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JHubbard92

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  1. Like
    JHubbard92 reacted to OfficerSquare in [SOLVED] LSPDFR Pause Tab Missing   
    I've had a bug recently where the LSPDFR tab doesn't show in the pause menu. This is a big game-breaker in regards to LSPDFR since that's where you select / create / switch characters and change settings.
     
    All posts in regard to this particular bug has been given no solutions, which is why I'm creating this post incase someone runs into it and needs to find the fix - something I couldn't do and had to figure out myself.
     
    For me, if I ticked the setting in RPH "Enable counter measures against online vehicles being removed in singleplayer," it would present to me while I was loading into the game "Fatal error." This also breaks the LSPDFR tab being added in the pause menu.
     
    Solution: In order to get your LSPDFR pause tab back in the pause menu, disable the RPH "Enable counter measures against online vehicles being removed in singleplayer" option. This will stop you from getting the "Fatal error" message on the loading screen and will give you your LSPDFR tab back.
  2. Like
    JHubbard92 got a reaction from cpbrasil in Bodyguard enters/exits vehicle repeatedly   
    Hi there,
    I had the same issue too, easy way to fix.
    Open the trainer and go to Bodyguards -> Bodyguard tasks -> enable "change for all" -> set task to "look at player" or "combat", they should now stay in the vehicle.
    This worked for me so hopefully will work for you; let me know!
  3. Like
    JHubbard92 got a reaction from Ramon Silveira in Bodyguard enters/exits vehicle repeatedly   
    Hi there,
    I had the same issue too, easy way to fix.
    Open the trainer and go to Bodyguards -> Bodyguard tasks -> enable "change for all" -> set task to "look at player" or "combat", they should now stay in the vehicle.
    This worked for me so hopefully will work for you; let me know!
  4. Like
    JHubbard92 reacted to Yard1 in Realism Dispatch Enhanced Juggernaut Backup.xml   
    Sam told me that more backup customization may come in the future versions, so it might be possible :)
  5. Like
    JHubbard92 reacted to Yard1 in Realism Dispatch Enhanced Juggernaut Backup.xml   
    I think it has to be fixed by LSPDFR devs - they simply have to add the option for accs2. When no component is set in backup, it's randomly selected - that's why you've sometimes had the armor on and sometimes not.
  6. Like
    JHubbard92 got a reaction from LtRob in Bodyguard enters/exits vehicle repeatedly   
    Hi there,
    I had the same issue too, easy way to fix.
    Open the trainer and go to Bodyguards -> Bodyguard tasks -> enable "change for all" -> set task to "look at player" or "combat", they should now stay in the vehicle.
    This worked for me so hopefully will work for you; let me know!
  7. Like
    JHubbard92 got a reaction from Sonny236 in Cop specific callouts   
    Hi all,
    Thought that cop-specific callouts would be pretty cool. Nothing worse than selecting a NOOSE officer only to keep getting traffic callouts.
    Got some ideas for each model type:
    Cop/Sheriff/Highway Patrol - pursuits, traffic incidents, traffic stops, lower risk gun crime, lower risk drug crime, frisks, drunks etc.
    NOOSE - Higher risk gun crime, hard traffic stops, homicide, high risk pursuits, hold-ups, bank heists etc.
    FIB Agent - surveillance, hunt for high risk wanted persons (terrorists etc), investigate organised/gang crime, FIB agents only take down/arrest low to medium risk targets, otherwise handed over to FIB SWAT.
    FIB SWAT - Same as FIB Agent, except the FIB SWAT do the heavy lifting and actually take down/arrest higher risk criminals/terrorists where applicable. Want the FIB NOOSE insignia option!
    IAA - Bit tricky as they specialise in overseas intelligence and communications. Perhaps some surveillance based callouts, or even use the IAA model as a plain clothed police officer and have more cop related callouts?
    DOA - All drug related callouts, high value drug deals, wanted drug lords, maybe more callouts around the port and airport for smugglers.
    These are just vague ideas, and would require more creativity - (something that I'm not, creative). Obviously cops will have more regular callouts than, NOOSE, FIB, IAA etc, but that just adds some realism. Real-life FBI agents won't be getting surveillance calls every 1min. Maybe some value in an .ini to control how often callouts happen for each model.
    I know these suggestions involve a lot of hard work and wouldn't just happen, but would love to see something similar one day!
    Oh also, thank you @Sam for the excellent reference to Tekken, had to look twice to make sure I wasn't seeing things!
  8. Like
    JHubbard92 got a reaction from officerAMR in Suggestion: Cop specific loadout   
    I like this idea. I doubt it would be difficult to code; surely each ped has a unique ID, just set up some IF statements? 
    Although I'm a web programmer, not a game programmer haha.

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