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CharlieModo

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Everything posted by CharlieModo

  1. @LMSStrange, I tried delaying them by 5 secs each and it still happened. It's weird because another callout add-on spawns 3 backup just like it and I don't lag. You have no trouble at all with the code?
  2. @LMShere you go. Primarily on OfficerDown.cs, line 73+ where I am requesting the backup. The more backup units I add, the more it lags. I'm presuming I'm doing something wrong here but I looked at an open source callout on github and they did it the same way on theirs 😕 //Attach myBlip to mySuspect to show where they are. myBlip = myOfficerDown.AttachBlip(); // Functions.RequestBackup(SpawnPoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.LocalUnit); Functions.RequestBackup(SpawnPoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.SwatTeam); Functions.RequestBackup(SpawnPoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.Ambulance); ModoCalloutsBetaZIP.zip
  3. So I'm trying to request an ambulance to respond to the scene of a callout with: Functions.RequestBackup(SpawnPoint, LSPD_First_Response.EBackupResponseType.Code3, LSPD_First_Response.EBackupUnitType.Ambulance); It does it successfully but while it is doing it, it makes my game lag a lot like 10fps for about 15 seconds. It is 100% this line of code that is causing the issue as when i changed the moment it requests backup it did not lag until that time so.
  4. @Lt.Caine Any chance you could make this a server-side mod for Fivereborn? It works perfect client-side but would be cool to have it so people do not have to download anything away from the server. I'm not sure if it's even possible, just curious.
  5. Any plans for sheriff uniform in the future?
    Great model, looks good in-game only thing I would say isn't up to scratch is the hi-viz jacket but author has said an updated and better one will be coming in v4. Looking forward to it.
  6. Thanks everyone. Does anyone know how to spawn a dead or wounded ped? I have looked around but not found anything. I have got to the point where the plugin loads when I go on duty, and one call out where a police car is spawned at the location and a ped but would like to make it be the scene of a shootout. Dead cop, suspect running around, etc..
  7. So far so good. Got a vehicle spawned and a suspect. Now, how can I add a dead or wounded police officer? Also is there a way to make other units respond to a call out too? For example, I am trying to make a shots fired at officer call, but I would like to accept the call out, then the officer spawns wounded and other units respond but not be on scene when i get there all the time. Is this possible? I presume I can make a unit spawn *this far* away from scene and route them to go there? Or is there some callout priority, where they will automatically respond if its high priority?
  8. @ToastinYou & @LukeD - Thank you both, I'm watching Albo's videos now and they are helping. I understand the INI better now and will add that after I have managed to get a call out working. I am using VS now but when clicking build it seems to work but I can't find the .dll anywhere? Isn't it suppose to go in the project folder?
  9. Hey all, After looking into callout plugins and the API, I have decided that I would like to give coding my own a go. I was hoping if anyone has some free time you could perhaps spend time with me showing me the basics? I have a lot of stupid questions and instead of spamming the forum with them. I would like to just add someone on Skype or PM here and talk about the very basics. Some questions for those of you that would like to help: How to I build the project so i can put the .dll in my plugins folder and play? How can I make a .ini file so the user can put in their unit number and name, etc.. Are there quick ways to update the source and .dll and then update in-game instead of just closing and opening again? What is the code to make a notification appear when the callout has ended? I know where to put it just not what to put. Thank you anyone who can/does help :)
  10. Best thing I have done so far is use Zello for communications, you can be in multiple channels at once. Civilians have their own channels, police have their own and then fire/ems have their own. Obviously with a smaller clan you would just have emergency channel and civilian channel. Also would need a chat channel for when you talk "face-to-face" with civilians. Alternatively, you could just type in chat. TeamSpeak would work better as the dispatcher could have permissions to change your channel so you wouldnt have to minimise GTA and open Zello to switch channel you would just say "dispatch move myself and xxQUICKSCOPExx to chat 1" but if you want to spend £/$0 then Zello. For a civilian database, we used Google Sheets and Google Forms, it worked very well. I can't explain but you would just mess around until it worked good for you.
  11. Fixed my problem. I didn't have both those ASI packages installed (found in tools > asi manager).
  12. Yes, i have tired multiple times. Deleted everything and tried installing it first, before any lspdfr mods but still didnt work. It's annyoing that OpenIV does not specify the error just says "something went wrong" :/
  13. When installing using OpenIV: I get "The installation failed. Something happened." Any help?
    • 132 downloads
    • Version 0.1
    Simple skin for the Park Ranger, making it a Military Police vehicle. Coming Soon Adding the ability to have the MP Granger and Park Ranger version at the same time, no replacing.Dispatching Military Police Granger vehicles instead of regular military crusaders.LSPDFR 0.3 - You will be able to request MP Granger to respond as backup.As another file or maybe update for this, an MP uniform.

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