Posts posted by TheBunk
-
-
-
-
14 hours ago, OfficerChris1 said:
Any idea on how to install these?
Thanks in advance.
-
Hey there.
Is there any way that albo's plugins can work now? I refuse to use bejoijo's stuff so i kinda lack many features like coroner and tow truck.
I think there's a github going around with an update but i can't for the life of me figure out how to download it or compile it.
Any assistance is appreciated
Cheers!
-
It's definitely a good idea.
People have exhausted almost everything LSPDFR has to offer and Red Dead doesn't really fit for a potential sequel.
The old SA state is a gold mine for police gameplay, you got a broad range of jurisdictions and environments at your disposal, plenty of cop assets such as interiors, weapons and vehicles. I can easily see myself patrolling SF or the desert, maybe crack down on Idlewood's crack dealers or rough up drunken LV tourists.
You also have Vice City, and man oh man don't we all wish to fulfill that old 80s Miami Vice fantasy.
Not a big fan of the 3D era LC but who knows man it might be fun to try police mechanics there.
Please do consider this, we long for a new police experience.
-
-
-
On 7/22/2020 at 9:52 PM, FIB Open UP said:
I would like to see GTA SA SAPD mods if someone creates into GTA V and I will use it
Dude, literally https://www.lcpdfr.com/lspdfr/index/
-
-
Hey man,
get the simple native trainer for general gameplay purposes (spawning cars, weapons...) and VisualV to enhance the graphics without drops in performance.
You should also install a few callout plugins for more variety in your playing, you'll find em in the download section of the site.
Have fun.
-
Edited by TheBunk
typos7 hours ago, Reddington said:Forced online has nothing to do with helping to troubleshoot (to my knowledge, anyway). Online only can be a pain, but is is required for better synchronization between his mods. I don't know where you're getting the "constant surveillance", but none of that is going on. If you want surveillance, go to Chill Callouts where the dev collects your machine ID.
It was pinned in his discord server (which i was banned from for asking a solution to the internet thing) that it helped with troubleshooting and that "it's something he wants".
I checked again now and it was changed to ensure compatibility between UB and STP which is annoying but i don't really think you need online for that? I'm not a dev, but plenty of people have mods interacting with each other without needing constant internet.
I suggested for the update check to be just at game startup not constant, i was banned for that, which seemed a little odd. I know he's not collecting personal info since someone already looked into the code, but it's just ridiculous how he's sensitive about this issue. No one should be forced to connect just to play LSPDFR. Just don't give support if they don't have the proper version and that's it, people have been doing it for a long time.
QuoteThis sounded familiar, and sure enough, I already replied to you. Since you chose to ignore me since you know I'm right, I'll repeat it for you. If you think STP has "useless" features, then you're using STP wrong and not getting the full experience of his mods or LSPDFR. Myself and many others use every feature STP has to offer and it greatly enhances our game. I think you need to have another look at the features list of STP, because you're missing out.
I ignored you because of that " if their connection is that bad they can't play with Bejoljo's mods, chances are they can't stream/view any form of media" comment. There's a difference between bad connection and an unstable one, everyone is different, you shouldn't assume that people don't have access to civilization just because they can't keep a constant connection just to please Bejoljo's awkward design.
I play with STP when i can, it's overwhelming to the point that you start to ignore some of it's features. Plus it conflicts with other mods that offer the same stuff (animal control for Wilderness Callouts and virtually every single service offered by albo's mods), sometimes it seems like a compilation of every other mod that came before. I don't wanna replace mods with Bejoljo's STP or Ultimate Backup, but since he left the website i think he's been on this "crusade" against i dunno, other modders or whatever. Considering his rude behavior against other fellow modders i wouldn't be surprised.
Also, telling people you're playing GTA or LSPDFR wrong goes against what this whole gaming experience is about, freedom.
QuoteIf you're not gonna use the stuff being added to STP, then you clearly have no idea how to use said features.
Yes please, educate me on how to properly press the "B" button.
QuoteYou have 2 mods installed that do the same thing, not the author's fault, it's yours for having both installed at the same time.
