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download500

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  1. Like
    download500 got a reaction from Trinyx in How to spawn a vehicle on the low side of the road.   
    So there is probably a better solution but I usually have the suspect cruisewithvehicle for a few seconds so I know he's facing the proper direction and then abruptly stop him so he's frozen while facing traffic and then I move him with vector 3 relativeright about 3f over which will always put him on the side of whatever road he's on.
     
    Then I spawn a cop and put the cop car as
    Copcar.position.rotation = suspectcar.position.rotation
    Then make the copcar relative back to the suspect car  by about 3f.
     
     
  2. Like
    download500 got a reaction from Trinyx in How to spawn a vehicle on the low side of the road.   
    So there is probably a better solution but I usually have the suspect cruisewithvehicle for a few seconds so I know he's facing the proper direction and then abruptly stop him so he's frozen while facing traffic and then I move him with vector 3 relativeright about 3f over which will always put him on the side of whatever road he's on.
     
    Then I spawn a cop and put the cop car as
    Copcar.position.rotation = suspectcar.position.rotation
    Then make the copcar relative back to the suspect car  by about 3f.
     
     
  3. Like
    download500 got a reaction from Stealth22 in If (any of the peds I spawned) are within 50f of player then have (ped) do this   
    Hey stealth, the for each worked great than you. I used it for crowd control in one of my callouts where once you give an order to the group, each ped has a random individual chance to either obey and leave or taunt/fight you.
  4. Like
    download500 got a reaction from jmann in Open/close roads   
    Would be nice if it dispatched a unit to block the road off on the point where it places the invisible road blocks, would be more realisitc
  5. Like
    download500 got a reaction from jmann in Open/close roads   
    Would be nice if it dispatched a unit to block the road off on the point where it places the invisible road blocks, would be more realisitc
  6. Like
    download500 got a reaction from jmann in Open/close roads   
    Would be nice if it dispatched a unit to block the road off on the point where it places the invisible road blocks, would be more realisitc
  7. Like
    download500 got a reaction from Black Jesus in Combine LSPDFR with this mod for an awesome, realistic policing experience   
    https://www.gta5-mods.com/scripts/rescue-mod-v-fd-ems-coast-guard
     
    Basically let's you choose between being a fire, ambulance, or lifeguard driver.
    Adds it's own callouts on a seperate dispatch system that runs paralell to LSPDFR (i.e. you could have a call from both LSPDFR and this mod at the same time).
    It uses Scripthook instead of Rage so no conflict issues either.
    Adds
    -Motor vehicle accidents
    -Vehicles on fire
    -Structures on fire
    -Gunshot victims
    -Medical calls
    etc.
    Why is this awesome when LSPDFR has similar calls?
    Because this game assumes you are a paramedic/firefighter, so it already has the police on scene most of the time (but not always) which is EXTREMELY realistic, especially on car accident scenes. You will NOT always be the first officer on scene. If you roll up on an MVA in this mod, the police will already be there directing traffic and/or giving CPR to the victim.
     
    It also allows you to dispatch EMS/fire etc from it's own console, something LSPDFR does not do yet (except for police toolbox which is buggy with this feature) and even police toolbox doesnt allow for fire dispatch.
     
    To use it concurrently:
    1. Go on duty with LSPDFR
    2. Launch this mod
    3. Select a job, station, and vehicle
    4. Once you are on duty with the mod as a firefighter/paramedic, change your skin to your desired police skin and spawn your cruiser using the native trainer.
    5. You can control the callouts (end, spawn, etc) for this mod with a seperate menu.
    Have fun!
    (NOTE: I did not make the mod)
  8. Like
    download500 got a reaction from Black Jesus in Combine LSPDFR with this mod for an awesome, realistic policing experience   
    https://www.gta5-mods.com/scripts/rescue-mod-v-fd-ems-coast-guard
     
    Basically let's you choose between being a fire, ambulance, or lifeguard driver.
    Adds it's own callouts on a seperate dispatch system that runs paralell to LSPDFR (i.e. you could have a call from both LSPDFR and this mod at the same time).
    It uses Scripthook instead of Rage so no conflict issues either.
    Adds
    -Motor vehicle accidents
    -Vehicles on fire
    -Structures on fire
    -Gunshot victims
    -Medical calls
    etc.
    Why is this awesome when LSPDFR has similar calls?
    Because this game assumes you are a paramedic/firefighter, so it already has the police on scene most of the time (but not always) which is EXTREMELY realistic, especially on car accident scenes. You will NOT always be the first officer on scene. If you roll up on an MVA in this mod, the police will already be there directing traffic and/or giving CPR to the victim.
     
    It also allows you to dispatch EMS/fire etc from it's own console, something LSPDFR does not do yet (except for police toolbox which is buggy with this feature) and even police toolbox doesnt allow for fire dispatch.
     
    To use it concurrently:
    1. Go on duty with LSPDFR
    2. Launch this mod
    3. Select a job, station, and vehicle
    4. Once you are on duty with the mod as a firefighter/paramedic, change your skin to your desired police skin and spawn your cruiser using the native trainer.
    5. You can control the callouts (end, spawn, etc) for this mod with a seperate menu.
    Have fun!
    (NOTE: I did not make the mod)
  9. Like
    download500 got a reaction from Black Jesus in Combine LSPDFR with this mod for an awesome, realistic policing experience   
    https://www.gta5-mods.com/scripts/rescue-mod-v-fd-ems-coast-guard
     
    Basically let's you choose between being a fire, ambulance, or lifeguard driver.
    Adds it's own callouts on a seperate dispatch system that runs paralell to LSPDFR (i.e. you could have a call from both LSPDFR and this mod at the same time).
    It uses Scripthook instead of Rage so no conflict issues either.
    Adds
    -Motor vehicle accidents
    -Vehicles on fire
    -Structures on fire
    -Gunshot victims
    -Medical calls
    etc.
    Why is this awesome when LSPDFR has similar calls?
    Because this game assumes you are a paramedic/firefighter, so it already has the police on scene most of the time (but not always) which is EXTREMELY realistic, especially on car accident scenes. You will NOT always be the first officer on scene. If you roll up on an MVA in this mod, the police will already be there directing traffic and/or giving CPR to the victim.
     
    It also allows you to dispatch EMS/fire etc from it's own console, something LSPDFR does not do yet (except for police toolbox which is buggy with this feature) and even police toolbox doesnt allow for fire dispatch.
     
    To use it concurrently:
    1. Go on duty with LSPDFR
    2. Launch this mod
    3. Select a job, station, and vehicle
    4. Once you are on duty with the mod as a firefighter/paramedic, change your skin to your desired police skin and spawn your cruiser using the native trainer.
    5. You can control the callouts (end, spawn, etc) for this mod with a seperate menu.
    Have fun!
    (NOTE: I did not make the mod)
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