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OfficerArk

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Everything posted by OfficerArk

  1. Thought I had fixed that, I will get an update out today! Do you have a video? Check that the ELS name is correct, I’ll also take a look later today!
  2. Yes. These numbers you’ve copied over here are the ones that control the paint on the car. Take those and put them in the carvariations.meta of the car slot you’re replacing.
  3. Go into the carvariations.meta, there will be a few lines of numbers, so are what color the car will spawn as. If you want black make sure you copy the numbers from the file I provided in the addon to whatever slot you’re replacing it with. You can also do what @DILMITH suggested which also works! Make sure your ELS is correct
  4. In the vehicles handling.meta you will see a line fDriveBiasFront value=“0.000000” fDriveBiasFront value=“0.000000” = RWD fDriveBiasFront value=“0.350000” = AWD 30/70 split fDriveBiasFront value=“0.500000” = AWD 50/50 split fDriveBiasFront value=“0.750000” = AWD 70/30 split fDriveBiasFront value=“1.000000” = FWD I believe it’s 0.60 right now. Hope this helps!
  5. While that worked independently, there wasn’t light coming from the spotlight from what I remember. I’ll take a look though!
  6. You’ll want to head to the vehicles.meta for the vehicle and edit the lodDistances all to 500!
  7. They are on the front pushbar, they are not toggleable so they should be there when you spawn the vehicle! I can see about making it non-els. Can’t make any promises right now though.
  8. I’m working on these. My intention is to have the spotlight and takedowns work separately but it’s hard to do this. Currently there is no extra_11 for ELS on this vehicle. It’s in the works! You’ll need a compatible game config, packfile limit adjuster, and heap adjuster! https://www.gta5-mods.com/tools/packfile-limit-adjuster https://www.gta5-mods.com/tools/heapadjuster
    • 22,408 downloads
    • Version 0.0.3
    Introducing the 2025 San Andreas Sheriff's Department! (04/09/2026) Update coming soon to fix some issues Includes: 2025 Ford Explorer -Options- - Red-Blue and Blue-Blue - ALPR's - Working Lights on Overhead Siren Controller 2024 Chevrolet Tahoe -Options- - Red-Blue and Blue-Blue - ALPR's - Working Lights on Overhead Siren Controller More vehicles will be added soon! As Always Please Enjoy!
  9. I can see about including this with my new vehicle/s. It's something you'd have to edit in Zmodeler.
  10. Those vehicles haven’t been added yet, I will probably go in and remove them from the files when I get a chance.
  11. Make sure you have the following! https://www.gta5-mods.com/tools/packfile-limit-adjuster https://www.gta5-mods.com/tools/heapadjuster
  12. You can go into the vehicle.meta file and change the default vehicle color to black!
  13. This just means the car has ALPRs that can be added/removed from them. They do not work unless you have an ALPR script/plugin. Hope this helps clear things up!
  14. I installed it yesterday and it works! If more people come forward with the issue, I’ll take a deeper look into it. You can also try dragging the dlc.rpf from the folder into OpenIV or using the import function. It appears something is not being brought over correctly when you install it. I do not believe this is an issue with the car pack as again I downloaded and installed it yesterday with no issues.
  15. I have just redownloaded the file and dragged the addon files into OpenIV. They are there and I was able to view the vehicles. I would recommend making sure you are importing the right folder into the program. Also, if you get a corrupted error, do not delete from OpenIV, just reload the program. Hope this helps!
  16. Close out of OpenIV and re open it. This is also the case if it says corrupted.
  17. I have no issues spawning them! Like I said, make sure you’ve installed it correctly, these packs are tested before being released.
  18. Make sure you followed the steps correctly and you have the proper config files; heap limit adjuster, gameconfig for 300+ cars, etc.

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