yes like red stated , ive noticed this seems to be more about the liveries .. ALL of my packs use 4k skins so takes a heavy toll on system resources , take a look at the stock res of standard in game cars , its pretty freaking low .. too mitigate this issue , I suggest a simple lowering of the skins resolution, ive actually done this with my latest pack the "LSPD Pack" the skins inside of the regular YTD file are 2k, and then i have the "hi ytd" which contains larger skins like the 4k skins this helps gta manage the larger files when drawn from afar .. so a simple editing program in which u can simply change the res of the skin on the fly then replace it in the ytd files should help a hell of alot ...paint.net i think can do this .. its not the end all of solutions but for those with less frame buffer id suggest this.