File Comments posted by DLM3
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Edited by DLM3
Just going to +1 @HotFuzz , it would be a nice addition. On one hand it took me that long to notice this detail so it is not like it is game breaking, but now that I have seen it...
I believe that most people indeed RP as an U.S. police officer so $ makes more sense

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Edited by DLM3
After months of use I have just noticed for the first time when handing the ticket that the currency was in €, I assume because it is using my regional settings.
I have looked closely at the INI and various XML files (especially the citation one), is there a way to change the currency? Or am I just blind and missing the setting?
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Edited by DLM3
[Edit: Nevermind, I figured it out... I still had the default POLICE.XML file inside the folder. Removing it fixed the issue.]
Why is ELS messing with non ELS vehicles? I have only one ELS car, unmarked, that I use in FBI slot. But for some reasons it disables components for non ELS vehicles. And I have zero doubt that this is caused by this mod, if I remove it I can change vehicle components again. So what is causing this? And how to fix it, please?
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Just now, Spitfire7 said:
There's a cautious driver mod out there that you can google which makes all drivers much less aggressive on every account. See if that works for you.
I actually just figured out which setting was causing the AI to go nuts (ElsTrafCtrlOn = true, turned it to false and they're back to being stupid but not suicidal anymore!). Thanks though!

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1 hour ago, ainesophaur said:
What I realize is when you would launch rph the first time in any session it works great and intercepts all the key presses. However if lspdfr crashes and you reload via console then the key interception seems to leak through to other plugins
I indeed had a crash, I'm not sure if I ran into that issue after reloading or not but I guess that was the culprit.
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11 hours ago, Officer Dennis said:
@Albo1125 Hey Albo or anyone else can you mabe help me why is this keep coming?
I might be mistaken but I think that he forgot to include the XML files. I had been playing on an older version of GTA and RPH for nearly 9 months now due to some issues I had with RPH the last summer and I am just upgrading everything today... I was wondering where the XML files went that allow you to specify the vehicle and cop models responding depending on the region.
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Edited by DLM3
On 18/08/2016 at 9:17 PM, BLacKHaLLoW said:I'll be reaching out to the developers of VisualV once I have completed testing and optimizing ECED to work with it. I am hoping I can release a timely update that includes VisualV compatible timecycle files.
I first tried with your default timecycle files and it instantly reminded me why I love VisualV so much: default lighting, especially by day, looks so bland. So I put back in the edited files and I didn't see any bad effect on your mod, on the contrary I can now experience the best of both worlds. Not sure what the issue is but ECED seems very compatible with VisualV to me.
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Edited by DLM3
On 09/07/2016 at 7:13 AM, gotaa said:I can't seem to use the stopping mechanic or arrest the suspect after telling them to leave the vehicle with this mod. My character just taunts them instead :/
I think the reason is that LSPDFR+ traffic stop menu overlaps LSPDFR menu, you can tell it when you close LSPDFR+ menu and LSPDFR still invites you to press E to talk to the driver. So in the end the ped is not ready for an arrest when exiting the vehicle.
I don't know if that's possible but maybe LSPDFR+ could actually replace the default traffic stop menu so that E still readies the ped to be cuffed? Or Unarmed Arrests could make a return being integrated to this plugin?
7 hours ago, Estebanort21 said:HELP
how do i see the court menu?
Default key is F9. There is a PDF file with a bunch of information in the documentation

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I can't seem to have the callouts interact with Computer+. Everything is up to date, I hadn't played for quite a while so everything got scrapped and had a refresh, from GTA V to RPH and plugins.
I have the lattest version of Computer+:

and Code 3:

but every time I am invited to check the computer for details, the Calls screen is blank...
Anyone else having the same issue?
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Edited by DLM3
On 23/06/2016 at 11:55 AM, SerdarY82 said:Thanks for the reply
I am using the lates versions of all mods and also when an assorted or a code 3 callouts call appears, there appears a sandbox on the left top corner. It says something like that I can use computer+ to see meer about the call. When going into the call log, it appears empty. The ped and vehicle database does store the information.
I am running in the same issue. Everything is updated to the lattest version, I just spent a whole afternoon upgrading everything from GTA and RHP to plugins, but the callouts supposed to be tied in with Computer+ like the Police Impersonator from Code 3 for instance show this message about checking the computer for information but the information window is empty.
Not sure if I am doing something wrong, is there anything that needs to be done?
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47 minutes ago, Stealth22 said:
Sorry I didn't reply to you...I'll look at doing this for the next update. I was somewhat lazy with the last version, lol. I had been working on that callout for so long, I just wanted to finish it.
No worry
Also at that time I had this callout only a couple of times, I imagined there was a possibility to have more than one robber so given the current scenario being automatically kicked out makes sense since there is nothing left to check. A probability for a second robber would be nice.
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When I check callout details the page is blank which is annoying when a callout asks you to check it to get a picture from the suspect.





(ELS) 2015 Dodge Charger Unmarked All Blue Christmas Tree
in Vehicle Models
What's the deal with the vast majority of cars lately and back seat passengers having their head stick out through the roof? No more care for details anymore...