I don't use 2 mods at a time, but why should i sacrifice features from X mod so that Y mod can work without conflict.
This is a case of "we're replacing every other mod and fuck you if you don't use our mod" and it seems like a plausible scenario considering the circumstances.
QuoteBecause Bejoljo doesn't add useless shit no one cares for.
He just reuses ideas already worked on by the community in an effort to absorb it's users huh.
QuoteIt also forces you to install other mods, aka police smart radio, the thing you said you hated so much (when a plugin depends on another). STP has a no bullshit prisoner transport system and it's lightweight. Albo's mods have always been resource intensive, it's even worse now that they are outdated.
Yes albo's mods are intended to work with each other. And i remember feeling weird about this back when they first started releasing, i felt like it was made on purpose to rack up downloads and it would be unstable. But it turned out fine, and when i'm talking about plugin dependency, i don't mean plugins of the same author, i mean people who make new scripts/callouts/whatever based around another plugin by another author. Because usually when for example, albo makes two different plugins, the way they're coded is to work together, there's a common workframe there. It's when someone decides to use albo's stuff of bejoljo's stuff as a base for their own mod that shit can get complicated because it creates layers of mods and that shit can be unstable as fuck.
A year back i remember messing up my albo mods and the fact that these mods held such an important place in my LSPDFR plugin file that i was unable to play. Same shit happens with Bejoljo's mods when my connection acts up, not only STP and UB won't work but several other mods too. This design philosophy is one that i virtually disagree with in every single modding community i'm part of (those of you who play S.T.A.L.K.E.R and every bethesda game out there will know the struggle is real).
Quotebut you need to get off of this high horse of "fuck all the new mods, old ones only". You're only hurting yourself by refusing to let go of outdated stuff and attacking the new mods simply because you don't like change.
You claim that i use STP wrong but in your case, you're using your eyes wrong if you got that impression on me.
I just disagree with a lot of what you're doing. Plenty of excellent devs putting out quality mods out there with no stupid gimmick and no over-righteousness, helping each other in every possible to create greatness. But Bejoljo's is being a child, with just a tiny bit of criticism able to make him leave the site and go cry in a corner, combined with his hostile behavior to other fellow modders and the fact that he hires you, a goddamn PR manager for a mod for a mod, to defend his public image is just funny to me. Dude has a "praise" chat in his own discord server and runs that shit like North Korea, albo's mods might have flaws but at his prime you could PM him for support anytime. There's a lot more to this than "features", there's a human element in modding. Bejoljo seems like the one on the high horse right now.
-
8 hours ago, iMalcolm27 said:
Well thats not fair assuming Arrest Manager isnt being updated anymore. It isnt going to bother you since theres nothing to be done. Theres a reason why Albo stopped. He understood Bejoijo was giving far more compacted and necessary mods. Albo was a god and will be in our fictional Hall of Fame, but its time to understand most of his mods, if not all, are outdated.
STP is superior in the most obvious way. Arrest manager has no more use in today's LSPDFR. Performance will take a hit for almost no gain. You can see that by the fact some mods like Grammar Police uses Bejoijo's backup system and not Albo's.Yes unfortunately albo left the community and his mods aren't being updated but it doesn't really matter, people are still using outdated mods, hell, the whole GTA 4 section in this site is outdated mods yet people still use Abraxas and Braveheart's mods. Albo's stuff stood the test of time, gave simple and efficient tools for the community without complicating things for users. I don't like Bejoljo's mods since they require internet connection to work, mine is unstable so is a lot of other players but he wouldn't fix it based on the fact that "iT HeLpS WiTh TrOubLeShooTiNG" which is just bullshit. People have been fixing issues with crash reports since modding was a thing, you don't need constant surveillance to be "efficient".
STP is bloated with useless stuff, i liked some new features it introduced especially when it comes to managing scenes n stuff but it keeps getting updated with a lot of stuff that i ain't really gonna use and conflicts with other mods. Arrest manager is simple and efficient, provides me with a no-bullshit prison transport and that's just what i need.
