hey guys i don't know if this is a LSPDFR or a Rage problem .is there anyone who can tell me whats going on plz.greetings.
[2016/05/21 09:59:54 PM.195] Started new log on 2016/05/21 09:59:54 PM.194
[2016/05/21 09:59:54 PM.196] ====================================================================================================
[2016/05/21 09:59:54 PM.163] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[2016/05/21 09:59:54 PM.196] Log verbosity: Verbose
[2016/05/21 09:59:54 PM.198] Initializing input system
[2016/05/21 09:59:54 PM.202] Initializing game console
[2016/05/21 09:59:54 PM.209] Console key has been set to F4 (key code: 115)
[2016/05/21 09:59:54 PM.271] Initializing console variable "SkipGameIntro".
[2016/05/21 09:59:54 PM.271] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[2016/05/21 09:59:54 PM.275] Read value: <null>
[2016/05/21 09:59:54 PM.275] Initializing console variable "DisableRenderVersionText".
[2016/05/21 09:59:54 PM.275] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[2016/05/21 09:59:54 PM.280] Read value: False
[2016/05/21 09:59:54 PM.280] Setting value of console variable "DisableRenderVersionText" to stored value.
[2016/05/21 09:59:54 PM.280] Initializing console variable "ConsoleKey".
[2016/05/21 09:59:54 PM.280] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[2016/05/21 09:59:54 PM.281] Read value: F4
[2016/05/21 09:59:54 PM.281] Setting value of console variable "ConsoleKey" to stored value.
[2016/05/21 09:59:54 PM.281] Console key has been set to F4 (key code: 115)
[2016/05/21 09:59:54 PM.281] Initializing console variable "PluginTimeoutThreshold".
[2016/05/21 09:59:54 PM.282] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[2016/05/21 09:59:54 PM.282] Read value: 10000
[2016/05/21 09:59:54 PM.283] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[2016/05/21 09:59:54 PM.283] Initializing console variable "AlwaysShowConsoleOutput".
[2016/05/21 09:59:54 PM.283] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[2016/05/21 09:59:54 PM.283] Read value: <null>
[2016/05/21 09:59:54 PM.284] Initializing console variable "StartWithDeveloperModeEnabledId".
[2016/05/21 09:59:54 PM.284] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[2016/05/21 09:59:54 PM.284] Read value: <null>
[2016/05/21 09:59:54 PM.285] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[2016/05/21 09:59:54 PM.285] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[2016/05/21 09:59:54 PM.285] Read value: <null>
[2016/05/21 09:59:54 PM.285] Initializing console variable "ShowOnScreenWarnings".
[2016/05/21 09:59:54 PM.286] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[2016/05/21 09:59:54 PM.286] Read value: <null>
[2016/05/21 09:59:54 PM.286] Console initialized
[2016/05/21 09:59:54 PM.286] Initializing forms manager
[2016/05/21 09:59:54 PM.289] Version: RAGE Plugin Hook v0.38.886.6940 PUBLIC ALPHA for Grand Theft Auto V
[2016/05/21 09:59:54 PM.296] ================ RAGE Plugin Hook ================
[2016/05/21 09:59:54 PM.303] Checking game support
[2016/05/21 09:59:54 PM.453] Product name: Grand Theft Auto V
[2016/05/21 09:59:54 PM.453] Product version: 1.0.678.1
[2016/05/21 09:59:54 PM.453] Is steam version: False
[2016/05/21 09:59:54 PM.454] Initializing DirectX
[2016/05/21 09:59:54 PM.456] Initializing Direct3D
[2016/05/21 09:59:54 PM.457] Loading C:\Windows\system32\d3d11.dll
[2016/05/21 09:59:54 PM.457] Loaded at 0x7FEF3CB0000
[2016/05/21 09:59:54 PM.457] D3D11CreateDeviceAndSwapChain at 0x7FEF3CD00F8
[2016/05/21 09:59:54 PM.457] Creating Direct3D 11 device and swap chain
[2016/05/21 09:59:54 PM.472] Attempting feature level 10_1
