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w35

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Everything posted by w35

  1. Please post your RagePluginHook.log in spoiler tag (file can be found in main gta 5 directory, where gta5.exe is). I have also installed plugins, you mentioned and use it in every game, and its not crashing for me. As of now I can't reproduce it. I need more information about your setup. Its no issue to add modifier, I code for living, so that kind of tasks is a few minutes of work for me. As I said I'll add it. It was not my intention to offend You. I just once discovered that in one of recent versions of your great plugins, F5 key is conflicting with RSML menu key, so I changed default to F6, just to discover that after a couple of your updates defaults has changed and one of your menus is now by default F6. Not a big deal anyway, when I have time to sit on this it will be minutes to next update. Edit : I'm sorry If you felt offended, I just read again your documentation, and It looks that F6 allways was intended for hotkey for road management menu, It looks like you did what ypu said, I read this document well lets say a weeks ago, If I recall well, and given speed of your updates, things are changing quickly in terms of adding new content. My apologies than, My fault. It looks like I caused this key binding conflict, after some examination of diffrent materials, It will be corrected soon. Edit 2: Said update is on-line. Menu has now modifier key, and its by default LShift key, it can be changed in ini, just like other keys.
  2. I was changing 3 times this default key binding to adjust it for your plugins in recent updates. It is highly recommended to not change on each update key binding in your plugins. Would be much appreciated. :) Besides this key is configurable is ini file. I'll think about it on next update, but I won't be adjusting it each time you update your plugins.
  3. Update to newest version. It has already been fixed a few versions before
  4. I see - probably PedType should be "COP" to set this ped model as member of cops group I guess. For comparison I suggest to open any cop ped model record, and check if PedType is cop there. If it is, you know what it means. Also I would copy MP ped model to another file/record, rename its model, and then import it to game again for use in SP, and of course add this model to peds meta file (XML) after said modification.
  5. And so I'm again explaining that this is out of scope of this plugin. As I said thing you need is texture. Texture can't be member of any group, Its only graphics object placed on ped model, and this can be any bitmap/image. Where this given texture resides in file system of GTA 5, I don't know. All you might want to do is to take this this texture from place where it resides and replace choosen policeman ped's model texture in single player models to said texture. Just like probably alternate texture packs for police officers in game are done. As of importing MP character stats to SP its either impossible or hard to achieve, easier would be with ped model, but again i don't know where it is stored. You might also copy said ped model and add it to game ped models just like other ped modifictions are done, but I can't help you with that.
  6. http://gtaforums.com/topic/793324-relationship-groups-stopping-random-peds-from-fleeing/?p=1067529477 here is documentation of the ped groups. I gues all what You want is texture/model of your ped to show in game as policeman. Ped groups has nothing to do with it. I still don't understand what topic of texturing peds has to do with this mod. Its not texturing tool or apearance modification.
  7. Cops group is built in in-game group, to which every cop belongs. It doesn't matter how given cop looks like - if its cop it belongs to cops group, as far as I know. So modyfying its texture doesn't change anything.
  8. Plugin for what ? You mean texture pack ? Any. As I said before Plugin checks (among other checks) if ped is belonging to cops group, if it is, then given ped can be your partner. Textures and other resources modifications, does not influence this behaviour.
  9. Od dłuższego czasu wraz z kolejnymi aktualizacjami nie zauważyłem z tym żadnego problemu. Jeśli używasz trainerów, dodatkowych skryptów dla innych script hook-ów, innych modów, które mogą modyfikować zachowanie się NPC-tów, to tam może być przyczyna. Przyczyną też może być niestandardowy model pojazdu. To wszystko przy załaożeniu, że masz zainstalowany RPH 0.36, LSPDFR 0.3 i najnowszą wersję YAPM. Dopóki nie będę mógł tego zreprodukować, nie mogę na to nic poradzić.
  10. I guess, If they are recognized as cops in game, there should be no problem in selecting them as partner. Plugin checks (among other checks) if given Ped belongs to cop or other cop-alike groups in-game, so used model or texture, should not matter in this case.
  11. Can you, please, post your RagePluginHook.log file in spoiler tag ? This file can be found in main GTA 5 directory (where gta5.exe is).
