Everything posted by zoogenhiemer
-
Is there a CHP Ford Explorer with the Whelen Liberty?
My version of the FPIU has a wheelen liberty II, but... A. It's still in beta, and not released B. It uses EVL. C. There is no chp skin for it. If you want to try it out in its current form, shoot me a pm.
-
[WIP] 2012 Ford Police Interceptor Utility
Guys, I am not dead yet (neither is the project)....I just honestly had zero time to put into this the past few months. I am longing to get back at it....i just can't answer as to when.
-
[WIP] 2012 Ford Police Interceptor Utility
not to worry, i've just been a little distracted by fallout 4. It's been chewing into my modding time.... I will be back at it soon. ELV was removed?? ugh, i will have to check it out.
-
[WIP] 2012 Ford Police Interceptor Utility
Good to know guys. I will take a look at police 4. Get your feet wet with one of the DEV models on the download page. The CVPI dev version is a great one to start with, as it is all set up for you. You can use it to test out components you make like light bars, etc.
-
[WIP] 2012 Ford Police Interceptor Utility
for now yes, it is using sheriff2. Which is not ideal, because it handles like a granger by default. I am planning on trying out some other slots, but i have not done so yet.
-
[WIP] LAPD/LASD/CHP FPIU (2014)
Agreed. This is one of reasons why my version of the explorer is taking so long. I am modeling everything myself, for fear of using anyone's elses work, and not attributing it exactly right. But it is a huge task. @Desmond98 So sorry to see you are stopping production, your model looks really good, but I totally understand. I KNOW it is an absolutely huge effort to create a mod like this.
-
[WIP] 2012 Ford Police Interceptor Utility
Possibly, i'll add it to my list and take a look at how difficult it would be.
-
[WIP] 2012 Ford Police Interceptor Utility
YES! you can make them any color, that's the beauty of it. I plan on making an blue version.
-
[WIP] 2012 Ford Police Interceptor Utility
Hey all, so my current plan is to get the exterior work to 100% which is nearly there now. But the interior is in sad shape, heck there is not even a steering wheel in there now, lol. I am going to get the interior to a basic level so that it looks ok in 3rd person. (the door panels look ok when open, etc.) Release it, then focus on making a kick ass interior for use in first person. The first person interior has to be modeled and textured from scratch (You can see some of my early interior work in this thread) so it's going to take a while. This way those that want start using it right away, can, while those that want to wait for the interior, can do so. Should be a only week or two until this 3rd person only version is ready.
-
[WIP] 2012 Ford Police Interceptor Utility
Deep breath guys! Just want to clear a few things up. I made this mod EVL compatible for a few reasons: I am lighting freak and I really like flexibility a mod like EVL affords. I've been dying for a traffic adviser, and now i am have one that is close. It is much easier to setup (for the mod maker anyway) than using the stock sirens. No trying to guess where the siren will pop up, or whether you got the scale and offset correct, not messing with the siren settings lines in meta files, etc. You put the flash object in the correct spot in it's actual size, group it with others that you want it o flash with and boom, it works. I knew i was going to make the jump ELS as soon as it was released, so experimenting with EVL should allow me to transition, with little effort, to ELS as soon as it arrives. EVL is a stopgap. That said, i realize that ELS and EVL is not everyone' cup of tea and the approach it takes certainly has it's drawbacks. Perhaps it's biggest Achilles heel right now is that there are currently only 9 extra slots are accessible to use. That sounds like a lot, especially since you can put many flash objects in each extra (unlimited really), but each flash in an extra all have to share the same local pivot, as far as i can tell. Why is that a limitation you ask? well, its only really a problem on parts that move. Take the doors for example, you'll notice i no longer have lights on the door mirrors. Well that is because the when the light was flashing and you opened the door, the light would still flash as if it was closed. To make it work, i would have to nest the extra to the door as child object, so that when the door object rotates, so does the flash. But that would force all the lights being used by that extra rotate too,which of course would look odd. I could just use extra 1 and extra 2 only on the left and right doors, but that would leave only 3 and 4 for the primary pattern. and that may very well work, i need to try it and see. Another option i was toying with is using a combo of stock sirens and ELV, use the stock sirens on the door mirrors, and other parts that open (boot for example, but since that is opened much less then doors, it's not as bad) ELS may very well have a way around this problem, and i hope it can use more extra slots, but time will tell. Why am I telling you guys all of this? well, i guess to let you know in the world of modding, just like real life....everything is a compromise personally i choose the path that gets me as close to my vision for a vehicle as i can get. But to answer the question asked, i will certainly consider making a non EVL/ELS version after i get this version out. But it will probably be a slick top ;)
-
[WIP] 2012 Ford Police Interceptor Utility
decided to test her snow legs up in north yankton! NYSP Skin by @Mercuri I made new traffic adviser based on the code 3 command stick, and set up some new lights on the boot. Again all lights are EVL.
-
[WIP] 2012 Ford Police Interceptor Utility
OK, a quick update. Sorry for the radio silence. I had to deal with a horrific normal issue due to a bug in zmodler, which ate up a bunch of time and cause a lot of rework (lost a lot of sleep, hair, etc dealing with that one ;) ), but that task is done now and bodywork looks great. I still have a long list of bugs to get through but I did manage to get my liberty II light bar in a working state with EVL. I also made a traffic advisor for the back, Here is a video of my first sucessful lighting test. The emergency lighting and siren is controlled by EVL, as well as the alley lights. The spot and takedown low beam, are extra lights 1 and 2.
