that much of a surprise that it comes short on you. My point is, and remains, that it is taller than people think, it's not a small car, especially when compared to the Vic & FPI.
Furthermore, I'll be honest, Desmond was the first to bring the FPUI to LSPDFR, when people were still making vanilla cars with lightbars. He did a cracking job, and whilst it's not 100% guaranteed that the height will be the exact same, I'd say he nailed it. I certainly wouldn't label it as 'arrogance', he took the time to model it to the exact dimensions on the Wikipedia page, which is something that others haven't done, so he has the right to say "correct scaling".
[Sidenote: Just because it's Wikipedia, it doesn't make it incorrect. If you took the time to look at the source of the information in the References for the specs, it's actually from the Ford Dimensions page, so "wikipedia of all places" isn't necessary. Wikipedia is editable, but it's also moderated.]
Just because GTA isn't a realistic platform, doesn't mean that accuracy and realism isn't greatly appreciated, what makes certain modders stand out over the rest is the accuracy and quality in a model. FSX isn't a realistic flight simulator, yet the best developers take a long amount of time and effort into creating exceedingly good aircraft. The platform we have is GTA, and he's doing the best to ensure that it's a highly accurate portrayal of the real life thing.
What's more is I've been following Desmonds work from page 1 (of 53) and I've never seen a moment where Desmond is arrogant, or pushing his car as the 'best'. He's worked hard, and with lots of people to make the car, and I personally would say it is the best FPUI out there, especially considering how Desmond takes suggestions and advice, and continues to develop his vehicle.
You're right,SUV wasn't the right description, hybrid/crossover would have been a better term.
I am humbly looking for someone who would be willing to help/ walk me through taking a DEV model and DEV components to create a working ELS compatible car. I want to learn about hierarchies, components, parenting objects correctly, textures, emmissives, etc. I have experience in 3D modeling through school, but I am a complete beginner when it comes to Zmodeler. I'm always thinking of how I can make certain models better but I've never had the knowledge base to do so. Any help is greatly appreciated