And really, the thing i hate most about some new mods, is that they depend on other mods to work. This is just lazy developing and makes the game slower and more prone to crash by creating layers of mods on top of mods. A mod for a mod for a mod for GTA V, that's honestly just a recipe for my game to crash so i pass in most cases.
-
-
7 hours ago, Pipeline said:
What do you mean when you say "a bunch of Youtube videos showing it was basically never going to happen"?
It was a scam, never had faith in it since the author's background was sketchy and promised things that were really too good to be true.
Although the guy who made these videos sounds like a complete jackass, he has a point a guess.
SpoilerBack to your topic, i think that the arcadey feel and the atmosphere of GTA, the lore, the humor, the already laid-out gameplay is what makes LSPDFR enjoyable. Most changes are really minor when you think of it, a backup system, a cop skin and some enemy blips who get labeled according to calls n stuff. Most of the LSPDFR experience is mainly a GTA experience, i think that's why most cop sims flop (think Police Force and that Police Simulator thing).
And when it comes to realism, i don't know, i don't get the appeal of a perfect real life representation like they do in those german sim games. A lighthearted tone, fast paced action approach is what makes stuff exciting to play, if i wanted paperwork i'd work on my exams IRL not type up imaginary charges on an imaginary perp.
I don't think you'll find much success with this endeavor my man, if you been around modding communities like the San Andreas golden age (and now, Bejoljo), you'll see that modders have this god-complex with making mods for free, even though most mods were made for their own fun not as a Sisyphus type task like they make it out to be. But good luck nonetheless.
-
-
-
-
2 hours ago, Jesyx said:
Well I'm a moron, it didn't click with me that LSPDFR came out after 2014. This is actually the first forum that I posted my callouts on because, I was like hey, they might enjoy it. If I would deliberately try to self promote, why would I do it on a forum that has been abandoned for 6 years.
it's all good man i was just hyped that someone made a plugin for GTA IV only to find out that it's for V.
-
Spoiler
https://www.gta5-mods.com/scripts/noose-national-office-of-security-enforcement - the noose mod, instal the map packs for extra content
https://www.gta5-mods.com/maps/the-lost-club
https://www.gta5-mods.com/maps/ballas-gang-custom-map-v1
https://www.gta5-mods.com/maps/trevor-s-strip-club-and-biker-gang-clubhouse
https://www.gta5-mods.com/maps/gang-of-families-1-0
https://www.gta5-mods.com/maps/crime-scene-meth-gangs-and-cops-menyoo
i use these maps with map editor.
Here's a few ideas.
-
I use the NOOSE mod, put on a fancy EUP SWAT uniform, call a shit ton of backup and shoot everything that moves. Really fun stuff if you're into SWAT/Tactical shit.
You can make plenty of scenarios like these using Map Editor, one of my favorite is an arrest warrant scenario on the Lost clubhouse near the Vinewood track, i put on my FIB gear, call FIB support and raid the spot.
LSPDFR won't really get you anywhere by it's own, it needs to be combined with mods to have shit to do.
-
-
On 4/21/2020 at 8:33 PM, OJdoesIt said:
You want all of those suggestions to be implemented natively in LSPDFR?
Why do you prefer LSPDFR to have the features instead of added plugins?
LSPDFR needs to stop trying to be a standalone game with it's own mods.
There's a shit ton of different hooks, tools, frameworks going around and this makes the game really goddamn hard to mod and also makes it unstable if you have all these different plugins running. I mean it's hard to keep track of everything you got installed.
I can understand someone making callouts or random events but the rest of the plugins that bring new features in ? Why not have all that into the base LSPDFR mod?
Letting the main mod give a large array of police tools so that the community can focus on making quality callouts instead of patching in the holes that LSPDFR leaves around sorta like what has been done in GTA4.
Nowadays it feels like LSPDFR is just a pursuit system and a forceduty command, almost everything else has been built on by the community..
-
-

Any way to make albo's plugins work?
in LSPDFR 0.4 for Legacy Edition Support
Thanks guys for the help, i feel like a bit of a dummy now but everything's tiptop!