  12. @AshHill07 - first of thanks for your detailed report and warm words. Best way to keep partner in order until I fix similar issues, is to quite frequently order to stop him if he's not needed to do anything. Then if he's needed to follow or attack or stop suspect for arrest, you can use commands for him accordingly. This is because, sometimes if partner beeing in follow mode auto-attacks (if shots are fired), after ending of shooting enters lets say ... free mode which gives priority to in-game Police manager of what partner will do. As partner besides belonging to your group, belongs to group of all cops in-game, this, in selected circumstances (like this), takes priority over his actions. From update to upadate I'm reducing this influence, adding more my code for partner, and not letting game engine control him to much, so such things in future shouldn't happen. This can be stopped, by ordering him to stop. It will clear all his tasks, and force him to stand still (or sit in car) until further orders are issued.
  13. Partner accidental despawning is under investigation currently. On my end it happens sometimes, sometimes not, usually, when I get far from partner (I have written about my suspicions what could be cause of this in earlier posts, but still trying to get exact cause of this). Thanks for report. I guess, If they are recognized as cops in game, there should be no problem in selecting them as partner. Plugin checks (among other checks) if given Ped belongs to cop or other cop-alike groups in-game, so used model or texture, should not matter in this case.
  14. First look inside plugin's ini file to check, what your key binding for selecting partner is, then if its default NumPad0 - check do you have switched on LumLock (Num Lock led on keyboard is lit). BTW this is not "0" its "NumPad0", its not the same. As of help hint on going on-duty - in next release it will be fixed, so there will be displayed proper key binding. No problem. Thank You. I'm testing some solution for those players which are using auto-door-lock feature of other plugins, which will enable partner ability to enter car, even if auto-lockig is enabled, but its too early to say more about it.
  15. Could you paste your RagePluginHook.log (which resides where gta5.exe is) in spoiler tag ?
  16. No problem:) I'm happy I could help.
  17. Since english is not my native language, there can be some missunderstandings on my side, but how to undestand in other way this part ? Im having a problem trying to get the ped inside the tank Anyway, there are natives such like : BOOL DOES_VEHICLE_HAVE_WEAPONS(Vehicle vehicle) static void TASK_VEHICLE_SHOOT_AT_PED(Ped ped, Ped target, float p2) { invoke<Void>(0x10AB107B887214D8, ped, target, p2); } // 0x10AB107B887214D8 0x59677BA0 static void TASK_VEHICLE_AIM_AT_PED(Ped ped, Ped target) { invoke<Void>(0xE41885592B08B097, ped, target); } // 0xE41885592B08B097 0x920AE6DB static void TASK_VEHICLE_SHOOT_AT_COORD(Vehicle vehicle, float x, float y, float z, float p4) { invoke<Void>(0x5190796ED39C9B6D, vehicle, x, y, z, p4); } // 0x5190796ED39C9B6D 0xA7AAA4D6 static void TASK_VEHICLE_AIM_AT_COORD(Vehicle vehicle, float x, float y, float z) { invoke<Void>(0x447C1E9EF844BC0F, vehicle, x, y, z); } which may help. I didnt used this natives, but others I did, because in RPH there are still many unimplemented functions
  18. If ped.Tasks.EnterVehicle() or ped.WarpIntoVehicle() does not work, then maybe seat index supplied to this methods is not correct ? Have you tried both methods with seat index -2 (any available slot) ?
  19. It should. I can not test it because I'm owner of retail version of GTA5 on which 0.35 doesn't work. As usual first RPH update works best on steam version of game, later patch(es) fixes issues with retail version.
  20. After some investigation - I couldn't reproduce it. In my game partner does not interfere with arrested suspect which gets into the police car as usual. Are You using some custom car/ped models ? Or trainers (other script hooks also) ? What version of Yet Another Partner Mod you are using ?
  21. Yes, as for now that's true. Disabling auto-lock feature in given plugin ini solves issue. However I'm working on fix (if possible) to solve this problem. 1. I'll investigate this. 2. As above. Also Traffic Policer in newer versions has this feature on by default, as far as I recall, and coresponding switch in ini to switch it off.
  22. I got this just after accepting Police Impersonator, version 0.5.2, LSPDFR 0.3, RPH 0.34 (offline), I never happened earlier (on 0.5.0 for example), at least those few times when I responded to this callout.
  23. U niektórych działa, to dodają wsparcie dla rph 0.35. Ja mam wersje pudełkową (retail), więc nie mogę przetestować tego pod 0.35, ale nigdzie nie napisałem, że w tej wersji mod jest zgodny z 0.35. Zazwyczaj pierwsza wersja nowego rph po update GTA5, działa najlepiej ze steam-ową wersją, potem wychodzą patche dla innych dystrybucji.
  24. Yes, in next version there will be such option in ini. Looks good :) edit: plugin updated - said option in now in ini (default F6)

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