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w35

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Everything posted by w35

  1. AWC doesn't use any extrnal audio files, only this what is in GTAV + LSPDFR. If You could paste RagePluginHook.log (found where gtav.exe is) in spoiler tag, I could say more.
  2. I was affraid that Police vehicles can't be pulled over, and it seems it is true. I'm gathering nedded info to start working on adding an ambient event / callout with corrupt cop to Arrest Warrant Callout, where cop will be performing random illegal tasks (selling drugs, working in police officer disguise as hired assasin, selling sensitive informations to gangs). I plan to test if player can arrest ped marked as cop (Persona data) and do other things like initiating pursuit, shooting etc. If player somehow will get wanted level or other unwanted things will happen, I can allways mark that ped as non-cop and only give him a look of a cop (by spawning cop-alike ped model) if its possible. But ability to pull over police car would add immersion to this event. As of now I'm starting tests of new scenario for arrest warrant callout, but next to it that corrupt cop will be on schedeule. Edit : I just realized that persona data for cops don't have information about that. So I guess there's only left checking and comparing Entity.Model to known models of cops.
  3. So this is not the problem... I think. Hmmm
  4. @ToastinYou - just a thought - how many uploads You have made in last 24 hours ? I did 5 or 6. :) Uploaded a couple of files and I have it again.
  5. You could use reflection to get assembly version, like that : using System.Reflection; ... string plug_ver = typeof(YOUR_PLUGIN_CLASS_GOES_HERE).Assembly.GetName().Version; ... and then convert from string to int or int[] and compare versions or compare using mentioned by Stealth22 Version object using System; using System.Reflection; ... Version plug_ver = typeof(YOUR_PLUGIN_CLAS_GOES_HERE).Assembly.GetName().Version; .... (assuming that online_ver is version got from lcpdfr.com) .... switch(plug_ver.CompareTo(online_ver)) { case 0: // versions are the same .... break; case 1: // plug_ver is later than online_ver ... break; case -1: // plug_ver is earlier than online_ver .... // notify about update available break; }
  6. After some conversation with authors of RPH flickering issue has been resolved. For others to know - adding event handler for FrameRender when drawing text on game screen is not the best idea if You want avoid flickering, better is : RawFrameRender. The second differs from first, because the second one isn't queued for rendering. Rest of information is on rageluginhook.net forums.
  7. Still tracing down cause of this. Possibly this is something with RPH. I get sometimes this flickering, sometimes not at all for hours in game. EDIT: After getting some info from RPH creators issue has been resolved. Expect update soon. I'm currently testing fixed version. EDIT 2 : If You can't wait (until I can upload new version here - I get some errors) You can download newest version from my site : http://gta5.48h.waw.pl/sdm_downloads/rage-show-my-location-0-3-21-604-beta/
  8. OK, finally plugin in newest version has been uploaded also at this site.
  9. Site has some upload problems, instead this time you can download it from my site - http://gta5.48h.waw.pl As soon as situation here will improve I'll try to upload again newest version here.
  10. Just for information - I also have this problem.
  11. Yes. And from the time when you have posted this, plugin got another update, with things like that black semi-transparent box around text (and option for it in ini file of course). :D It should auto adjust according to text size and length + some margins inside. I just left this feature for later release. Usuallly when I sit and code something it gets quite frequent updates as my free time allows, then I rest from coding particular piece of software (RL issues like some people say), gaining some broader look, making plans and waiting for some ideas to come, juto to come back to this thing after some weeks and make some progress again.
  12. I have prepared README for next release, among other planned things. As of positioning to the right bottom try: pos_x=930 pos_y=1030 If its to far to right substract some pixels from pos_x (10-30 pixels).
  13. Ahh, now I see.... try pos_x=450 pos_y=1030 If its still too far from left corner, substract in steps of 20-50 pixels from pos_x. BTW It was 7 AM here when I posted earlier answer. :D Strange things happen late at night/early morning :D
  14. In plugin's ini file you can set position on screen, font family, font size. I know what you mean, but I'll do it differently than PLD. As of now this is the newest version. If your screen resolution is really 1920x1080 and you set in ini file given values as I posted, assuming that ini file is in place, and plugin also - I don't see other reasons to RSML to not work as expected. Given the fact that I don't have more information about your PC software/hardware setup, and I'm not here to give support not related to my plugin, I can't say much more.
  15. You have to set in ini file (RageShowMyLocation.ini) : pos_x=920 pos_y=1030 Which version of RageShowMyLocation are you using ?
  16. If you have screen resolution set to i.e. 1600x900 set x=600 and y=850. Top left corner of screen is allways (0,0), bottom right corner is (1600,900) in this case. When setting y, just leave some 20-50 pixels for text and substract it from,in this example, 900, depending on which font-size you have set.
  17. This plugin is linked with version 0.29 - most recent version of RPH is 0.32. If it works, its OK, but needs updating.
  18. Yes. Propably in next release there will be this functionality included. Which is pretty soon since theres new rage plugin hook released.
  19. Plugin updated. Both improvements are included (option and less frequent comms).
  20. :D I can imagine that. Will be done (both - option to switch it off and I'll make dispatcher to inform player in larger time span, where escaping felon is).

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