-
[WIP] 2012 Ford Police Interceptor Utility
Also, i was thinking about a way to add "preventative patrol" lights as an optional extra. I think it would not be too hard to make them turn on with extra light 15, or just set them to an emissive and they would always be there...turned on on low power. Would be of interest to anyone, or is it just overkill/dumb? For those who don't know what i am talking about, a lot of city police forces in the us are turning on low powered red and blue lights whenever the engine is on. The idea is announce police presence to prevent crime. DC has been doing it forever...
-
[WIP] 2012 Ford Police Interceptor Utility
Well, the model is correct but alas, without ELS for GTAV availible, we are stuck with very few flash patterns, but let me see what i can come up with. That said I am going to try to get a rounded "pill" look to the flashes, to more closely match what comes out of this bar. I would kill to be able to make traffic advisors, and some of the mini flashers that are included in many of these bars. sigh...some day ELS will come to GTAV.
-
[WIP] 2012 Ford Police Interceptor Utility
video of progress on emergency lighting scheme. liberty II light bar coming soon! Sorry forgot to mute the siren in these videos. I did not have my headphone on ;) Older video (wheel texture has been fixed since then ;): anything is possible ;) but making it a extra would be tough. It's all a trade off. We only have twenty "sirens" to work with, so with a full bar along the back glass it would have to be a slick top, as we would run out of lights ;p I've already used 4 on the ram bar, 2 on the mirrors, and 4 in the back.
-
[WIP] 2012 Ford Police Interceptor Utility
-
[WIP] 2012 Ford Police Interceptor Utility
Hi All, 1. The PPD is just a skin I made for testing, it won't be the base skin when released. I made it for fun because it's a my local big city police force. In my opinion, it should "ship" with standard LSPD, LSSD and North Yankton skins, just like the standard in game police cars. Those that want to make LAPD based skins or any other, will be welcome to do so. In fact some people already have ;) 2. I am making a wheelen liberty II bar for this car because I like that bar, and that's most popular bar used on this car in this area where I live. I have not seen one available on this site yet, so i am making one. I am modeling and texturing it from scratch, and configuring it for use in GTA. 3. This is explorer is indeed a conversion of the NFS model, just like the other one. It's a decent enough model to start with, but it's just a basic shell....a crap TON of work has to be done to it to get it work in GTAV. Which is why it takes so long. 4. The closed beta, which has not officially started yet, will certainly add more people as we go, I will post here when i need more volunteers. I want to keep the number small and the processed very controlled so that when it's released, it will be as bug free as possible. That way people can just enjoy it, and it will just work. Yes, I will probably do that AFTER i get this version out the door.
-
[WIP] 2012 Ford Police Interceptor Utility
Good idea, I'll try to get that working.
-
[WIP] 2012 Ford Police Interceptor Utility
Work continues....slow, steady and precise. ;) UV mapping channel 2 is complete, for painted surfaces, trim, and glass. (so dirt will lay correctly). Started working on the the extra's. Closed beta is very close to starting. Seeing all the bugs the other explorer has, i am going to put this through a very thorough testing period before releasing it to the public. But it will be released!
-
[WIP] 2012 Ford Police Interceptor Utility
Sorry gang, real life got in the way of modding this week, so I am little behind schedule. However, the template is done, and sent out to those who expressed interest in making a skin. If anyone wants to make skin for this, let me know and i'll send you the template. I should have the beta ready within the week. After the beta test, I'll release it.
-
[WIP] 2012 Ford Police Interceptor Utility
no, I am attempting to get the model I made of a liberty II (see earlier posts) working as a light bar for this vehicle. Most forces around here use that bar with this Ford. Also going to make the push bar an extra if I can.
-
[WIP] 2012 Ford Police Interceptor Utility
moving along....have a minor collision issue I am dealing with, and i am currently working on materials/shaders. The interior is taking forever, so i might release it with a basic low_poly interior then update it when i finish the high poly work. I hope to have it released by the weekend.
-
[WIP] 2012 Ford Police Interceptor Utility
Good question! Currently I am replacing sherrif2, but this utility is a good bit smaller the Granger. especially wheel base, wieght, etc. But it too big for Police3. I was thinking of using police4 (The undercover stainer). But, as Mercuri said, maybe it's own handling would be more appropriate. Will have to do some research on that. Tonight's modeling effort....the interior dash shell. The console, radio, laptop, and vents are next.
-
[WIP] 2012 Ford Police Interceptor Utility
I've had a few people ask me that via PM....i'll send out the template to those who are interested as soon as I have it ready. That way, we can have a bunch of skins ready when it's released. Working on new light bar for the FPIU: wheelen Liberty II with clear lenses. Modeling just about done, on to textures next.
-
RageShowMyLocation 0.172.20.2048 (Speed Limit, Color Distinction of Road Types, City/County, Street Name, Heading, Player Speed, Time, Coords(X,Y,Z), Zone)
Nice Job! Suggestion: would it be possible to add an option to the INI to turn off the green box? The box is a little distracting in my opinion. Thanks for the mod though...very useful for those of us who only use ragehook!
- 200 comments
- 22 reviews