[2016/05/21 09:59:54 PM.487] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[2016/05/21 09:59:54 PM.496] Swap Chain created: 0x69DE72D0
[2016/05/21 09:59:54 PM.497] Swap Chain VTable: 0x69DE72D0
[2016/05/21 09:59:54 PM.497] Swap Chain VTable_2: 0x7FEF3E95AE0
[2016/05/21 09:59:54 PM.497] 0x4856415756535540;0xB0EC8148C9246C8D;0x8DEE058B48000000
[2016/05/21 09:59:54 PM.498] D3D11Present: 0x7FEF3EBB2F8
[2016/05/21 09:59:54 PM.498] D3D11ResizeBuffers: 0x7FEF3EBF97C
[2016/05/21 09:59:54 PM.498] D3D11ResizeTarget: 0x7FEF3EC07D8
[2016/05/21 09:59:54 PM.498] D3D11SetFullscreenState: 0x7FEF3EC0B64
[2016/05/21 09:59:54 PM.504] Direct3D initialized
[2016/05/21 09:59:54 PM.504] Initialized DirectX
[2016/05/21 09:59:54 PM.505] Direct3D watcher thread spawned
[2016/05/21 09:59:55 PM.003] Getting device
[2016/05/21 09:59:55 PM.003] Retrieved device
[2016/05/21 09:59:55 PM.003] Creating wrapper
[2016/05/21 09:59:55 PM.083] Wrapper created
[2016/05/21 09:59:55 PM.088] Effect created
[2016/05/21 09:59:55 PM.088] Creating buffer
[2016/05/21 09:59:55 PM.088] Created buffer
[2016/05/21 09:59:55 PM.088] Creating blend state
[2016/05/21 09:59:55 PM.089] Created blend state
[2016/05/21 09:59:55 PM.089] Done with creation
[2016/05/21 09:59:55 PM.114] Initializing texture system.
[2016/05/21 09:59:55 PM.115] Initializing texture system; phase 1
[2016/05/21 09:59:55 PM.115] Initializing texture system; phase 2
[2016/05/21 09:59:55 PM.116] Initializing texture system; phase 3
[2016/05/21 09:59:55 PM.116] Initializing texture system; phase 4
[2016/05/21 09:59:55 PM.117] Initializing texture system; phase 5
[2016/05/21 09:59:55 PM.117] Initializing texture system; phase 6
[2016/05/21 09:59:55 PM.118] Initializing texture system; phase 7
[2016/05/21 09:59:55 PM.120] Initializing texture system; phase 8
[2016/05/21 09:59:55 PM.121] Initializing texture system; phase 9
[2016/05/21 09:59:55 PM.121] Initializing texture system; phase 10
[2016/05/21 09:59:55 PM.125] Initializing texture system; phase 11
[2016/05/21 09:59:55 PM.125] Initializing texture system; phase 12
[2016/05/21 09:59:55 PM.125] Initializing texture system; phase 13
[2016/05/21 09:59:55 PM.126] Initializing texture system; phase 14
[2016/05/21 09:59:59 PM.505] Direct3D watcher thread ended
[2016/05/21 10:00:26 PM.480] Initializing game support
[2016/05/21 10:00:27 PM.145] Compatibility level: 0
[2016/05/21 10:00:27 PM.145] Supported version detected
[2016/05/21 10:00:27 PM.146] ==================================================
[2016/05/21 10:00:27 PM.396] Patched IsDebuggerPresent
[2016/05/21 10:00:27 PM.646] Waiting for game initialization
[2016/05/21 10:00:27 PM.997] Initializing hook
[2016/05/21 10:00:28 PM.247] Completing interoperability
[2016/05/21 10:00:28 PM.248] Initialization code 1.
[2016/05/21 10:00:28 PM.248] Initialization code 2.
[2016/05/21 10:00:28 PM.248] Initialization code 3.
[2016/05/21 10:00:28 PM.255] 1 Address: 0x00000001404F21C0
[2016/05/21 10:00:28 PM.256] Calling func 1
[2016/05/21 10:00:28 PM.270] 2 Address: 0x0000000140FA457A
[2016/05/21 10:00:28 PM.271] 3 Address: 0x000000013FB25C42
[2016/05/21 10:00:28 PM.296] Address: 0x0000000140FA4518
[2016/05/21 10:00:28 PM.296] Unknown var: 0x0000000141E6EB80
[2016/05/21 10:00:28 PM.298] Initialization code 4.
[2016/05/21 10:00:28 PM.298] Completing interoperability, phase 1
[2016/05/21 10:00:28 PM.299] Completing interoperability, phase 2
[2016/05/21 10:00:28 PM.299] Completing interoperability, phase 3
[2016/05/21 10:00:28 PM.300] Completing interoperability, phase 4
[2016/05/21 10:00:28 PM.300] Completing interoperability, phase 5
[2016/05/21 10:00:28 PM.300] Completing interoperability, phase 6
[2016/05/21 10:00:28 PM.300] Completing interoperability, phase 7